Refactor reactions / hand raised to use rxjs and start ordering tiles based on hand raised. (#2885)
* Add support for using CallViewModel for reactions sounds. * Drop setting * Convert reaction sounds to call view model / rxjs * Use call view model for hand raised reactions * Support raising reactions for matrix rtc members. * Tie up last bits of useReactions * linting * Update calleventaudiorenderer * Update reaction audio renderer * more test bits * All the test bits and pieces * More refactors * Refactor reactions into a sender and receiver. * Fixup reaction toggle button * Adapt reactions test * Tests all pass. * lint * fix a couple of bugs * remove unused helper file * lint * finnish notation * Add tests for useReactionsReader * remove mistaken vitest file * fix * filter * invert * fixup tests with fake timers * Port useReactionsReader hook to ReactionsReader class. * lint * exclude some files from coverage * Add screen share sound effect. * cancel sub on destroy * tidy tidy
This commit is contained in:
339
src/reactions/ReactionsReader.ts
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339
src/reactions/ReactionsReader.ts
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/*
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Copyright 2024 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import {
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type CallMembership,
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MatrixRTCSessionEvent,
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type MatrixRTCSession,
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} from "matrix-js-sdk/src/matrixrtc";
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import { logger } from "matrix-js-sdk/src/logger";
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import { type MatrixEvent, MatrixEventEvent } from "matrix-js-sdk/src/matrix";
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import { type ReactionEventContent } from "matrix-js-sdk/src/types";
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import {
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RelationType,
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EventType,
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RoomEvent as MatrixRoomEvent,
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} from "matrix-js-sdk/src/matrix";
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import { BehaviorSubject, delay, type Subscription } from "rxjs";
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import {
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ElementCallReactionEventType,
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type ECallReactionEventContent,
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GenericReaction,
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ReactionSet,
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type RaisedHandInfo,
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type ReactionInfo,
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} from ".";
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export const REACTION_ACTIVE_TIME_MS = 3000;
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/**
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* Listens for reactions from a RTCSession and populates subjects
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* for consumption by the CallViewModel.
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* @param rtcSession
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*/
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export class ReactionsReader {
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private readonly raisedHandsSubject$ = new BehaviorSubject<
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Record<string, RaisedHandInfo>
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>({});
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private readonly reactionsSubject$ = new BehaviorSubject<
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Record<string, ReactionInfo>
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>({});
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/**
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* The latest set of raised hands.
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*/
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public readonly raisedHands$ = this.raisedHandsSubject$.asObservable();
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/**
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* The latest set of reactions.
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*/
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public readonly reactions$ = this.reactionsSubject$.asObservable();
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private readonly reactionsSub: Subscription;
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public constructor(private readonly rtcSession: MatrixRTCSession) {
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// Hide reactions after a given time.
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this.reactionsSub = this.reactionsSubject$
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.pipe(delay(REACTION_ACTIVE_TIME_MS))
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.subscribe((reactions) => {
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const date = new Date();
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const nextEntries = Object.fromEntries(
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Object.entries(reactions).filter(([_, hr]) => hr.expireAfter > date),
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);
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if (Object.keys(reactions).length === Object.keys(nextEntries).length) {
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return;
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}
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this.reactionsSubject$.next(nextEntries);
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});
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this.rtcSession.room.on(MatrixRoomEvent.Timeline, this.handleReactionEvent);
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this.rtcSession.room.on(
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MatrixRoomEvent.Redaction,
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this.handleReactionEvent,
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);
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this.rtcSession.room.client.on(
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MatrixEventEvent.Decrypted,
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this.handleReactionEvent,
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);
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// We listen for a local echo to get the real event ID, as timeline events
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// may still be sending.
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this.rtcSession.room.on(
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MatrixRoomEvent.LocalEchoUpdated,
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this.handleReactionEvent,
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);
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rtcSession.on(
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MatrixRTCSessionEvent.MembershipsChanged,
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this.onMembershipsChanged,
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);
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// Run this once to ensure we have fetched the state from the call.
