Ensure call sound effects are played over the correct sink (#2863)

* Refactor to use AudioContext

* Remove unused audio format.

* Reduce update frequency for volume

* Port to useAudioContext

* Port reactionaudiorenderer to useAudioContext

* Integrate raise hand sound into call event renderer.

* Simplify reaction sounds

* only play one sound per reaction type

* Start to build out tests

* fixup tests / comments

* Fix reaction sound

* remove console line

* Remove another debug line.

* fix lint

* Use testing library click

* lint

* fix a few things

* Change the way we as unknown the mock RTC session.

* Lint

* Fix types for MockRTCSession

* value change should always be set

* Update volume slider description.

* Only load reaction sound effects if enabled.

* cache improvements

* lowercase soundMap

* lint

* move prefetch sounds to fix hot reload

* correct docs

* add a header

* Wording change

---------

Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
This commit is contained in:
Will Hunt
2024-12-09 11:39:16 +00:00
committed by GitHub
parent 9d4cd211ed
commit a8a95c3f00
17 changed files with 575 additions and 446 deletions

View File

@@ -5,70 +5,67 @@ SPDX-License-Identifier: AGPL-3.0-only
Please see LICENSE in the repository root for full details.
*/
import { ReactNode, useEffect, useRef } from "react";
import { ReactNode, useDeferredValue, useEffect, useState } from "react";
import { useReactions } from "../useReactions";
import {
playReactionsSound,
soundEffectVolumeSetting as effectSoundVolumeSetting,
useSetting,
} from "../settings/settings";
import { playReactionsSound, useSetting } from "../settings/settings";
import { GenericReaction, ReactionSet } from "../reactions";
import { useAudioContext } from "../useAudioContext";
import { prefetchSounds } from "../soundUtils";
import { useLatest } from "../useLatest";
const soundMap = Object.fromEntries([
...ReactionSet.filter((v) => v.sound !== undefined).map((v) => [
v.name,
v.sound!,
]),
[GenericReaction.name, GenericReaction.sound],
]);
export function ReactionsAudioRenderer(): ReactNode {
const { reactions } = useReactions();
const [shouldPlay] = useSetting(playReactionsSound);
const [effectSoundVolume] = useSetting(effectSoundVolumeSetting);
const audioElements = useRef<Record<string, HTMLAudioElement | null>>({});
const [soundCache, setSoundCache] = useState<ReturnType<
typeof prefetchSounds
> | null>(null);
const audioEngineCtx = useAudioContext({
sounds: soundCache,
latencyHint: "interactive",
});
const audioEngineRef = useLatest(audioEngineCtx);
const oldReactions = useDeferredValue(reactions);
useEffect(() => {
if (!audioElements.current) {
if (!shouldPlay || soundCache) {
return;
}
// This is fine even if we load the component multiple times,
// as the browser's cache should ensure once the media is loaded
// once that future fetches come via the cache.
setSoundCache(prefetchSounds(soundMap));
}, [soundCache, shouldPlay]);
if (!shouldPlay) {
useEffect(() => {
if (!shouldPlay || !audioEngineRef.current) {
return;
}
const oldReactionSet = new Set(
Object.values(oldReactions).map((r) => r.name),
);
for (const reactionName of new Set(
Object.values(reactions).map((r) => r.name),
)) {
const audioElement =
audioElements.current[reactionName] ?? audioElements.current.generic;
if (audioElement?.paused) {
audioElement.volume = effectSoundVolume;
void audioElement.play();
if (oldReactionSet.has(reactionName)) {
// Don't replay old reactions
return;
}
if (soundMap[reactionName]) {
audioEngineRef.current.playSound(reactionName);
} else {
// Fallback sounds.
audioEngineRef.current.playSound("generic");
}
}
}, [audioElements, shouldPlay, reactions, effectSoundVolume]);
// Do not render any audio elements if playback is disabled. Will save
// audio file fetches.
if (!shouldPlay) {
return null;
}
// NOTE: We load all audio elements ahead of time to allow the cache
// to be populated, rather than risk a cache miss and have the audio
// be delayed.
return (
<>
{[GenericReaction, ...ReactionSet].map(
(r) =>
r.sound && (
<audio
ref={(el) => (audioElements.current[r.name] = el)}
data-testid={r.name}
key={r.name}
preload="auto"
hidden
>
<source src={r.sound.ogg} type="audio/ogg; codecs=vorbis" />
{r.sound.mp3 ? (
<source src={r.sound.mp3} type="audio/mpeg" />
) : null}
</audio>
),
)}
</>
);
}, [audioEngineRef, shouldPlay, oldReactions, reactions]);
return null;
}