Add sound effect for call joined / left (#2794)

* Add renderer for call joined / left

* lint

* Add new sounds

* Updates sounds in renderer

* lint

* move import

* pad sounds with silence

* lint

* tidy

* Drop autoplay since we now subscribe correctly.

* Comitting test files I am going to be going to lunch so will tidy up in a little while.

* finish up tests

* Add support for multiple channels per sound.

* lint
This commit is contained in:
Will Hunt
2024-12-02 15:16:58 +00:00
committed by GitHub
parent e142493380
commit ea6f2952af
11 changed files with 401 additions and 15 deletions

View File

@@ -21,6 +21,7 @@ import {
playReactionsSound,
soundEffectVolumeSetting,
} from "../settings/settings";
import { mockMediaPlay } from "../utils/test";
const memberUserIdAlice = "@alice:example.org";
const memberUserIdBob = "@bob:example.org";
@@ -80,11 +81,7 @@ test("loads no audio elements when disabled in settings", () => {
});
test("will play an audio sound when there is a reaction", () => {
const audioIsPlaying: string[] = [];
window.HTMLMediaElement.prototype.play = async function (): Promise<void> {
audioIsPlaying.push((this.children[0] as HTMLSourceElement).src);
return Promise.resolve();
};
const audioIsPlaying: string[] = mockMediaPlay();
playReactionsSound.setValue(true);
const room = new MockRoom(memberUserIdAlice);
const rtcSession = new MockRTCSession(room, membership);
@@ -105,11 +102,7 @@ test("will play an audio sound when there is a reaction", () => {
});
test("will play the generic audio sound when there is soundless reaction", () => {
const audioIsPlaying: string[] = [];
window.HTMLMediaElement.prototype.play = async function (): Promise<void> {
audioIsPlaying.push((this.children[0] as HTMLSourceElement).src);
return Promise.resolve();
};
const audioIsPlaying: string[] = mockMediaPlay();
playReactionsSound.setValue(true);
const room = new MockRoom(memberUserIdAlice);
const rtcSession = new MockRTCSession(room, membership);
@@ -152,11 +145,7 @@ test("will play an audio sound with the correct volume", () => {
});
test("will play multiple audio sounds when there are multiple different reactions", () => {
const audioIsPlaying: string[] = [];
window.HTMLMediaElement.prototype.play = async function (): Promise<void> {
audioIsPlaying.push((this.children[0] as HTMLSourceElement).src);
return Promise.resolve();
};
const audioIsPlaying: string[] = mockMediaPlay();
playReactionsSound.setValue(true);
const room = new MockRoom(memberUserIdAlice);