We were manipulating the participant's mute state directly for some
reason, just for setting the mute state directly, which bypased the
mutestates hook.
As per comment, livekit mutates the object that's passed in, so
we ended up re-requesting the devices in the next render because we
effectively passed in different options.
As a first step towards adopting the Compound design system and the new Element Call designs, this pulls in Compound's color tokens and applies them to all existing components. I've tried to choose tokens based on the semantics of where they're used, but in some cases, where the new and old design systems differ in semantics, it was necessary to choose tokens based on their resulting color. These hacks can be removed as we implement more of the new designs.
There were a set of environment variables that we used for custom themes, but Compound has way too many design tokens for that approach to still be a good idea, so I decided to replace them all with a single environment variable that just lets you write arbitrary custom CSS.
Rather than the matrixRTC memberships. We're essentially trusting
LiveKit's view of weho is connected here, so we may as well include
the real names of anyone we don't think is a matrixRTC participant,
for whatever reason.
To track media devices, we were previously relying on a combination of LiveKit's useMediaDeviceSelect hook, and an object called UserChoices. Device settings should be accessible from outside a call, but the latter hook should only be used with a room or set of preview tracks, so it couldn't be raised to the app's top level. I also felt that the UserChoices code was hard to follow due to lack of clear ownership of the object.
To bring clarity to media device handling and allow device settings to be shown outside a call, I refactored these things into a single MediaDevicesContext which is instantiated at the top level of the app. Then, I had to manually sync LiveKit's device state with whatever is present in the context. This refactoring ended up fixing a couple other bugs with device handling along the way.