Ensure call sound effects are played over the correct sink (#2863)
* Refactor to use AudioContext * Remove unused audio format. * Reduce update frequency for volume * Port to useAudioContext * Port reactionaudiorenderer to useAudioContext * Integrate raise hand sound into call event renderer. * Simplify reaction sounds * only play one sound per reaction type * Start to build out tests * fixup tests / comments * Fix reaction sound * remove console line * Remove another debug line. * fix lint * Use testing library click * lint * fix a few things * Change the way we as unknown the mock RTC session. * Lint * Fix types for MockRTCSession * value change should always be set * Update volume slider description. * Only load reaction sound effects if enabled. * cache improvements * lowercase soundMap * lint * move prefetch sounds to fix hot reload * correct docs * add a header * Wording change --------- Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
This commit is contained in:
129
src/useAudioContext.test.tsx
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129
src/useAudioContext.test.tsx
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/*
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Copyright 2024 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import { expect, test, vitest } from "vitest";
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import { FC } from "react";
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import { render } from "@testing-library/react";
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import { afterEach } from "node:test";
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import userEvent from "@testing-library/user-event";
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import { deviceStub, MediaDevicesContext } from "./livekit/MediaDevicesContext";
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import { useAudioContext } from "./useAudioContext";
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import { soundEffectVolumeSetting } from "./settings/settings";
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const staticSounds = Promise.resolve({
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aSound: new ArrayBuffer(0),
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});
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const TestComponent: FC = () => {
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const audioCtx = useAudioContext({
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sounds: staticSounds,
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latencyHint: "balanced",
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});
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if (!audioCtx) {
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return null;
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}
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return (
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<>
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<button onClick={() => audioCtx.playSound("aSound")}>Valid sound</button>
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{/* eslint-disable-next-line @typescript-eslint/no-explicit-any*/}
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<button onClick={() => audioCtx.playSound("not-valid" as any)}>
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Invalid sound
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</button>
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</>
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);
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};
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class MockAudioContext {
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public static testContext: MockAudioContext;
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public constructor() {
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MockAudioContext.testContext = this;
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}
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public gain = vitest.mocked(
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{
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connect: () => {},
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gain: {
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setValueAtTime: vitest.fn(),
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},
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},
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true,
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);
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public setSinkId = vitest.fn().mockResolvedValue(undefined);
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public decodeAudioData = vitest.fn().mockReturnValue(1);
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public createBufferSource = vitest.fn().mockReturnValue(
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vitest.mocked({
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connect: (v: unknown) => v,
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start: () => {},
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}),
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);
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public createGain = vitest.fn().mockReturnValue(this.gain);
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public close = vitest.fn().mockResolvedValue(undefined);
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}
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afterEach(() => {
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vitest.unstubAllGlobals();
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});
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test("can play a single sound", async () => {
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const user = userEvent.setup();
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vitest.stubGlobal("AudioContext", MockAudioContext);
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const { findByText } = render(<TestComponent />);
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await user.click(await findByText("Valid sound"));
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expect(
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MockAudioContext.testContext.createBufferSource,
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).toHaveBeenCalledOnce();
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});
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test("will ignore sounds that are not registered", async () => {
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const user = userEvent.setup();
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vitest.stubGlobal("AudioContext", MockAudioContext);
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const { findByText } = render(<TestComponent />);
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await user.click(await findByText("Invalid sound"));
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expect(
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MockAudioContext.testContext.createBufferSource,
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).not.toHaveBeenCalled();
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});
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test("will use the correct device", () => {
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vitest.stubGlobal("AudioContext", MockAudioContext);
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render(
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<MediaDevicesContext.Provider
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value={{
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audioInput: deviceStub,
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audioOutput: {
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selectedId: "chosen-device",
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available: [],
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select: () => {},
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},
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videoInput: deviceStub,
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startUsingDeviceNames: () => {},
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stopUsingDeviceNames: () => {},
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}}
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>
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<TestComponent />
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</MediaDevicesContext.Provider>,
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);
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expect(
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MockAudioContext.testContext.createBufferSource,
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).not.toHaveBeenCalled();
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expect(MockAudioContext.testContext.setSinkId).toHaveBeenCalledWith(
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"chosen-device",
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);
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});
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test("will use the correct volume level", async () => {
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const user = userEvent.setup();
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vitest.stubGlobal("AudioContext", MockAudioContext);
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soundEffectVolumeSetting.setValue(0.33);
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const { findByText } = render(<TestComponent />);
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await user.click(await findByText("Valid sound"));
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expect(
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MockAudioContext.testContext.gain.gain.setValueAtTime,
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).toHaveBeenCalledWith(0.33, 0);
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});
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