Move one-on-one layout into CallViewModel (#3567)

* move ononone layout into CallViewModel

* move even more into the vm.

* tests
This commit is contained in:
Timo
2025-11-17 17:42:37 +01:00
committed by GitHub
parent 49ec4b4298
commit b51df36a06
7 changed files with 98 additions and 69 deletions

View File

@@ -248,7 +248,6 @@ export const InCallView: FC<InCallViewProps> = ({
() => void toggleRaisedHand(),
);
// const allLivekitRooms = useBehavior(vm.allLivekitRooms$);
const audioParticipants = useBehavior(vm.audioParticipants$);
const participantCount = useBehavior(vm.participantCount$);
const reconnecting = useBehavior(vm.reconnecting$);
@@ -263,6 +262,7 @@ export const InCallView: FC<InCallViewProps> = ({
const audioOutputSwitcher = useBehavior(vm.audioOutputSwitcher$);
const sharingScreen = useBehavior(vm.sharingScreen$);
const ringOverlay = useBehavior(vm.ringOverlay$);
const fatalCallError = useBehavior(vm.configError$);
// Stop the rendering and throw for the error boundary
if (fatalCallError) throw fatalCallError;
@@ -299,47 +299,26 @@ export const InCallView: FC<InCallViewProps> = ({
// Waiting UI overlay
const waitingOverlay: JSX.Element | null = useMemo(() => {
// No overlay if not in ringing state
if (callPickupState !== "ringing") return null;
// Use room state for other participants data (the one that we likely want to reach)
// TODO: this screams it wants to be a behavior in the vm.
const roomOthers = [
...matrixRoom.getMembersWithMembership("join"),
...matrixRoom.getMembersWithMembership("invite"),
].filter((m) => m.userId !== client.getUserId());
// Yield if there are not other members in the room.
if (roomOthers.length === 0) return null;
const otherMember = roomOthers.length > 0 ? roomOthers[0] : undefined;
const isOneOnOne = roomOthers.length === 1 && otherMember;
const text = isOneOnOne
? `Waiting for ${otherMember.name ?? otherMember.userId} to join…`
: "Waiting for other participants…";
const avatarMxc = isOneOnOne
? (otherMember.getMxcAvatarUrl?.() ?? undefined)
: (matrixRoom.getMxcAvatarUrl() ?? undefined);
return (
return ringOverlay ? (
<div className={classNames(overlayStyles.bg, waitingStyles.overlay)}>
<div
className={classNames(overlayStyles.content, waitingStyles.content)}
>
<div className={waitingStyles.pulse}>
<Avatar
id={isOneOnOne ? otherMember.userId : matrixRoom.roomId}
name={isOneOnOne ? otherMember.name : matrixRoom.name}
src={avatarMxc}
id={ringOverlay.idForAvatar}
name={ringOverlay.name}
src={ringOverlay.avatarMxc}
size={AvatarSize.XL}
/>
</div>
<Text size="md" className={waitingStyles.text}>
{text}
{ringOverlay.text}
</Text>
</div>
</div>
);
}, [callPickupState, client, matrixRoom]);
) : null;
}, [ringOverlay]);
// Ideally we could detect taps by listening for click events and checking
// that the pointerType of the event is "touch", but this isn't yet supported