Add sounds for ringing (#3490)

* add wait for pickup overlay

Signed-off-by: Timo K <toger5@hotmail.de>

* refactor and leave logic

Signed-off-by: Timo K <toger5@hotmail.de>

* recursive play sound logic

Signed-off-by: Timo K <toger5@hotmail.de>

* review

Signed-off-by: Timo K <toger5@hotmail.de>

* text color

Signed-off-by: Timo K <toger5@hotmail.de>

* overlay styling and interval fixes

Signed-off-by: Timo K <toger5@hotmail.de>

* fix permissions and styling

Signed-off-by: Timo K <toger5@hotmail.de>

* fix always getting pickup sound

Signed-off-by: Timo K <toger5@hotmail.de>

* Add sound effects for declined,timeout and ringtone

* better ringtone

* Integrate sounds

* Ensure leave sound does not play

* Remove unused blocked sound

* fix test

* Improve tests

* Loop ring sound inside Audio context for better perf.

* lint

* better ringtone

* Update to delay ringtone logic.

* lint + fix test

* Tidy up ring sync and add comments.

* lint

* Refactor onLeave to take a sound so we don't need to repeat the sound

* fix import

---------

Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Timo K <toger5@hotmail.de>
This commit is contained in:
Will Hunt
2025-09-15 15:41:15 +01:00
committed by GitHub
parent 76465d0e63
commit e201258af3
18 changed files with 207 additions and 54 deletions

View File

@@ -53,7 +53,10 @@ import { InviteModal } from "./InviteModal";
import { HeaderStyle, type UrlParams, useUrlParams } from "../UrlParams";
import { E2eeType } from "../e2ee/e2eeType";
import { useAudioContext } from "../useAudioContext";
import { callEventAudioSounds } from "./CallEventAudioRenderer";
import {
callEventAudioSounds,
type CallEventSounds,
} from "./CallEventAudioRenderer";
import { useLatest } from "../useLatest";
import { usePageTitle } from "../usePageTitle";
import {
@@ -317,8 +320,11 @@ export const GroupCallView: FC<Props> = ({
const navigate = useNavigate();
const onLeave = useCallback(
(cause: "user" | "error" = "user"): void => {
const audioPromise = leaveSoundContext.current?.playSound("left");
(
cause: "user" | "error" = "user",
playSound: CallEventSounds = "left",
): void => {
const audioPromise = leaveSoundContext.current?.playSound(playSound);
// In embedded/widget mode the iFrame will be killed right after the call ended prohibiting the posthog event from getting sent,
// therefore we want the event to be sent instantly without getting queued/batched.
const sendInstantly = !!widget;