Support for generic reactions (#2708)

* Initial support for Hand Raise feature

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Refactored to use reaction and redaction events

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Replacing button svg with raised hand emoji

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* SpotlightTile should not duplicate the raised hand

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Update src/room/useRaisedHands.tsx

Element Call recently changed to AGPL-3.0

* Use relations to load existing reactions when joining the call

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Removing RaiseHand.svg

* Check for reaction & redaction capabilities in widget mode

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Fix failing GridTile test

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Center align hand raise.

* Add support for displaying the duration of a raised hand.

* Add a sound for when a hand is raised.

* Refactor raised hand indicator and add tests.

* lint

* Refactor into own files.

* Redact the right thing.

* Tidy up useEffect

* Lint tests

* Remove extra layer

* Add better sound. (woosh)

* Add a small mode for spotlight

* Fix timestamp calculation on relaod.

* Fix call border resizing video

* lint

* Fix and update tests

* Allow timer to be configurable.

* Add preferences tab for choosing to enable timer.

* Drop border from raised hand icon

* Handle cases when a new member event happens.

* Prevent infinite loop

* Major refactor to support various state problems.

* Tidy up and finish test rewrites

* Add some explanation comments.

* Even more comments.

* Use proper duration formatter

* Remove rerender

* Fix redactions not working because they pick up events in transit.

* More tidying

* Use deferred value

* linting

* Add tests for cases where we got a reaction from someone else.

* Be even less brittle.

* Transpose border to GridTile.

* First PoC for reactions

* hide menu by default

* Add lightbulb.

* Add reaction indicator.

* Add sounds.

* Tidy up + add support for floating emoji.

* Linting and general stability improvements.

* Subscribe to the ecall reaction event type.

* fix import

* Center emoji picker

* Overflow buttons when screen is too narrow

* lint

* Add settings for disabling animations / sounds.

* Make vertical divider more visually distinct.

* Make event listener more resillient.

* lint

* Fix some tests.

* Remove old raised hand component

* Add new icon

* Update text

* Update compound hand raised icon.

* Add deer.

* Fix case where you could send larger strings as emoji

* Const the active time.

* Document time in css.

* Add rock emoji

* Add licence file.

* Add type def for custom reaction type.

* better reaction description

* Factor out reactions test structure to utils file.

* Add tests for ReactionToggleButton

* Add keyboard shortcuts for reaction sending.

* type tidyups

* lint

* Add tests for ReactionAudioRenderer

* lint

* prettier

* i18n sort

* final lint?

* Preload reaction sounds to prevent delays.

* Update rock sounds

* add onclick back

* Fix test

* lint

* simplify

* Tweak line height

* modal impl

* Modal refactor attempts.

* Remove closed menu test since we're using Modal.

* Swap icon, make mobile view better.

* Fix mobile view for emoji picker.

* Use Intl.Segmenter

* Clear timeouts on component close.

* Remove useless useCallback

* Use prefers-reduced-motion

* Add toggle for raise hand.

* Add lower hand text

* Add lower motion mode.

* Decomplicate className system for Modal

* Add error for failured to send reaction.

* i18n

* Spacing for emoji buttons search

* Remove unrequired media query

* Fix generic sound not playing.

* Clear reactions if we're clearing timeouts.

* Fix tests

* Relabel lower hand

* More translations

* Add comments on reaction interface

* Move polyfill.

* lint

* Replace deer sound

* Another attempt to fix the sizing of the reactions

* cleanup

* fix button

* fix

---------

Signed-off-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: fkwp <fkwp@users.noreply.github.com>
This commit is contained in:
Will Hunt
2024-11-08 17:36:40 +00:00
committed by GitHub
parent 5b94dd6f1a
commit 5d88c52e30
48 changed files with 2000 additions and 387 deletions

View File

@@ -12,11 +12,10 @@ import {
useEffect,
useState,
} from "react";
import classNames from "classnames";
import "@formatjs/intl-durationformat/polyfill";
import { DurationFormat } from "@formatjs/intl-durationformat";
import { useTranslation } from "react-i18next";
import styles from "./RaisedHandIndicator.module.css";
import { ReactionIndicator } from "./ReactionIndicator";
const durationFormatter = new DurationFormat(undefined, {
minutesDisplay: "always",
@@ -36,6 +35,7 @@ export function RaisedHandIndicator({
showTimer?: boolean;
onClick?: () => void;
}): ReactNode {
const { t } = useTranslation();
const [raisedHandDuration, setRaisedHandDuration] = useState("");
const clickCallback = useCallback<MouseEventHandler<HTMLButtonElement>>(
@@ -76,29 +76,19 @@ export function RaisedHandIndicator({
}
const content = (
<div
className={classNames(styles.raisedHandWidget, {
[styles.raisedHandWidgetLarge]: !miniature,
})}
>
<div
className={classNames(styles.raisedHand, {
[styles.raisedHandLarge]: !miniature,
})}
>
<span role="img" aria-label="raised hand">
</span>
</div>
<ReactionIndicator emoji="✋" miniature={miniature}>
{showTimer && <p>{raisedHandDuration}</p>}
</div>
</ReactionIndicator>
);
if (onClick) {
return (
<button
aria-label="lower raised hand"
className={styles.button}
aria-label={t("action.lower_hand")}
style={{
display: "contents",
background: "none",
}}
onClick={clickCallback}
>
{content}

