Add support for playing a sound when the user exits a call. (#2860)
* Refactor to use AudioContext * Remove unused audio format. * Reduce update frequency for volume * Port to useAudioContext * Port reactionaudiorenderer to useAudioContext * Integrate raise hand sound into call event renderer. * Simplify reaction sounds * only play one sound per reaction type * Start to build out tests * fixup tests / comments * Fix reaction sound * remove console line * Remove another debug line. * fix lint * Use testing library click * lint * Add support for playing a sound when the user exits a call. * Port GroupCallView to useAudioContext * Remove debug bits. * asyncify * lint * lint * lint * tidy * Add test for group call view * Test widget mode too. * fix ?. * Format * Lint * Lint --------- Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
This commit is contained in:
@@ -29,9 +29,11 @@ const TestComponent: FC = () => {
|
||||
}
|
||||
return (
|
||||
<>
|
||||
<button onClick={() => audioCtx.playSound("aSound")}>Valid sound</button>
|
||||
<button onClick={() => void audioCtx.playSound("aSound")}>
|
||||
Valid sound
|
||||
</button>
|
||||
{/* eslint-disable-next-line @typescript-eslint/no-explicit-any*/}
|
||||
<button onClick={() => audioCtx.playSound("not-valid" as any)}>
|
||||
<button onClick={() => void audioCtx.playSound("not-valid" as any)}>
|
||||
Invalid sound
|
||||
</button>
|
||||
</>
|
||||
@@ -61,6 +63,7 @@ class MockAudioContext {
|
||||
vitest.mocked({
|
||||
connect: (v: unknown) => v,
|
||||
start: () => {},
|
||||
addEventListener: (_name: string, cb: () => void) => cb(),
|
||||
}),
|
||||
);
|
||||
public createGain = vitest.fn().mockReturnValue(this.gain);
|
||||
|
||||
Reference in New Issue
Block a user