Add sounds for ringing (#3490)

* add wait for pickup overlay

Signed-off-by: Timo K <toger5@hotmail.de>

* refactor and leave logic

Signed-off-by: Timo K <toger5@hotmail.de>

* recursive play sound logic

Signed-off-by: Timo K <toger5@hotmail.de>

* review

Signed-off-by: Timo K <toger5@hotmail.de>

* text color

Signed-off-by: Timo K <toger5@hotmail.de>

* overlay styling and interval fixes

Signed-off-by: Timo K <toger5@hotmail.de>

* fix permissions and styling

Signed-off-by: Timo K <toger5@hotmail.de>

* fix always getting pickup sound

Signed-off-by: Timo K <toger5@hotmail.de>

* Add sound effects for declined,timeout and ringtone

* better ringtone

* Integrate sounds

* Ensure leave sound does not play

* Remove unused blocked sound

* fix test

* Improve tests

* Loop ring sound inside Audio context for better perf.

* lint

* better ringtone

* Update to delay ringtone logic.

* lint + fix test

* Tidy up ring sync and add comments.

* lint

* Refactor onLeave to take a sound so we don't need to repeat the sound

* fix import

---------

Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Timo K <toger5@hotmail.de>
This commit is contained in:
Will Hunt
2025-09-15 15:41:15 +01:00
committed by GitHub
parent 76465d0e63
commit e201258af3
18 changed files with 207 additions and 54 deletions

View File

@@ -16,6 +16,10 @@ import handSoundOgg from "../sound/raise_hand.ogg";
import handSoundMp3 from "../sound/raise_hand.mp3";
import screenShareStartedOgg from "../sound/screen_share_started.ogg";
import screenShareStartedMp3 from "../sound/screen_share_started.mp3";
import declineMp3 from "../sound/call_declined.mp3?url";
import declineOgg from "../sound/call_declined.ogg?url";
import timeoutMp3 from "../sound/call_timeout.mp3?url";
import timeoutOgg from "../sound/call_timeout.ogg?url";
import { useAudioContext } from "../useAudioContext";
import { prefetchSounds } from "../soundUtils";
import { useLatest } from "../useLatest";
@@ -37,8 +41,18 @@ export const callEventAudioSounds = prefetchSounds({
mp3: screenShareStartedMp3,
ogg: screenShareStartedOgg,
},
decline: {
mp3: declineMp3,
ogg: declineOgg,
},
timeout: {
mp3: timeoutMp3,
ogg: timeoutOgg,
},
});
export type CallEventSounds = keyof Awaited<typeof callEventAudioSounds>;
export function CallEventAudioRenderer({
vm,
muted,