Ensure call sound effects are played over the correct sink (#2863)
* Refactor to use AudioContext * Remove unused audio format. * Reduce update frequency for volume * Port to useAudioContext * Port reactionaudiorenderer to useAudioContext * Integrate raise hand sound into call event renderer. * Simplify reaction sounds * only play one sound per reaction type * Start to build out tests * fixup tests / comments * Fix reaction sound * remove console line * Remove another debug line. * fix lint * Use testing library click * lint * fix a few things * Change the way we as unknown the mock RTC session. * Lint * Fix types for MockRTCSession * value change should always be set * Update volume slider description. * Only load reaction sound effects if enabled. * cache improvements * lowercase soundMap * lint * move prefetch sounds to fix hot reload * correct docs * add a header * Wording change --------- Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
This commit is contained in:
@@ -147,7 +147,6 @@
|
||||
"screenshare_button_label": "Bildschirm teilen",
|
||||
"settings": {
|
||||
"audio_tab": {
|
||||
"effect_volume_description": "Lautstärke anpassen, mit der Reaktionen und Handmeldungen abgespielt werden",
|
||||
"effect_volume_label": "Lautstärke der Soundeffekte"
|
||||
},
|
||||
"developer_settings_label": "Entwicklereinstellungen",
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
"screenshare_button_label": "Share screen",
|
||||
"settings": {
|
||||
"audio_tab": {
|
||||
"effect_volume_description": "Adjust the volume at which reactions and hand raised effects play",
|
||||
"effect_volume_description": "Volume for sound effects such as: joining or leaving a call, and reactions.",
|
||||
"effect_volume_label": "Sound effect volume"
|
||||
},
|
||||
"developer_settings_label": "Developer Settings",
|
||||
|
||||
Reference in New Issue
Block a user