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element-call/src/state/PublishConnection.ts

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/*
Copyright 2025 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE in the repository root for full details.
*/
import { ConnectionState, type E2EEOptions, LocalVideoTrack, Room as LivekitRoom, type RoomOptions, Track } from "livekit-client";
import { map, NEVER, type Observable, type Subscription, switchMap } from "rxjs";
import type { Behavior } from "./Behavior.ts";
import type { MediaDevices, SelectedDevice } from "./MediaDevices.ts";
import type { MuteStates } from "./MuteStates.ts";
import { type ProcessorState, trackProcessorSync } from "../livekit/TrackProcessorContext.tsx";
import { logger } from "../../../matrix-js-sdk/lib/logger";
import { getUrlParams } from "../UrlParams.ts";
import { defaultLiveKitOptions } from "../livekit/options.ts";
import { getValue } from "../utils/observable.ts";
import { observeTrackReference$ } from "./MediaViewModel.ts";
import { Connection, type ConnectionOpts } from "./Connection.ts";
/**
* A connection to the publishing LiveKit.e. the local livekit room, the one the user is publishing to.
* This connection will publish the local user's audio and video tracks.
*/
export class PublishConnection extends Connection {
/**
* Start the connection to LiveKit and publish local tracks.
*
* This will:
* 1. Request an OpenId token `request_token` (allows matrix users to verify their identity with a third-party service.)
* 2. Use this token to request the SFU config to the MatrixRtc authentication service.
* 3. Connect to the configured LiveKit room.
* 4. Create local audio and video tracks based on the current mute states and publish them to the room.
*/
public async start(): Promise<void> {
this.stopped = false;
await super.start()
if (this.stopped) return;
// TODO this can throw errors? It will also prompt for permissions if not already granted
const tracks = await this.livekitRoom.localParticipant.createTracks({
audio: this.muteStates.audio.enabled$.value,
video: this.muteStates.video.enabled$.value
});
if (this.stopped) return;
for (const track of tracks) {
// TODO: handle errors? Needs the signaling connection to be up, but it has some retries internally
// with a timeout.
await this.livekitRoom.localParticipant.publishTrack(track);
if (this.stopped) return;
// TODO: check if the connection is still active? and break the loop if not?
}
};
/**
* Creates a new PublishConnection.
* @param args - The connection options. {@link ConnectionOpts}
* @param devices - The media devices to use for audio and video input.
* @param muteStates - The mute states for audio and video.
* @param e2eeLivekitOptions - The E2EE options to use for the LiveKit room. Use to share the same key provider across connections!.
* @param trackerProcessorState$ - The processor state for the video track processor (e.g. background blur).
*/
public constructor(
args: ConnectionOpts,
devices: MediaDevices,
private readonly muteStates: MuteStates,
e2eeLivekitOptions: E2EEOptions | undefined,
trackerProcessorState$: Behavior<ProcessorState>
) {
const { scope } = args;
logger.info("[LivekitRoom] Create LiveKit room");
const { controlledAudioDevices } = getUrlParams();
const factory = args.livekitRoomFactory ?? ((options: RoomOptions): LivekitRoom => new LivekitRoom(options));
const room = factory({
...defaultLiveKitOptions,
videoCaptureDefaults: {
...defaultLiveKitOptions.videoCaptureDefaults,
deviceId: devices.videoInput.selected$.value?.id,
processor: trackerProcessorState$.value.processor
},
audioCaptureDefaults: {
...defaultLiveKitOptions.audioCaptureDefaults,
deviceId: devices.audioInput.selected$.value?.id
},
audioOutput: {
// When using controlled audio devices, we don't want to set the
// deviceId here, because it will be set by the native app.
