* Initial support for Hand Raise feature Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Refactored to use reaction and redaction events Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Replacing button svg with raised hand emoji Signed-off-by: Milton Moura <miltonmoura@gmail.com> * SpotlightTile should not duplicate the raised hand Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Update src/room/useRaisedHands.tsx Element Call recently changed to AGPL-3.0 * Use relations to load existing reactions when joining the call Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Removing RaiseHand.svg * Check for reaction & redaction capabilities in widget mode Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Fix failing GridTile test Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Center align hand raise. * Add support for displaying the duration of a raised hand. * Add a sound for when a hand is raised. * Refactor raised hand indicator and add tests. * lint * Refactor into own files. * Redact the right thing. * Tidy up useEffect * Lint tests * Remove extra layer * Add better sound. (woosh) * Add a small mode for spotlight * Fix timestamp calculation on relaod. * Fix call border resizing video * lint * Fix and update tests * Allow timer to be configurable. * Add preferences tab for choosing to enable timer. * Drop border from raised hand icon * Handle cases when a new member event happens. * Prevent infinite loop * Major refactor to support various state problems. * Tidy up and finish test rewrites * Add some explanation comments. * Even more comments. * Use proper duration formatter * Remove rerender * Fix redactions not working because they pick up events in transit. * More tidying * Use deferred value * linting * Add tests for cases where we got a reaction from someone else. * Be even less brittle. * Transpose border to GridTile. * lint --------- Signed-off-by: Milton Moura <miltonmoura@gmail.com> Co-authored-by: fkwp <fkwp@users.noreply.github.com> Co-authored-by: Half-Shot <will@half-shot.uk> Co-authored-by: Will Hunt <github@half-shot.uk>
78 lines
1.9 KiB
TypeScript
78 lines
1.9 KiB
TypeScript
/*
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Copyright 2024 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import { ReactNode, useEffect, useState } from "react";
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import classNames from "classnames";
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import "@formatjs/intl-durationformat/polyfill";
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import { DurationFormat } from "@formatjs/intl-durationformat";
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import styles from "./RaisedHandIndicator.module.css";
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const durationFormatter = new DurationFormat(undefined, {
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minutesDisplay: "always",
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secondsDisplay: "always",
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hoursDisplay: "auto",
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style: "digital",
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});
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export function RaisedHandIndicator({
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raisedHandTime,
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minature,
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showTimer,
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}: {
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raisedHandTime?: Date;
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minature?: boolean;
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showTimer?: boolean;
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}): ReactNode {
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const [raisedHandDuration, setRaisedHandDuration] = useState("");
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// This effect creates a simple timer effect.
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useEffect(() => {
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if (!raisedHandTime || !showTimer) {
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return;
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}
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const calculateTime = (): void => {
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const totalSeconds = Math.ceil(
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(new Date().getTime() - raisedHandTime.getTime()) / 1000,
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);
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setRaisedHandDuration(
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durationFormatter.format({
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seconds: totalSeconds % 60,
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minutes: Math.floor(totalSeconds / 60),
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}),
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);
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};
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calculateTime();
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const to = setInterval(calculateTime, 1000);
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return (): void => clearInterval(to);
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}, [setRaisedHandDuration, raisedHandTime, showTimer]);
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if (raisedHandTime) {
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return (
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<div
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className={classNames(styles.raisedHandWidget, {
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[styles.raisedHandWidgetLarge]: !minature,
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})}
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>
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<div
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className={classNames(styles.raisedHand, {
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[styles.raisedHandLarge]: !minature,
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})}
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>
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<span role="img" aria-label="raised hand">
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✋
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</span>
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</div>
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{showTimer && <p>{raisedHandDuration}</p>}
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</div>
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);
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}
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return null;
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}
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