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this.onMembershipsChanged([]);
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}
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/**
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* Fetchest any hand wave reactions by the given sender on the given
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* membership event.
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* @param membershipEventId
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* @param expectedSender
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* @returns A MatrixEvent if one was found.
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*/
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private getLastReactionEvent(
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membershipEventId: string,
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expectedSender: string,
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): MatrixEvent | undefined {
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const relations = this.rtcSession.room.relations.getChildEventsForEvent(
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membershipEventId,
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RelationType.Annotation,
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EventType.Reaction,
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);
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const allEvents = relations?.getRelations() ?? [];
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return allEvents.find(
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(reaction) =>
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reaction.event.sender === expectedSender &&
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reaction.getType() === EventType.Reaction &&
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reaction.getContent()?.["m.relates_to"]?.key === "🖐️",
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);
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}
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/**
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* Will remove any hand raises by old members, and look for any
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* existing hand raises by new members.
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* @param oldMemberships Any members who have left the call.
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*/
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private onMembershipsChanged = (oldMemberships: CallMembership[]): void => {
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// Remove any raised hands for users no longer joined to the call.
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for (const identifier of Object.keys(this.raisedHandsSubject$.value).filter(
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(rhId) => oldMemberships.find((u) => u.sender == rhId),
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)) {
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this.removeRaisedHand(identifier);
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}
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// For each member in the call, check to see if a reaction has
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// been raised and adjust.
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for (const m of this.rtcSession.memberships) {
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if (!m.sender || !m.eventId) {
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continue;
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}
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const identifier = `${m.sender}:${m.deviceId}`;
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if (
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this.raisedHandsSubject$.value[identifier] &&
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this.raisedHandsSubject$.value[identifier].membershipEventId !==
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m.eventId
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) {
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// Membership event for sender has changed since the hand
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// was raised, reset.
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this.removeRaisedHand(identifier);
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}
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const reaction = this.getLastReactionEvent(m.eventId, m.sender);
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if (reaction) {
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const eventId = reaction?.getId();
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if (!eventId) {
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continue;
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}
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this.addRaisedHand(`${m.sender}:${m.deviceId}`, {
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membershipEventId: m.eventId,
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reactionEventId: eventId,
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time: new Date(reaction.localTimestamp),
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});
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}
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}
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};
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/**
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* Add a raised hand
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* @param identifier A userId:deviceId combination.
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* @param info The event information.
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*/
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private addRaisedHand(identifier: string, info: RaisedHandInfo): void {
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this.raisedHandsSubject$.next({
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...this.raisedHandsSubject$.value,
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[identifier]: info,
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});
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}
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/**
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* Remove a raised hand
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* @param identifier A userId:deviceId combination.
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*/
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private removeRaisedHand(identifier: string): void {
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this.raisedHandsSubject$.next(
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Object.fromEntries(
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Object.entries(this.raisedHandsSubject$.value).filter(
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([uId]) => uId !== identifier,
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),
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),
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);
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}
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/**
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* Handle a new reaction event, validating it's contents and potentially
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* updating the hand raise or reaction observers.
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* @param event The incoming matrix event, which may or may not be decrypted.
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*/
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private handleReactionEvent = (event: MatrixEvent): void => {
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const room = this.rtcSession.room;
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// Decrypted events might come from a different room
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if (event.getRoomId() !== room.roomId) return;
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// Skip any events that are still sending.
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if (event.isSending()) return;
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const sender = event.getSender();
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const reactionEventId = event.getId();
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// Skip any event without a sender or event ID.