View File

@@ -1,33 +1,28 @@
.raisedHandWidget {
.reactionIndicatorWidget {
display: flex;
background-color: var(--cpd-color-bg-subtle-primary);
border-radius: var(--cpd-radius-pill-effect);
color: var(--cpd-color-icon-secondary);
}
.button {
display: contents;
background: none;
}
.raisedHandWidget > p {
.reactionIndicatorWidget > p {
padding: none;
margin-top: auto;
margin-bottom: auto;
width: 4em;
}
.raisedHandWidgetLarge > p {
.reactionIndicatorWidgetLarge > p {
padding: var(--cpd-space-2x);
}
.raisedHandLarge {
.reactionLarge {
margin: var(--cpd-space-2x);
padding: var(--cpd-space-2x);
padding-block: var(--cpd-space-2x);
padding: var(--cpd-space-4x);
padding-block: var(--cpd-space-4x);
}
.raisedHand {
.reaction {
margin: var(--cpd-space-1x);
color: var(--cpd-color-icon-secondary);
background-color: var(--cpd-color-icon-secondary);
@@ -40,18 +35,22 @@
box-sizing: border-box;
max-inline-size: 100%;
max-width: fit-content;
padding: var(--cpd-space-1x);
padding-block: var(--cpd-space-1x);
}
.raisedHand > span {
.reaction > span {
width: var(--cpd-space-6x);
height: var(--cpd-space-6x);
display: inline-block;
text-align: center;
font-size: 1.3em;
font-size: 1.2em;
/* Centralise */
line-height: 1.2;
}
.raisedHandLarge > span {
width: var(--cpd-space-8x);
height: var(--cpd-space-8x);
font-size: 1.9em;
.reactionLarge > span {
width: 30px;
height: 30px;
font-size: 25px;
}

View File

@@ -0,0 +1,41 @@
/*
Copyright 2024 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only
Please see LICENSE in the repository root for full details.
*/
import { PropsWithChildren, ReactNode } from "react";
import classNames from "classnames";
import { useTranslation } from "react-i18next";
import styles from "./ReactionIndicator.module.css";
export function ReactionIndicator({
emoji,
miniature,
children,
}: PropsWithChildren<{
miniature?: boolean;
emoji: string;
}>): ReactNode {
const { t } = useTranslation();
return (
<div
className={classNames(styles.reactionIndicatorWidget, {
[styles.reactionIndicatorWidgetLarge]: !miniature,
})}
>
<div
className={classNames(styles.reaction, {
[styles.reactionLarge]: !miniature,
})}
>
<span role="img" aria-label={t("common.reaction")}>
{emoji}
</span>
</div>
{children}
</div>
);
}

View File

@@ -2,13 +2,13 @@
exports[`RaisedHandIndicator > renders a smaller indicator when miniature is specified 1`] = `
<div
class="raisedHandWidget"
class="reactionIndicatorWidget"
>
<div
class="raisedHand"
class="reaction"
>
<span
aria-label="raised hand"
aria-label="common.reaction"
role="img"
>
@@ -22,13 +22,13 @@ exports[`RaisedHandIndicator > renders a smaller indicator when miniature is spe
exports[`RaisedHandIndicator > renders an indicator when a hand has been raised 1`] = `
<div
class="raisedHandWidget raisedHandWidgetLarge"
class="reactionIndicatorWidget reactionIndicatorWidgetLarge"
>
<div
class="raisedHand raisedHandLarge"
class="reaction reactionLarge"
>
<span
aria-label="raised hand"
aria-label="common.reaction"
role="img"
>
@@ -42,13 +42,13 @@ exports[`RaisedHandIndicator > renders an indicator when a hand has been raised
exports[`RaisedHandIndicator > renders an indicator when a hand has been raised with the expected time 1`] = `
<div
class="raisedHandWidget raisedHandWidgetLarge"
class="reactionIndicatorWidget reactionIndicatorWidgetLarge"
>
<div
class="raisedHand raisedHandLarge"
class="reaction reactionLarge"
>
<span
aria-label="raised hand"
aria-label="common.reaction"
role="img"
>

