Support for generic reactions (#2708)

* Initial support for Hand Raise feature

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Refactored to use reaction and redaction events

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Replacing button svg with raised hand emoji

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* SpotlightTile should not duplicate the raised hand

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Update src/room/useRaisedHands.tsx

Element Call recently changed to AGPL-3.0

* Use relations to load existing reactions when joining the call

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Removing RaiseHand.svg

* Check for reaction & redaction capabilities in widget mode

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Fix failing GridTile test

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Center align hand raise.

* Add support for displaying the duration of a raised hand.

* Add a sound for when a hand is raised.

* Refactor raised hand indicator and add tests.

* lint

* Refactor into own files.

* Redact the right thing.

* Tidy up useEffect

* Lint tests

* Remove extra layer

* Add better sound. (woosh)

* Add a small mode for spotlight

* Fix timestamp calculation on relaod.

* Fix call border resizing video

* lint

* Fix and update tests

* Allow timer to be configurable.

* Add preferences tab for choosing to enable timer.

* Drop border from raised hand icon

* Handle cases when a new member event happens.

* Prevent infinite loop

* Major refactor to support various state problems.

* Tidy up and finish test rewrites

* Add some explanation comments.

* Even more comments.

* Use proper duration formatter

* Remove rerender

* Fix redactions not working because they pick up events in transit.

* More tidying

* Use deferred value

* linting

* Add tests for cases where we got a reaction from someone else.

* Be even less brittle.

* Transpose border to GridTile.

* First PoC for reactions

* hide menu by default

* Add lightbulb.

* Add reaction indicator.

* Add sounds.

* Tidy up + add support for floating emoji.

* Linting and general stability improvements.

* Subscribe to the ecall reaction event type.

* fix import

* Center emoji picker

* Overflow buttons when screen is too narrow

* lint

* Add settings for disabling animations / sounds.

* Make vertical divider more visually distinct.

* Make event listener more resillient.

* lint

* Fix some tests.

* Remove old raised hand component

* Add new icon

* Update text

* Update compound hand raised icon.

* Add deer.

* Fix case where you could send larger strings as emoji

* Const the active time.

* Document time in css.

* Add rock emoji

* Add licence file.

* Add type def for custom reaction type.

* better reaction description

* Factor out reactions test structure to utils file.

* Add tests for ReactionToggleButton

* Add keyboard shortcuts for reaction sending.

* type tidyups

* lint

* Add tests for ReactionAudioRenderer

* lint

* prettier

* i18n sort

* final lint?

* Preload reaction sounds to prevent delays.

* Update rock sounds

* add onclick back

* Fix test

* lint

* simplify

* Tweak line height

* modal impl

* Modal refactor attempts.

* Remove closed menu test since we're using Modal.

* Swap icon, make mobile view better.

* Fix mobile view for emoji picker.

* Use Intl.Segmenter

* Clear timeouts on component close.

* Remove useless useCallback

* Use prefers-reduced-motion

* Add toggle for raise hand.

* Add lower hand text

* Add lower motion mode.

* Decomplicate className system for Modal

* Add error for failured to send reaction.

* i18n

* Spacing for emoji buttons search

* Remove unrequired media query

* Fix generic sound not playing.

* Clear reactions if we're clearing timeouts.

* Fix tests

* Relabel lower hand

* More translations

* Add comments on reaction interface

* Move polyfill.

* lint

* Replace deer sound

* Another attempt to fix the sizing of the reactions

* cleanup

* fix button

* fix

---------

Signed-off-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: fkwp <fkwp@users.noreply.github.com>
This commit is contained in:
Will Hunt
2024-11-08 17:36:40 +00:00
committed by GitHub
parent 5b94dd6f1a
commit 5d88c52e30
48 changed files with 2000 additions and 387 deletions

