* Refactor to use AudioContext * Remove unused audio format. * Reduce update frequency for volume * Port to useAudioContext * Port reactionaudiorenderer to useAudioContext * Integrate raise hand sound into call event renderer. * Simplify reaction sounds * only play one sound per reaction type * Start to build out tests * fixup tests / comments * Fix reaction sound * remove console line * Remove another debug line. * fix lint * Use testing library click * lint * Add support for playing a sound when the user exits a call. * Port GroupCallView to useAudioContext * Remove debug bits. * asyncify * lint * lint * lint * tidy * Add test for group call view * Test widget mode too. * fix ?. * Format * Lint * Lint --------- Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
72 lines
2.2 KiB
TypeScript
72 lines
2.2 KiB
TypeScript
/*
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Copyright 2024 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import { type ReactNode, useDeferredValue, useEffect, useState } from "react";
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import { useReactions } from "../useReactions";
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import { playReactionsSound, useSetting } from "../settings/settings";
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import { GenericReaction, ReactionSet } from "../reactions";
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import { useAudioContext } from "../useAudioContext";
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import { prefetchSounds } from "../soundUtils";
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import { useLatest } from "../useLatest";
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const soundMap = Object.fromEntries([
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...ReactionSet.filter((v) => v.sound !== undefined).map((v) => [
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v.name,
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v.sound!,
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]),
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[GenericReaction.name, GenericReaction.sound],
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]);
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export function ReactionsAudioRenderer(): ReactNode {
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const { reactions } = useReactions();
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const [shouldPlay] = useSetting(playReactionsSound);
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const [soundCache, setSoundCache] = useState<ReturnType<
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typeof prefetchSounds
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> | null>(null);
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const audioEngineCtx = useAudioContext({
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sounds: soundCache,
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latencyHint: "interactive",
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});
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const audioEngineRef = useLatest(audioEngineCtx);
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const oldReactions = useDeferredValue(reactions);
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useEffect(() => {
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if (!shouldPlay || soundCache) {
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return;
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}
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// This is fine even if we load the component multiple times,
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// as the browser's cache should ensure once the media is loaded
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// once that future fetches come via the cache.
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setSoundCache(prefetchSounds(soundMap));
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}, [soundCache, shouldPlay]);
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useEffect(() => {
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if (!shouldPlay || !audioEngineRef.current) {
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return;
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}
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const oldReactionSet = new Set(
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Object.values(oldReactions).map((r) => r.name),
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);
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for (const reactionName of new Set(
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Object.values(reactions).map((r) => r.name),
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)) {
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if (oldReactionSet.has(reactionName)) {
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// Don't replay old reactions
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return;
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}
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if (soundMap[reactionName]) {
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void audioEngineRef.current.playSound(reactionName);
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} else {
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// Fallback sounds.
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void audioEngineRef.current.playSound("generic");
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}
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}
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}, [audioEngineRef, shouldPlay, oldReactions, reactions]);
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return null;
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}
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