1
Cargo.lock
generated
1
Cargo.lock
generated
@@ -4511,6 +4511,7 @@ dependencies = [
|
|||||||
"chrono",
|
"chrono",
|
||||||
"crdts",
|
"crdts",
|
||||||
"criterion",
|
"criterion",
|
||||||
|
"crossbeam-channel",
|
||||||
"futures-lite",
|
"futures-lite",
|
||||||
"glam 0.29.3",
|
"glam 0.29.3",
|
||||||
"iroh",
|
"iroh",
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ pub use crate::input::event_buffer::InputEventBuffer;
|
|||||||
|
|
||||||
/// Application handler state machine
|
/// Application handler state machine
|
||||||
enum AppHandler {
|
enum AppHandler {
|
||||||
Initializing { app: App },
|
Initializing { app: Option<App> },
|
||||||
Running {
|
Running {
|
||||||
window: Arc<WinitWindow>,
|
window: Arc<WinitWindow>,
|
||||||
bevy_window_entity: Entity,
|
bevy_window_entity: Entity,
|
||||||
@@ -38,17 +38,62 @@ enum AppHandler {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppHandler {
|
// Helper functions to reduce duplication
|
||||||
fn initialize(&mut self, event_loop: &ActiveEventLoop) {
|
fn send_window_created(app: &mut App, window: Entity) {
|
||||||
// Only initialize if we're in the Initializing state
|
app.world_mut()
|
||||||
if !matches!(self, AppHandler::Initializing { .. }) {
|
.resource_mut::<Messages<WindowCreated>>()
|
||||||
return;
|
.write(WindowCreated { window });
|
||||||
}
|
}
|
||||||
|
|
||||||
// Take ownership of the app (replace with placeholder temporarily)
|
fn send_window_resized(
|
||||||
let temp_state = std::mem::replace(self, AppHandler::Initializing { app: App::new() });
|
app: &mut App,
|
||||||
let AppHandler::Initializing { app } = temp_state else { unreachable!() };
|
window: Entity,
|
||||||
let mut bevy_app = app;
|
physical_size: winit::dpi::PhysicalSize<u32>,
|
||||||
|
scale_factor: f64,
|
||||||
|
) {
|
||||||
|
app.world_mut()
|
||||||
|
.resource_mut::<Messages<WindowResized>>()
|
||||||
|
.write(WindowResized {
|
||||||
|
window,
|
||||||
|
width: physical_size.width as f32 / scale_factor as f32,
|
||||||
|
height: physical_size.height as f32 / scale_factor as f32,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn send_scale_factor_changed(app: &mut App, window: Entity, scale_factor: f64) {
|
||||||
|
app.world_mut()
|
||||||
|
.resource_mut::<Messages<WindowScaleFactorChanged>>()
|
||||||
|
.write(WindowScaleFactorChanged {
|
||||||
|
window,
|
||||||
|
scale_factor,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn send_window_closing(app: &mut App, window: Entity) {
|
||||||
|
app.world_mut()
|
||||||
|
.resource_mut::<Messages<WindowClosing>>()
|
||||||
|
.write(WindowClosing { window });
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AppHandler {
|
||||||
|
/// Initialize the window and transition to Running state.
|
||||||
|
///
|
||||||
|
/// This is called on the first `resumed()` event from winit.
|
||||||
|
/// Subsequent `resumed()` calls are ignored to prevent double initialization.
|
||||||
|
///
|
||||||
|
/// # Errors
|
||||||
|
/// Returns an error if window creation or RawHandleWrapper creation fails.
