checkpoint before render engine vendoring
Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
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@@ -242,7 +242,7 @@ fn screen_to_world_ray(
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screen_pos: glam::Vec2,
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camera: &Camera,
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camera_transform: &GlobalTransform,
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window: &Window,
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_window: &Window,
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) -> Option<Ray> {
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// Convert screen position to viewport position (0..1 range)
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let viewport_pos = Vec2::new(screen_pos.x, screen_pos.y);
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