Add sounds for ringing (#3490)
* add wait for pickup overlay Signed-off-by: Timo K <toger5@hotmail.de> * refactor and leave logic Signed-off-by: Timo K <toger5@hotmail.de> * recursive play sound logic Signed-off-by: Timo K <toger5@hotmail.de> * review Signed-off-by: Timo K <toger5@hotmail.de> * text color Signed-off-by: Timo K <toger5@hotmail.de> * overlay styling and interval fixes Signed-off-by: Timo K <toger5@hotmail.de> * fix permissions and styling Signed-off-by: Timo K <toger5@hotmail.de> * fix always getting pickup sound Signed-off-by: Timo K <toger5@hotmail.de> * Add sound effects for declined,timeout and ringtone * better ringtone * Integrate sounds * Ensure leave sound does not play * Remove unused blocked sound * fix test * Improve tests * Loop ring sound inside Audio context for better perf. * lint * better ringtone * Update to delay ringtone logic. * lint + fix test * Tidy up ring sync and add comments. * lint * Refactor onLeave to take a sound so we don't need to repeat the sound * fix import --------- Signed-off-by: Timo K <toger5@hotmail.de> Co-authored-by: Timo K <toger5@hotmail.de>
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@@ -49,6 +49,7 @@ import {
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race,
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scan,
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skip,
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skipWhile,
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startWith,
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switchAll,
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switchMap,
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@@ -853,17 +854,6 @@ export class CallViewModel extends ViewModel {
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throttleTime(THROTTLE_SOUND_EFFECT_MS),
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);
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public readonly leaveSoundEffect$ = this.userMedia$.pipe(
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pairwise(),
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filter(
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([prev, current]) =>
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current.length <= MAX_PARTICIPANT_COUNT_FOR_SOUND &&
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current.length < prev.length,
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),
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map(() => {}),
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throttleTime(THROTTLE_SOUND_EFFECT_MS),
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);
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/**
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* The number of participants currently in the call.
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*
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@@ -963,7 +953,9 @@ export class CallViewModel extends ViewModel {
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* - "success": Someone else joined. The call is in a normal state. No audiovisual feedback.
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* - null: EC is configured to never show any waiting for answer state.
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*/
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public readonly callPickupState$ = this.options.waitForCallPickup
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public readonly callPickupState$: Behavior<
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"unknown" | "ringing" | "timeout" | "decline" | "success" | null
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> = this.options.waitForCallPickup
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? this.scope.behavior<
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"unknown" | "ringing" | "timeout" | "decline" | "success"
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>(
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@@ -983,6 +975,24 @@ export class CallViewModel extends ViewModel {
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)
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: constant(null);
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public readonly leaveSoundEffect$ = combineLatest([
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this.callPickupState$,
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this.userMedia$,
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]).pipe(
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// Until the call is successful, do not play a leave sound.
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// If callPickupState$ is null, then we always play the sound as it will not conflict with a decline sound.
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skipWhile(([c]) => c !== null && c !== "success"),
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map(([, userMedia]) => userMedia),
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pairwise(),
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filter(
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([prev, current]) =>
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current.length <= MAX_PARTICIPANT_COUNT_FOR_SOUND &&
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current.length < prev.length,
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),
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map(() => {}),
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throttleTime(THROTTLE_SOUND_EFFECT_MS),
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);
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/**
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* List of MediaItems that we want to display, that are of type ScreenShare
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*/
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