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if (!sender || !reactionEventId) return;
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room.client
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.decryptEventIfNeeded(event)
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.catch((e) => logger.warn(`Failed to decrypt ${event.getId()}`, e));
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if (event.isBeingDecrypted() || event.isDecryptionFailure()) return;
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if (event.getType() === ElementCallReactionEventType) {
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const content: ECallReactionEventContent = event.getContent();
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const membershipEventId = content?.["m.relates_to"]?.event_id;
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const membershipEvent = this.rtcSession.memberships.find(
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(e) => e.eventId === membershipEventId && e.sender === sender,
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);
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// Check to see if this reaction was made to a membership event (and the
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// sender of the reaction matches the membership)
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if (!membershipEvent) {
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logger.warn(
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`Reaction target was not a membership event for ${sender}, ignoring`,
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);
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return;
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}
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const identifier = `${membershipEvent.sender}:${membershipEvent.deviceId}`;
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if (!content.emoji) {
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logger.warn(`Reaction had no emoji from ${reactionEventId}`);
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return;
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}
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const segment = new Intl.Segmenter(undefined, {
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granularity: "grapheme",
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})
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.segment(content.emoji)
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[Symbol.iterator]();
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const emoji = segment.next().value?.segment;
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if (!emoji?.trim()) {
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logger.warn(
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`Reaction had no emoji from ${reactionEventId} after splitting`,
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);
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return;
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}
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// One of our custom reactions
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const reaction = {
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...GenericReaction,
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emoji,
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// If we don't find a reaction, we can fallback to the generic sound.
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...ReactionSet.find((r) => r.name === content.name),
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};
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const currentReactions = this.reactionsSubject$.value;
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if (currentReactions[identifier]) {
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// We've still got a reaction from this user, ignore it to prevent spamming
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logger.warn(`Got reaction from ${identifier} but one is still playing`);
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return;
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}
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this.reactionsSubject$.next({
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...currentReactions,
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[identifier]: {
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reactionOption: reaction,
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expireAfter: new Date(Date.now() + REACTION_ACTIVE_TIME_MS),
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},
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});
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} else if (event.getType() === EventType.Reaction) {
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const content = event.getContent() as ReactionEventContent;
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const membershipEventId = content["m.relates_to"].event_id;
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// Check to see if this reaction was made to a membership event (and the
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// sender of the reaction matches the membership)
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const membershipEvent = this.rtcSession.memberships.find(
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(e) => e.eventId === membershipEventId && e.sender === sender,
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);
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if (!membershipEvent) {
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logger.warn(
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`Reaction target was not a membership event for ${sender}, ignoring`,
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);
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return;
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}
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if (content?.["m.relates_to"].key === "🖐️") {
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this.addRaisedHand(
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`${membershipEvent.sender}:${membershipEvent.deviceId}`,
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{
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reactionEventId,
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membershipEventId,
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time: new Date(event.localTimestamp),
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},
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);
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}
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} else if (event.getType() === EventType.RoomRedaction) {
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const targetEvent = event.event.redacts;
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const targetUser = Object.entries(this.raisedHandsSubject$.value).find(
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([_u, r]) => r.reactionEventId === targetEvent,
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)?.[0];
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if (!targetUser) {
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// Reaction target was not for us, ignoring
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return;
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}
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this.removeRaisedHand(targetUser);
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}
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};
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/**
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* Stop listening for events.
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*/
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public destroy(): void {
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this.rtcSession.off(
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MatrixRTCSessionEvent.MembershipsChanged,
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this.onMembershipsChanged,
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);
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this.rtcSession.room.off(
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MatrixRoomEvent.Timeline,
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this.handleReactionEvent,
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);
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this.rtcSession.room.off(
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MatrixRoomEvent.Redaction,
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this.handleReactionEvent,
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);
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this.rtcSession.room.client.off(
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MatrixEventEvent.Decrypted,
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this.handleReactionEvent,
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);
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this.rtcSession.room.off(
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MatrixRoomEvent.LocalEchoUpdated,
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this.handleReactionEvent,
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);
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this.reactionsSub.unsubscribe();
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}
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}
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