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@@ -251,6 +251,8 @@ export interface CallViewModel {
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participantCount$: Behavior<number>;
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/** Participants sorted by livekit room so they can be used in the audio rendering */
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audioParticipants$: Behavior<AudioLivekitItem[]>;
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/** use the layout instead, this is just for the godot export. */
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userMedia$: Behavior<UserMedia[]>;
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/** List of participants raising their hand */
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handsRaised$: Behavior<Record<string, RaisedHandInfo>>;
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/** List of reactions. Keys are: membership.membershipId (currently predefined as: `${membershipEvent.userId}:${membershipEvent.deviceId}`)*/
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@@ -1495,6 +1497,7 @@ export function createCallViewModel$(
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spotlight$: spotlight$,
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pip$: pip$,
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layout$: layout$,
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userMedia$,
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tileStoreGeneration$: tileStoreGeneration$,
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showSpotlightIndicators$: showSpotlightIndicators$,
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showSpeakingIndicators$: showSpeakingIndicators$,
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