Earpiece switcher and overlay (#3347)

* Add a global control for toggling earpiece mode

This will be used by Element X to show an earpiece toggle button in the header.

* Add an earpiece overlay


* Fix header
The header needs to be passed forward as a string to some components and as a bool (hideHeader) to others.
Also use a enum instead of string options.

* fix top clipping with header


* hide app bar in pip

* revert android overlay app_bar

* Modernize AppBarContext

* Style header icon color as desired and switch earpice/speaker icon

* fix initial selection when using controlled media

* Add "Back to video" button

* fix tests

* remove dead code

* add snapshot test

* fix back to video button

* Request capability to learn the room name

We now need the room name in order to implement the mobile (widget-based) designs with the app bar.

* Test the CallViewModel output switcher directly

---------

Co-authored-by: Timo <toger5@hotmail.de>
This commit is contained in:
Robin
2025-06-26 05:08:57 -04:00
committed by GitHub
parent c012aec909
commit f509c06cc6
33 changed files with 942 additions and 147 deletions

View File

@@ -1,5 +1,5 @@
/*
Copyright 2024 New Vector Ltd.
Copyright 2024-2025 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE in the repository root for full details.
@@ -14,24 +14,25 @@ export interface Controls {
canEnterPip(): boolean;
enablePip(): void;
disablePip(): void;
/** @deprecated use setAvailableAudioDevices instead*/
setAvailableOutputDevices(devices: OutputDevice[]): void;
setAvailableAudioDevices(devices: OutputDevice[]): void;
/** @deprecated use setAudioDevice instead*/
setOutputDevice(id: string): void;
setAudioDevice(id: string): void;
/** @deprecated use onAudioDeviceSelect instead*/
onOutputDeviceSelect?: (id: string) => void;
onAudioDeviceSelect?: (id: string) => void;
onAudioPlaybackStarted?: () => void;
setAudioEnabled(enabled: boolean): void;
showNativeAudioDevicePicker?: () => void;
onBackButtonPressed?: () => void;
/** @deprecated use setAvailableAudioDevices instead*/
setAvailableOutputDevices(devices: OutputDevice[]): void;
/** @deprecated use setAudioDevice instead*/
setOutputDevice(id: string): void;
/** @deprecated use onAudioDeviceSelect instead*/
onOutputDeviceSelect?: (id: string) => void;
/** @deprecated use setAudioEnabled instead*/
setOutputEnabled(enabled: boolean): void;
setAudioEnabled(enabled: boolean): void;
/** @deprecated use showNativeAudioDevicePicker instead*/
showNativeOutputDevicePicker?: () => void;
showNativeAudioDevicePicker?: () => void;
onBackButtonPressed?: () => void;
}
export interface OutputDevice {
@@ -59,6 +60,7 @@ export const outputDevice$ = new Subject<string>();
* This should also be used to display a darkened overlay screen letting the user know that audio is muted.
*/
export const setAudioEnabled$ = new Subject<boolean>();
let playbackStartedEmitted = false;
export const setPlaybackStarted = (): void => {
if (!playbackStartedEmitted) {
@@ -66,6 +68,7 @@ export const setPlaybackStarted = (): void => {
window.controls.onAudioPlaybackStarted?.();
}
};
window.controls = {
canEnterPip(): boolean {
return setPipEnabled$.observed;
@@ -78,6 +81,7 @@ window.controls = {
if (!setPipEnabled$.observed) throw new Error("No call is running");
setPipEnabled$.next(false);
},
setAvailableAudioDevices(devices: OutputDevice[]): void {
logger.info("setAvailableAudioDevices called from native:", devices);
availableOutputDevices$.next(devices);