As Element Call grows in complexity, it has become a pain point that our business logic remains so tightly coupled to the UI code. In particular, this has made testing difficult, and the complex semantics of React hooks are not a great match for arbitrary business logic. Here, I show the beginnings of what it would look like for us to adopt the MVVM pattern. I've created a CallViewModel and TileViewModel that expose their state to the UI as rxjs Observables, as well as a couple of helper functions for consuming view models in React code.
This should contain no user-visible changes, but we need to watch out for regressions particularly around focus switching and promotion of speakers, because this was the logic I chose to refactor first.
This upgrade came with a number of new lints that needed to be fixed across the code base. Primarily: explicit return types on functions, and explicit visibility modifiers on class members.
Here, I've begun updating the styles of video tiles to match the new designs. Not yet updated: the local volume option is supposed to go inside an overflow menu now, but I haven't gotten to that yet.
To make the outlines on hovered / speaking tiles show up properly, I have to remove the usePageFocusStyle hack, which was preventing CSS outlines from being used for anything other than focus rings. I honestly can't tell what problem it was solving in the first place: focus rings still appear to behave as expected throughout the application.
So that it doesn't cause unnecessary renders, and interprets a series of three clicks as a double-click followed by a single click, rather than two overlapping double-clicks. (That behavior felt odd to me during testing of NewVideoGrid, which is why I picked up this small change.)
by fixing the cause rather than the symptom: this upgrades the code to use the new, recommended JSX transform mode of React 17+, which no longer requires you to import React manually just to write JSX.
In preparation for adding layouts other than big grid to the NewVideoGrid component, I've abstracted the grid layout system into an interface called Layout. For now, the only implementation of this interface is BigGrid, but this will allow us to easily plug in Spotlight, SplitGrid, and OneOnOne layout systems so we can get rid of the old VideoGrid component and have One Grid to Rule Them All™.
Please do shout if any of this seems obtuse or underdocumented, because I'm not super happy with how approachable the NewVideoGrid code looks right now…
Incidentally, this refactoring made it way easier to save the state of the grid while in fullscreen / another layout, so I went ahead and did that.
This is an attempt to address the feedback in https://github.com/vector-im/element-call/pull/1099#discussion_r1226863404 that the video grid and video tile components have become too tightly coupled. After this change, the only requirements that the video grid makes of its child components are:
- They accept ref, style, and item props
- They attach the ref and styles to a react-spring animated element
Note: I removed the video grid Storybook file, because I'm not aware of anyone using Storybook for development of Element Call beyond Robert, and it would take some effort to fix to work with these changes.
The new grid layout has been broken ever since upgrading react-spring, because it was apparently relying on a buggy behavior of react-spring that started transitions automatically even in imperative mode. react-spring 9.5.1 fixed that behavior, which means we now need to manually start the animations.