* Refactor media devices to live outside React as Observables
This moves the media devices state out of React to further our transition to a MVVM architecture in which we can more easily model and store complex application state. I have created an AppViewModel to act as the overarching state holder for any future non-React state we end up creating, and the MediaDevices reside within this. We should move more application logic (including the CallViewModel itself) there in the future.
* Address review feedback
* Fixes from ios debugging session: (#3342)
- dont use preferred vs selected concept in controlled media. Its not needed since we dont use the id for actual browser media devices (the id's are not even actual browser media devices)
- add more logging
- add more conditions to not accidently set a deviceId that is not a browser deviceId but one provided via controlled.
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Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
We didn't need the complexity of the (admittedly very small) React hook, and the package hasn't declared compatibility with React 19, so let's just switch to copying things manually via copy-to-clipboard.
* Avoid reactivity bugs in how we track external state
Many of our hooks which attempt to bridge external state from an EventEmitter or EventTarget into React had subtle bugs which could cause them to fail to react to certain updates. The conditions necessary for triggering these bugs are explained by the tests that I've included.
In the majority of cases, I don't think we were triggering these bugs in practice. They could've become problems if we refactored our components in certain ways. The one concrete case I'm aware of in which we actually triggered such a bug was the race condition with the useRoomEncryptionSystem shared secret logic (addressed by a1110af6d5).
But, particularly with all the weird reactivity issues we're debugging this week, I think we need to eliminate the possibility that any of the bugs in these hooks are the cause of our current headaches.
* Reuse useTypedEventEmitterState in useLocalStorage
* Fix type error
We forgot to tell React that we need the audio renderer to react to changes in the set of MatrixRTC participants; instead we had it referencing rtcSession.memberships non-reactively.
Now, I'm not 100% confident that this is going to fix the "speaking from the void" issues observed in the wild, because I can't reproduce them and, in my testing, the InCallView component always seemed to be rendered redundantly when the MatrixRTC participants change, even though we hadn't explicitly stated that it needs to react. (This makes sense as we haven't memoized the component.) But it's worth a shot.
* Simplify key local storage management.
* Refactor useLivekit to only ever connect to one room.
This change also tries to make the code more explicit so that we only do the things we really need to do and rely less on react updating everything correctly.
It also surfaces, that we are currently implementing useLivekit in a way, so that we can change the encryption system on the fly and recreate the room. I am not sure this is a case we need to support?
* simplify the useLivekit hook even more
This is possible because we concluded that we do not need to be able to hot reload the e2ee system.
* review
* linter
* Update src/room/InCallView.tsx
Co-authored-by: Robin <robin@robin.town>
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Co-authored-by: Robin <robin@robin.town>
* Add custom audio renderer to only render joined participants & add ios earpice workaround
fix left right to match chromium + safari
(firefox is swapped)
earpice as setting
Simpler code and documentation
The doc explains, what this class actually does and why it is so complicated.
Signed-off-by: Timo K <toger5@hotmail.de>
use only one audioContext, remove (non working) standby fallback
* Add tests
* use optional audio context and effect to initiate it + review
- `MediaDevice`->`MediaDeviceHandle`
- use just one provider and switch inside the
MediaDevicesProvider between: controlledAudioOutput, webViewAudioOutput
- fix muteAllAudio
* Better logs for connection/component lifecycle
* fix: `AudioCaptureOptions` was causing un-necessary effect render
AudioCaptureOptions was a different object but with same internal values, use directly deviceId so that Object.is works properly
* fix: Livekit openned connection leaks
* review: rename to AbortHandles
* review: rename variable
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Co-authored-by: Timo <toger5@hotmail.de>
fix left right to match chromium + safari
(firefox is swapped)
earpice as setting
Simpler code and documentation
The doc explains, what this class actually does and why it is so complicated.
Signed-off-by: Timo K <toger5@hotmail.de>
use only one audioContext, remove (non working) standby fallback
* Only show to device encryption label if developer mode on
* Add tests for developer mode to device label
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Co-authored-by: Timo <toger5@hotmail.de>
* Fix to-device encryption info label
The label was shown also without checking that we use PerParticipantE2EE. Which is a prerequisite for toDevice transport. As a result the label was shown when not desired.
* rename: useLiveKit -> useLivekit
* make the settings naming consistent
* enable to-device-encryption
* add logging for key provider
* make rooms encrypted
* add dev setting to choose to-device or room encryption
* add indicator when to-device is used.
* Change EULA to SSLA
- rename i18n fields
- update the config property to `ssla` and deprecate `eula`
- use `eula` instead of ssla in case it is provided in the config.
* fix default config
* completely remove eula fallback
It doesn't check whether it's actually used inside a GroupCallErrorBoundary, and it's generally useful for interacting with any error boundary, so I'm giving it a generic name to reflect this.
We were previously using the useGroupCallErrorBoundary hook to surface errors that happened during joining, but because that part is outside the GroupCallErrorBoundary it just ended up sending them to the app-level error boundary where they got displayed with a more generic message.