Fix to-device encryption info label (#3208)
* Fix to-device encryption info label The label was shown also without checking that we use PerParticipantE2EE. Which is a prerequisite for toDevice transport. As a result the label was shown when not desired. * rename: useLiveKit -> useLivekit * make the settings naming consistent
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@@ -21,8 +21,8 @@ import { act, type ReactNode } from "react";
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import { ReactionsAudioRenderer } from "./ReactionAudioRenderer";
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import {
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playReactionsSound,
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soundEffectVolumeSetting,
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playReactionsSound as playReactionsSoundSetting,
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soundEffectVolume as soundEffectVolumeSetting,
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} from "../settings/settings";
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import { useAudioContext } from "../useAudioContext";
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import { GenericReaction, ReactionSet } from "../reactions";
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@@ -50,7 +50,7 @@ vitest.mock("../soundUtils");
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afterEach(() => {
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vitest.resetAllMocks();
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playReactionsSound.setValue(playReactionsSound.defaultValue);
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playReactionsSoundSetting.setValue(playReactionsSoundSetting.defaultValue);
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soundEffectVolumeSetting.setValue(soundEffectVolumeSetting.defaultValue);
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});
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@@ -74,7 +74,7 @@ beforeEach(() => {
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test("preloads all audio elements", () => {
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const { vm } = getBasicCallViewModelEnvironment([local, alice]);
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playReactionsSound.setValue(true);
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playReactionsSoundSetting.setValue(true);
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render(<TestComponent vm={vm} />);
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expect(prefetchSounds).toHaveBeenCalledOnce();
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});
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@@ -84,7 +84,7 @@ test("will play an audio sound when there is a reaction", () => {
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local,
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alice,
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]);
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playReactionsSound.setValue(true);
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playReactionsSoundSetting.setValue(true);
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render(<TestComponent vm={vm} />);
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// Find the first reaction with a sound effect
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@@ -110,7 +110,7 @@ test("will play the generic audio sound when there is soundless reaction", () =>
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local,
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alice,
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]);
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playReactionsSound.setValue(true);
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playReactionsSoundSetting.setValue(true);
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render(<TestComponent vm={vm} />);
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// Find the first reaction with a sound effect
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@@ -136,7 +136,7 @@ test("will play multiple audio sounds when there are multiple different reaction
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local,
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alice,
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]);
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playReactionsSound.setValue(true);
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playReactionsSoundSetting.setValue(true);
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render(<TestComponent vm={vm} />);
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// Find the first reaction with a sound effect
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