|
||||||
|
fn initialize(&mut self, event_loop: &ActiveEventLoop) -> Result<(), String> {
|
||||||
|
// Only initialize if we're in the Initializing state with an app
|
||||||
|
let AppHandler::Initializing { app: app_opt } = self else {
|
||||||
|
warn!("initialize() called on non-Initializing state, ignoring");
|
||||||
|
return Ok(());
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(mut bevy_app) = app_opt.take() else {
|
||||||
|
warn!("initialize() called twice, ignoring");
|
||||||
|
return Ok(());
|
||||||
|
};
|
||||||
|
|
||||||
// Insert InputEventBuffer resource
|
// Insert InputEventBuffer resource
|
||||||
bevy_app.insert_resource(InputEventBuffer::default());
|
bevy_app.insert_resource(InputEventBuffer::default());
|
||||||
@@ -72,31 +117,32 @@ impl AppHandler {
|
|||||||
.with_inner_size(winit::dpi::LogicalSize::new(1280, 720));
|
.with_inner_size(winit::dpi::LogicalSize::new(1280, 720));
|
||||||
|
|
||||||
let winit_window = event_loop.create_window(window_attributes)
|
let winit_window = event_loop.create_window(window_attributes)
|
||||||
.expect("Failed to create window");
|
.map_err(|e| format!("Failed to create window: {}", e))?;
|
||||||
let winit_window = Arc::new(winit_window);
|
let winit_window = Arc::new(winit_window);
|
||||||
info!("Created window before app.finish()");
|
info!("Created window before app.finish()");
|
||||||
|
|
||||||
let physical_size = winit_window.inner_size();
|
let physical_size = winit_window.inner_size();
|
||||||
let scale_factor = winit_window.scale_factor();
|
let scale_factor = winit_window.scale_factor();
|
||||||
|
|
||||||
// Create window entity with all required components
|
// Create window entity with all required components (use logical size)
|
||||||
let mut window = bevy::window::Window {
|
let mut window = bevy::window::Window {
|
||||||
title: "Marathon".to_string(),
|
title: "Marathon".to_string(),
|
||||||
resolution: WindowResolution::new(
|
resolution: WindowResolution::new(
|
||||||
physical_size.width,
|
physical_size.width / scale_factor as u32,
|
||||||
physical_size.height,
|
physical_size.height / scale_factor as u32,
|
||||||
),
|
),
|
||||||
mode: WindowMode::Windowed,
|
mode: WindowMode::Windowed,
|
||||||
position: WindowPosition::Automatic,
|
position: WindowPosition::Automatic,
|
||||||
focused: true,
|
focused: true,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
};
|
};
|
||||||
window.resolution.set_scale_factor_override(Some(scale_factor as f32));
|
// Set scale factor explicitly
|
||||||
|
window.resolution.set_scale_factor(scale_factor as f32);
|
||||||
|
|
||||||
// Create WindowWrapper and RawHandleWrapper for renderer
|
// Create WindowWrapper and RawHandleWrapper for renderer
|
||||||
let window_wrapper = WindowWrapper::new(winit_window.clone());
|
let window_wrapper = WindowWrapper::new(winit_window.clone());
|
||||||
let raw_handle_wrapper = RawHandleWrapper::new(&window_wrapper)
|
let raw_handle_wrapper = RawHandleWrapper::new(&window_wrapper)
|
||||||
.expect("Failed to create RawHandleWrapper");
|
.map_err(|e| format!("Failed to create RawHandleWrapper: {}", e))?;
|
||||||
|
|
||||||
let window_entity = bevy_app.world_mut().spawn((
|
let window_entity = bevy_app.world_mut().spawn((
|
||||||
window,
|
window,
|
||||||
@@ -105,19 +151,10 @@ impl AppHandler {
|
|||||||
)).id();
|
)).id();
|
||||||
info!("Created window entity {}", window_entity);
|
info!("Created window entity {}", window_entity);
|
||||||
|
|
||||||
// Send WindowCreated event
|
// Send initialization events
|
||||||
bevy_app.world_mut()
|
send_window_created(&mut bevy_app, window_entity);
|
||||||
.resource_mut::<Messages<WindowCreated>>()
|
send_window_resized(&mut bevy_app, window_entity, physical_size, scale_factor);
|
||||||
.write(WindowCreated { window: window_entity });
|
send_scale_factor_changed(&mut bevy_app, window_entity, scale_factor);
|
||||||
|
|
||||||
// Send WindowResized event
|
|
||||||
bevy_app.world_mut()
|
|
||||||
.resource_mut::<Messages<WindowResized>>()
|
|
||||||
.write(WindowResized {
|
|
||||||
window: window_entity,
|
|
||||||
width: physical_size.width as f32 / scale_factor as f32,
|
|
||||||
height: physical_size.height as f32 / scale_factor as f32,
|
|
||||||
});
|
|
||||||
|
|
||||||
// Now finish the app - the renderer will initialize with the window
|
// Now finish the app - the renderer will initialize with the window
|
||||||
bevy_app.finish();
|
bevy_app.finish();
|
||||||
@@ -130,16 +167,54 @@ impl AppHandler {
|
|||||||
bevy_window_entity: window_entity,
|
bevy_window_entity: window_entity,
|
||||||
bevy_app,
|
bevy_app,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Clean shutdown of the app and window
|
||||||
|
fn shutdown(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
if let AppHandler::Running {
|
||||||
|
bevy_window_entity,
|
||||||
|
ref mut bevy_app,
|
||||||
|
..