// (also the id does not need to match a browser device id)
deviceId: controlledAudioDevices
? undefined
: getValue(devices.audioOutput.selected$)?.id
},
e2ee: e2eeLivekitOptions
});
room.setE2EEEnabled(e2eeLivekitOptions !== undefined).catch((e) => {
logger.error("Failed to set E2EE enabled on room", e);
});
super(room, args);
// Setup track processor syncing (blur)
const track$ = scope.behavior(
observeTrackReference$(room.localParticipant, Track.Source.Camera).pipe(
map((trackRef) => {
const track = trackRef?.publication?.track;
return track instanceof LocalVideoTrack ? track : null;
})
)
);
trackProcessorSync(track$, trackerProcessorState$);
this.muteStates.audio.setHandler(async (desired) => {
try {
await this.livekitRoom.localParticipant.setMicrophoneEnabled(desired);
} catch (e) {
logger.error("Failed to update LiveKit audio input mute state", e);
}
return this.livekitRoom.localParticipant.isMicrophoneEnabled;
});
this.muteStates.video.setHandler(async (desired) => {
try {
await this.livekitRoom.localParticipant.setCameraEnabled(desired);
} catch (e) {
logger.error("Failed to update LiveKit video input mute state", e);
}
return this.livekitRoom.localParticipant.isCameraEnabled;
});
scope.onEnd(() => {
this.muteStates.audio.unsetHandler();
this.muteStates.video.unsetHandler();
});
const syncDevice = (
kind: MediaDeviceKind,
selected$: Observable<SelectedDevice | undefined>
): Subscription =>
selected$.pipe(scope.bind()).subscribe((device) => {
if (this.livekitRoom.state != ConnectionState.Connected) return;
// if (this.connectionState$.value !== ConnectionState.Connected) return;
logger.info(
"[LivekitRoom] syncDevice room.getActiveDevice(kind) !== d.id :",
this.livekitRoom.getActiveDevice(kind),
" !== ",
device?.id
);
if (
device !== undefined &&
this.livekitRoom.getActiveDevice(kind) !== device.id
) {
this.livekitRoom
.switchActiveDevice(kind, device.id)
.catch((e) =>
logger.error(`Failed to sync ${kind} device with LiveKit`, e)
);
}
});
syncDevice("audioinput", devices.audioInput.selected$);
if (!controlledAudioDevices)
syncDevice("audiooutput", devices.audioOutput.selected$);
syncDevice("videoinput", devices.videoInput.selected$);
// Restart the audio input track whenever we detect that the active media
// device has changed to refer to a different hardware device. We do this
// for the sake of Chrome, which provides a "default" device that is meant
// to match the system's default audio input, whatever that may be.
// This is special-cased for only audio inputs because we need to dig around
// in the LocalParticipant object for the track object and there's not a nice
// way to do that generically. There is usually no OS-level default video capture
// device anyway, and audio outputs work differently.
devices.audioInput.selected$
.pipe(
switchMap((device) => device?.hardwareDeviceChange$ ?? NEVER),
scope.bind()
)
.subscribe(() => {
if (this.livekitRoom.state != ConnectionState.Connected) return;
const activeMicTrack = Array.from(
this.livekitRoom.localParticipant.audioTrackPublications.values()
).find((d) => d.source === Track.Source.Microphone)?.track;
if (
activeMicTrack &&
// only restart if the stream is still running: LiveKit will detect
// when a track stops & restart appropriately, so this is not our job.
// Plus, we need to avoid restarting again if the track is already in
// the process of being restarted.
activeMicTrack.mediaStreamTrack.readyState !== "ended"
) {
// Restart the track, which will cause Livekit to do another
// getUserMedia() call with deviceId: default to get the *new* default device.
// Note that room.switchActiveDevice() won't work: Livekit will ignore it because
// the deviceId hasn't changed (was & still is default).
this.livekitRoom.localParticipant
.getTrackPublication(Track.Source.Microphone)
?.audioTrack?.restartTrack()
.catch((e) => {
logger.error(`Failed to restart audio device track`, e);
});
}
});
}
}