* Initial support for Hand Raise feature Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Refactored to use reaction and redaction events Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Replacing button svg with raised hand emoji Signed-off-by: Milton Moura <miltonmoura@gmail.com> * SpotlightTile should not duplicate the raised hand Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Update src/room/useRaisedHands.tsx Element Call recently changed to AGPL-3.0 * Use relations to load existing reactions when joining the call Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Removing RaiseHand.svg * Check for reaction & redaction capabilities in widget mode Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Fix failing GridTile test Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Center align hand raise. * Add support for displaying the duration of a raised hand. * Add a sound for when a hand is raised. * Refactor raised hand indicator and add tests. * lint * Refactor into own files. * Redact the right thing. * Tidy up useEffect * Lint tests * Remove extra layer * Add better sound. (woosh) * Add a small mode for spotlight * Fix timestamp calculation on relaod. * Fix call border resizing video * lint * Fix and update tests * Allow timer to be configurable. * Add preferences tab for choosing to enable timer. * Drop border from raised hand icon * Handle cases when a new member event happens. * Prevent infinite loop * Major refactor to support various state problems. * Tidy up and finish test rewrites * Add some explanation comments. * Even more comments. * Use proper duration formatter * Remove rerender * Fix redactions not working because they pick up events in transit. * More tidying * Use deferred value * linting * Add tests for cases where we got a reaction from someone else. * Be even less brittle. * Transpose border to GridTile. * First PoC for reactions * hide menu by default * Add lightbulb. * Add reaction indicator. * Add sounds. * Tidy up + add support for floating emoji. * Linting and general stability improvements. * Subscribe to the ecall reaction event type. * fix import * Center emoji picker * Overflow buttons when screen is too narrow * lint * Add settings for disabling animations / sounds. * Make vertical divider more visually distinct. * Make event listener more resillient. * lint * Fix some tests. * Remove old raised hand component * Add new icon * Update text * Update compound hand raised icon. * Add deer. * Fix case where you could send larger strings as emoji * Const the active time. * Document time in css. * Add rock emoji * Add licence file. * Add type def for custom reaction type. * better reaction description * Factor out reactions test structure to utils file. * Add tests for ReactionToggleButton * Add keyboard shortcuts for reaction sending. * type tidyups * lint * Add tests for ReactionAudioRenderer * lint * prettier * i18n sort * final lint? * Preload reaction sounds to prevent delays. * Update rock sounds * add onclick back * Fix test * lint * simplify * Tweak line height * modal impl * Modal refactor attempts. * Remove closed menu test since we're using Modal. * Swap icon, make mobile view better. * Fix mobile view for emoji picker. * Use Intl.Segmenter * Clear timeouts on component close. * Remove useless useCallback * Use prefers-reduced-motion * Add toggle for raise hand. * Add lower hand text * Add lower motion mode. * Decomplicate className system for Modal * Add error for failured to send reaction. * i18n * Spacing for emoji buttons search * Remove unrequired media query * Fix generic sound not playing. * Clear reactions if we're clearing timeouts. * Fix tests * Relabel lower hand * More translations * Add comments on reaction interface * Move polyfill. * lint * Replace deer sound * Another attempt to fix the sizing of the reactions * cleanup * fix button * fix --------- Signed-off-by: Milton Moura <miltonmoura@gmail.com> Co-authored-by: Milton Moura <miltonmoura@gmail.com> Co-authored-by: fkwp <fkwp@users.noreply.github.com>
69 lines
1.9 KiB
TypeScript
69 lines
1.9 KiB
TypeScript
/*
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Copyright 2024 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import { ReactNode, useEffect, useRef } from "react";
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import { useReactions } from "../useReactions";
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import { playReactionsSound, useSetting } from "../settings/settings";
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import { GenericReaction, ReactionSet } from "../reactions";
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export function ReactionsAudioRenderer(): ReactNode {
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const { reactions } = useReactions();
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const [shouldPlay] = useSetting(playReactionsSound);
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const audioElements = useRef<Record<string, HTMLAudioElement | null>>({});
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useEffect(() => {
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if (!audioElements.current) {
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return;
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}
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if (!shouldPlay) {
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return;
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}
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for (const reactionName of new Set(
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Object.values(reactions).map((r) => r.name),
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)) {
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const audioElement =
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audioElements.current[reactionName] ?? audioElements.current.generic;
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if (audioElement?.paused) {
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void audioElement.play();
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}
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}
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}, [audioElements, shouldPlay, reactions]);
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// Do not render any audio elements if playback is disabled. Will save
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// audio file fetches.
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if (!shouldPlay) {
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return null;
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}
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// NOTE: We load all audio elements ahead of time to allow the cache
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// to be populated, rather than risk a cache miss and have the audio
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// be delayed.
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return (
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<>
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{[GenericReaction, ...ReactionSet].map(
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(r) =>
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r.sound && (
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<audio
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ref={(el) => (audioElements.current[r.name] = el)}
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data-testid={r.name}
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key={r.name}
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preload="auto"
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hidden
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>
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<source src={r.sound.ogg} type="audio/ogg; codecs=vorbis" />
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{r.sound.mp3 ? (
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<source src={r.sound.mp3} type="audio/mpeg" />
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) : null}
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</audio>
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),
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)}
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</>
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);
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}
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