vendored bevy_egui and removed legacy code :/

Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
This commit is contained in:
2025-12-14 20:25:55 +00:00
parent b0f62dae38
commit 5493faa1f1
32 changed files with 4844 additions and 865 deletions

View File

@@ -3,6 +3,8 @@
//! This module handles the 3D camera setup for the cube demo.
use bevy::prelude::*;
use bevy::camera::RenderTarget;
use bevy::window::WindowRef;
pub struct CameraPlugin;
@@ -17,11 +19,19 @@ impl Plugin for CameraPlugin {
/// Camera is positioned at (4, 3, 6) looking at the cube's initial position (0,
/// 0.5, 0). This provides a good viewing angle to see the cube, ground plane,
/// and any movements.
///
/// libmarathon's debug_ui will automatically attach the primary egui context
/// to this camera via the setup_primary_egui_context_system.
fn setup_camera(mut commands: Commands) {
info!("Setting up camera");
commands.spawn((
Camera3d::default(),
Camera {
target: RenderTarget::Window(WindowRef::Primary),
..default()
},
Transform::from_xyz(4.0, 3.0, 6.0).looking_at(Vec3::new(0.0, 0.5, 0.0), Vec3::Y),
// PrimaryEguiContext will be auto-added by libmarathon
));
}