Add sound effect for call joined / left (#2794)

* Add renderer for call joined / left

* lint

* Add new sounds

* Updates sounds in renderer

* lint

* move import

* pad sounds with silence

* lint

* tidy

* Drop autoplay since we now subscribe correctly.

* Comitting test files I am going to be going to lunch so will tidy up in a little while.

* finish up tests

* Add support for multiple channels per sound.

* lint
This commit is contained in:
Will Hunt
2024-12-02 15:16:58 +00:00
committed by GitHub
parent e142493380
commit ea6f2952af
11 changed files with 401 additions and 15 deletions

View File

@@ -14,7 +14,9 @@ import {
RemoteParticipant,
RemoteTrackPublication,
Room as LivekitRoom,
RoomEvent,
} from "livekit-client";
import { EventEmitter } from "stream";
import {
LocalUserMediaViewModel,
@@ -109,6 +111,33 @@ export function mockMatrixRoom(room: Partial<MatrixRoom>): MatrixRoom {
return { ...mockEmitter(), ...room } as Partial<MatrixRoom> as MatrixRoom;
}
/**
* A mock of a Livekit Room that can emit events.
*/
export class EmittableMockLivekitRoom extends EventEmitter {
public localParticipant?: LocalParticipant;
public remoteParticipants: Map<string, RemoteParticipant>;
public constructor(room: {
localParticipant?: LocalParticipant;
remoteParticipants: Map<string, RemoteParticipant>;
}) {
super();
this.localParticipant = room.localParticipant;
this.remoteParticipants = room.remoteParticipants ?? new Map();
}
public addParticipant(remoteParticipant: RemoteParticipant): void {
this.remoteParticipants.set(remoteParticipant.identity, remoteParticipant);
this.emit(RoomEvent.ParticipantConnected, remoteParticipant);
}
public removeParticipant(remoteParticipant: RemoteParticipant): void {
this.remoteParticipants.delete(remoteParticipant.identity);
this.emit(RoomEvent.ParticipantDisconnected, remoteParticipant);
}
}
export function mockLivekitRoom(
room: Partial<LivekitRoom>,
{
@@ -206,3 +235,12 @@ export function mockConfig(config: Partial<ResolvedConfigOptions> = {}): void {
...config,
});
}
export function mockMediaPlay(): string[] {
const audioIsPlaying: string[] = [];
window.HTMLMediaElement.prototype.play = async function (): Promise<void> {
audioIsPlaying.push((this.children[0] as HTMLSourceElement).src);
return Promise.resolve();
};
return audioIsPlaying;
}