Ensure call sound effects are played over the correct sink (#2863)

* Refactor to use AudioContext

* Remove unused audio format.

* Reduce update frequency for volume

* Port to useAudioContext

* Port reactionaudiorenderer to useAudioContext

* Integrate raise hand sound into call event renderer.

* Simplify reaction sounds

* only play one sound per reaction type

* Start to build out tests

* fixup tests / comments

* Fix reaction sound

* remove console line

* Remove another debug line.

* fix lint

* Use testing library click

* lint

* fix a few things

* Change the way we as unknown the mock RTC session.

* Lint

* Fix types for MockRTCSession

* value change should always be set

* Update volume slider description.

* Only load reaction sound effects if enabled.

* cache improvements

* lowercase soundMap

* lint

* move prefetch sounds to fix hot reload

* correct docs

* add a header

* Wording change

---------

Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
This commit is contained in:
Will Hunt
2024-12-09 11:39:16 +00:00
committed by GitHub
parent 9d4cd211ed
commit a8a95c3f00
17 changed files with 575 additions and 446 deletions

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@@ -147,7 +147,6 @@
"screenshare_button_label": "Bildschirm teilen",
"settings": {
"audio_tab": {
"effect_volume_description": "Lautstärke anpassen, mit der Reaktionen und Handmeldungen abgespielt werden",
"effect_volume_label": "Lautstärke der Soundeffekte"
},
"developer_settings_label": "Entwicklereinstellungen",

View File

@@ -147,7 +147,7 @@
"screenshare_button_label": "Share screen",
"settings": {
"audio_tab": {
"effect_volume_description": "Adjust the volume at which reactions and hand raised effects play",
"effect_volume_description": "Volume for sound effects such as: joining or leaving a call, and reactions.",
"effect_volume_label": "Sound effect volume"
},
"developer_settings_label": "Developer Settings",