|
||||||
|
} = self
|
||||||
|
{
|
||||||
|
info!("Shutting down gracefully");
|
||||||
|
|
||||||
|
// Send WindowClosing event
|
||||||
|
send_window_closing(bevy_app, *bevy_window_entity);
|
||||||
|
|
||||||
|
// Run one final update to process close event
|
||||||
|
bevy_app.update();
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
|
bevy_app.finish();
|
||||||
|
bevy_app.cleanup();
|
||||||
|
}
|
||||||
|
|
||||||
|
event_loop.exit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ApplicationHandler for AppHandler {
|
impl ApplicationHandler for AppHandler {
|
||||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
// Initialize on first resumed() call
|
// Initialize on first resumed() call
|
||||||
self.initialize(event_loop);
|
if let Err(e) = self.initialize(event_loop) {
|
||||||
|
error!("Failed to initialize: {}", e);
|
||||||
|
event_loop.exit();
|
||||||
|
return;
|
||||||
|
}
|
||||||
info!("App resumed");
|
info!("App resumed");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO(@siennathesane): Implement suspended() callback for mobile platforms.
|
||||||
|
// On iOS/Android, the app can be backgrounded (suspended). We should:
|
||||||
|
// - Stop requesting redraws to save battery
|
||||||
|
// - Potentially release GPU resources
|
||||||
|
// - Log the suspended state for debugging
|
||||||
|
// Note: RedrawRequested events won't fire while suspended anyway,
|
||||||
|
// so the unbounded loop naturally pauses.
|
||||||
|
|
||||||
fn window_event(
|
fn window_event(
|
||||||
&mut self,
|
&mut self,
|
||||||
event_loop: &ActiveEventLoop,
|
event_loop: &ActiveEventLoop,
|
||||||
@@ -161,41 +236,35 @@ impl ApplicationHandler for AppHandler {
|
|||||||
|
|
||||||
match event {
|
match event {
|
||||||
WinitWindowEvent::CloseRequested => {
|
WinitWindowEvent::CloseRequested => {
|
||||||
info!("Window close requested");
|
self.shutdown(event_loop);
|
||||||
event_loop.exit();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
WinitWindowEvent::Resized(physical_size) => {
|
WinitWindowEvent::Resized(physical_size) => {
|
||||||
// Notify Bevy of window resize
|
// Notify Bevy of window resize
|
||||||
let scale_factor = window.scale_factor();
|
let scale_factor = window.scale_factor();
|
||||||
bevy_app.world_mut()
|
send_window_resized(bevy_app, *bevy_window_entity, physical_size, scale_factor);
|
||||||
.resource_mut::<Messages<WindowResized>>()
|
|
||||||
.write(WindowResized {
|
|
||||||
window: *bevy_window_entity,
|
|
||||||
width: physical_size.width as f32 / scale_factor as f32,
|
|
||||||
height: physical_size.height as f32 / scale_factor as f32,
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
WinitWindowEvent::RedrawRequested => {
|
WinitWindowEvent::RedrawRequested => {
|
||||||
// Collect input events from platform bridge
|
// Collect input events from platform bridge
|
||||||
let input_events = desktop::drain_as_input_events();
|
let input_events = desktop::drain_as_input_events();
|
||||||
|
|
||||||
// Write events to InputEventBuffer resource
|
// Reuse buffer capacity instead of replacing (optimization)
|
||||||
bevy_app.world_mut().resource_mut::<InputEventBuffer>().events = input_events;
|
{
|
||||||
|