View File

@@ -26,10 +26,19 @@ import { logger } from "matrix-js-sdk/src/logger";
import { useMatrixRTCSessionMemberships } from "./useMatrixRTCSessionMemberships";
import { useClientState } from "./ClientContext";
import {
ECallReactionEventContent,
ElementCallReactionEventType,
GenericReaction,
ReactionOption,
ReactionSet,
} from "./reactions";
import { useLatest } from "./useLatest";
interface ReactionsContextType {
raisedHands: Record<string, Date>;
supportsReactions: boolean;
reactions: Record<string, ReactionOption>;
lowerHand: () => Promise<void>;
}
@@ -52,6 +61,8 @@ interface RaisedHandInfo {
time: Date;
}
const REACTION_ACTIVE_TIME_MS = 3000;
export const useReactions = (): ReactionsContextType => {
const context = useContext(ReactionsContext);
if (!context) {
@@ -80,6 +91,10 @@ export const ReactionsProvider = ({
const room = rtcSession.room;
const myUserId = room.client.getUserId();
const [reactions, setReactions] = useState<Record<string, ReactionOption>>(
{},
);
// Reduce the data down for the consumers.
const resultRaisedHands = useMemo(
() =>
@@ -162,8 +177,12 @@ export const ReactionsProvider = ({
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [room, memberships, myUserId, addRaisedHand, removeRaisedHand]);
const latestMemberships = useLatest(memberships);
const latestRaisedHands = useLatest(raisedHands);
// This effect handles any *live* reaction/redactions in the room.
useEffect(() => {
const reactionTimeouts = new Set<NodeJS.Timeout>();
const handleReactionEvent = (event: MatrixEvent): void => {
if (event.isSending()) {
// Skip any events that are still sending.
@@ -177,14 +196,74 @@ export const ReactionsProvider = ({
return;
}
if (event.getType() === EventType.Reaction) {
if (event.getType() === ElementCallReactionEventType) {
const content: ECallReactionEventContent = event.getContent();
const membershipEventId = content?.["m.relates_to"]?.event_id;
// Check to see if this reaction was made to a membership event (and the
// sender of the reaction matches the membership)
if (
!latestMemberships.current.some(
(e) => e.eventId === membershipEventId && e.sender === sender,
)
) {
logger.warn(
`Reaction target was not a membership event for ${sender}, ignoring`,
);
return;
}
if (!content.emoji) {
logger.warn(`Reaction had no emoji from ${reactionEventId}`);
return;
}
const segment = new Intl.Segmenter(undefined, {
granularity: "grapheme",
})
.segment(content.emoji)
[Symbol.iterator]();
const emoji = segment.next().value?.segment;
if (!emoji) {
logger.warn(
`Reaction had no emoji from ${reactionEventId} after splitting`,
);
return;
}
// One of our custom reactions
const reaction = {
...GenericReaction,
emoji,
// If we don't find a reaction, we can fallback to the generic sound.
...ReactionSet.find((r) => r.name === content.name),
};
setReactions((reactions) => {
if (reactions[sender]) {
// We've still got a reaction from this user, ignore it to prevent spamming
return reactions;
}
const timeout = setTimeout(() => {
// Clear the reaction after some time.
setReactions(({ [sender]: _unused, ...remaining }) => remaining);
reactionTimeouts.delete(timeout);
}, REACTION_ACTIVE_TIME_MS);
reactionTimeouts.add(timeout);
return {
...reactions,
[sender]: reaction,
};
});
} else if (event.getType() === EventType.Reaction) {
const content = event.getContent() as ReactionEventContent;
const membershipEventId = content["m.relates_to"].event_id;
// Check to see if this reaction was made to a membership event (and the
// sender of the reaction matches the membership)
if (
!memberships.some(
!latestMemberships.current.some(
(e) => e.eventId === membershipEventId && e.sender === sender,
)
) {
@@ -203,7 +282,7 @@ export const ReactionsProvider = ({
}
} else if (event.getType() === EventType.RoomRedaction) {
const targetEvent = event.event.redacts;
const targetUser = Object.entries(raisedHands).find(
const targetUser = Object.entries(latestRaisedHands.current).find(
([_u, r]) => r.reactionEventId === targetEvent,
)?.[0];
if (!targetUser) {
@@ -225,16 +304,20 @@ export const ReactionsProvider = ({
room.off(MatrixRoomEvent.Timeline, handleReactionEvent);
room.off(MatrixRoomEvent.Redaction, handleReactionEvent);
room.off(MatrixRoomEvent.LocalEchoUpdated, handleReactionEvent);
reactionTimeouts.forEach((t) => clearTimeout(t));
// If we're clearing timeouts, we also clear all reactions.
setReactions({});
};
}, [room, addRaisedHand, removeRaisedHand, memberships, raisedHands]);
}, [
room,
addRaisedHand,
removeRaisedHand,
latestMemberships,
latestRaisedHands,
]);
const lowerHand = useCallback(async () => {
if (
!myUserId ||
clientState?.state !== "valid" ||
!clientState.authenticated ||
!raisedHands[myUserId]
) {
if (!myUserId || !raisedHands[myUserId]) {
return;
}
const myReactionId = raisedHands[myUserId].reactionEventId;
@@ -243,21 +326,19 @@ export const ReactionsProvider = ({
return;
}
try {
await clientState.authenticated.client.redactEvent(
rtcSession.room.roomId,
myReactionId,
);
await room.client.redactEvent(rtcSession.room.roomId, myReactionId);
logger.debug("Redacted raise hand event");
} catch (ex) {
logger.error("Failed to redact reaction event", myReactionId, ex);
}
}, [myUserId, raisedHands, clientState, rtcSession]);
}, [myUserId, raisedHands, rtcSession, room]);
return (
<ReactionsContext.Provider
value={{
raisedHands: resultRaisedHands,
supportsReactions,
reactions,
lowerHand,
}}
>