181
src/reactions/index.ts Normal file
View File

@@ -0,0 +1,181 @@
/*
Copyright 2024 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only
Please see LICENSE in the repository root for full details.
*/
import { RelationType } from "matrix-js-sdk/src/types";
import catSoundOgg from "../sound/reactions/cat.ogg?url";
import catSoundMp3 from "../sound/reactions/cat.mp3?url";
import clapSoundOgg from "../sound/reactions/clap.ogg?url";
import clapSoundMp3 from "../sound/reactions/clap.mp3?url";
import cricketsSoundOgg from "../sound/reactions/crickets.ogg?url";
import cricketsSoundMp3 from "../sound/reactions/crickets.mp3?url";
import dogSoundOgg from "../sound/reactions/dog.ogg?url";
import dogSoundMp3 from "../sound/reactions/dog.mp3?url";
import genericSoundOgg from "../sound/reactions/generic.ogg?url";
import genericSoundMp3 from "../sound/reactions/generic.mp3?url";
import lightbulbSoundOgg from "../sound/reactions/lightbulb.ogg?url";
import lightbulbSoundMp3 from "../sound/reactions/lightbulb.mp3?url";
import partySoundOgg from "../sound/reactions/party.ogg?url";
import partySoundMp3 from "../sound/reactions/party.mp3?url";
import deerSoundOgg from "../sound/reactions/deer.ogg?url";
import deerSoundMp3 from "../sound/reactions/deer.mp3?url";
import rockSoundOgg from "../sound/reactions/rock.ogg?url";
import rockSoundMp3 from "../sound/reactions/rock.mp3?url";
export const ElementCallReactionEventType = "io.element.call.reaction";
export interface ReactionOption {
/**
* The emoji to display. This is always displayed even if no emoji is matched
* from `ReactionSet`.
*
* @note Any excess characters are trimmed from this string.
*/
emoji: string;
/**
* The name of the emoji. This is the unique key used when looking for a local
* effect in our `ReactionSet` array.
*/
name: string;
/**
* Optional aliases to look for when searching for an emoji in the interface.
*/
alias?: string[];
/**
* Optional sound to play. An ogg sound must always be provided.
* If this sound isn't given, `GenericReaction` is used.
*/
sound?: {
mp3?: string;
ogg: string;
};
}
export interface ECallReactionEventContent {
"m.relates_to": {
rel_type: RelationType.Reference;
event_id: string;
};
emoji: string;
name: string;
}
export const GenericReaction: ReactionOption = {
name: "generic",
emoji: "", // Filled in by user
sound: {
mp3: genericSoundMp3,
ogg: genericSoundOgg,
},
};
// The first 6 reactions are always visible.
export const ReactionSet: ReactionOption[] = [
{
emoji: "👍",
name: "thumbsup",
// TODO: These need to be translated.
alias: ["+1", "yes", "thumbs up"],
},
{
emoji: "🎉",
name: "party",
alias: ["hurray", "success"],
sound: {
ogg: partySoundOgg,
mp3: partySoundMp3,
},
},
{
emoji: "👏",
name: "clapping",
alias: ["celebrate", "success"],
sound: {
ogg: clapSoundOgg,
mp3: clapSoundMp3,
},
},
{
emoji: "🐶",
name: "dog",
alias: ["doggo", "pupper", "woofer", "bark"],
sound: {
ogg: dogSoundOgg,
mp3: dogSoundMp3,
},
},
{
emoji: "🐱",
name: "cat",
alias: ["meow", "kitty"],
sound: {
ogg: catSoundOgg,
mp3: catSoundMp3,
},
},
{
emoji: "💡",
name: "lightbulb",
alias: ["bulb", "light", "idea", "ping"],
sound: {
ogg: lightbulbSoundOgg,
mp3: lightbulbSoundMp3,
},
},
{
emoji: "🦗",
name: "crickets",
alias: ["awkward", "silence"],
sound: {
ogg: cricketsSoundOgg,
mp3: cricketsSoundMp3,
},
},
{
emoji: "👎",
name: "thumbsdown",
alias: ["-1", "no", "thumbs no"],
},
{
emoji: "😵‍💫",
name: "dizzy",
alias: ["dazed", "confused"],
},
{
emoji: "👌",
name: "ok",
alias: ["okay", "cool"],
},
{
emoji: "🥰",
name: "heart",
alias: ["heart", "love", "smiling"],
},
{
emoji: "😄",
name: "laugh",
alias: ["giggle", "joy", "smiling"],
},
{
emoji: "🦌",
name: "deer",
alias: ["stag", "doe", "bleat"],
sound: {
ogg: deerSoundOgg,
mp3: deerSoundMp3,
},
},
{
emoji: "🤘",
name: "rock",
alias: ["cool", "horns", "guitar"],
sound: {
ogg: rockSoundOgg,
mp3: rockSoundMp3,
},
},
];