let mut buffer = bevy_app.world_mut().resource_mut::<InputEventBuffer>();
|
||||||
|
buffer.events.clear();
|
||||||
|
buffer.events.extend(input_events);
|
||||||
|
}
|
||||||
|
|
||||||
// Run one Bevy ECS update (unbounded)
|
// Run one Bevy ECS update (unbounded)
|
||||||
bevy_app.update();
|
bevy_app.update();
|
||||||
|
|
||||||
// Check if app should exit
|
// Check if app should exit
|
||||||
if let Some(exit) = bevy_app.should_exit() {
|
if bevy_app.should_exit().is_some() {
|
||||||
info!("App exit requested: {:?}", exit);
|
self.shutdown(event_loop);
|
||||||
event_loop.exit();
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Clear input buffer for next frame
|
|
||||||
bevy_app.world_mut().resource_mut::<InputEventBuffer>().clear();
|
|
||||||
|
|
||||||
// Request next frame immediately (unbounded loop)
|
// Request next frame immediately (unbounded loop)
|
||||||
window.request_redraw();
|
window.request_redraw();
|
||||||
}
|
}
|
||||||
@@ -205,29 +274,70 @@ impl ApplicationHandler for AppHandler {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||||
// Request redraw to keep loop running
|
// Ensure we keep rendering even if no window events arrive.
|
||||||
|
// This is needed for unbounded mode with ControlFlow::Poll to maintain
|
||||||
|
// maximum frame rate by continuously requesting redraws.
|
||||||
if let AppHandler::Running { ref window, .. } = self {
|
if let AppHandler::Running { ref window, .. } = self {
|
||||||
window.request_redraw();
|
window.request_redraw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Run the application executor
|
/// Run the application executor with a custom event loop.
|
||||||
|
///
|
||||||
|
/// This executor owns the winit event loop directly (instead of using Bevy's WinitPlugin)
|
||||||
|
/// and drives both the window and Bevy's ECS in unbounded mode for maximum performance.
|
||||||
|
///
|
||||||
|
/// # Unbounded Execution
|
||||||
|
///
|
||||||
|
/// The executor runs as fast as possible using `ControlFlow::Poll`, which means:
|
||||||
|
/// - The window event loop runs continuously without waiting for events
|
||||||
|
/// - Bevy's ECS `app.update()` is called on every frame
|
||||||
|
/// - Both rendering and game logic run unbounded (no frame rate cap)
|
||||||
|
///
|
||||||
|
/// This provides maximum performance but will drain battery quickly.
|
||||||
|
/// See the TODO comment about adaptive frame rate limiting for production use.
|
||||||
|
///
|
||||||
|
/// # Window Lifecycle
|
||||||
|
///
|
||||||
|
/// 1. Event loop starts and calls `resumed()` (winit requirement)
|
||||||
|
/// 2. Window and window entity are created BEFORE `app.finish()`
|
||||||
|
/// 3. Bevy's renderer initializes during `app.finish()` with the window available
|
||||||
|
/// 4. App transitions to Running state and begins the render loop
|
||||||
|
///
|
||||||
|
/// # Errors
|
||||||
|
///
|
||||||
|
/// Returns an error if:
|
||||||
|
/// - The event loop cannot be created
|
||||||
|
/// - Window creation fails during initialization
|
||||||
|
/// - The event loop encounters a fatal error
|
||||||
|
///
|
||||||
|
/// # Example
|
||||||
|
///
|
||||||
|
/// ```no_run
|
||||||
|
/// use bevy::prelude::*;
|
||||||
|
///
|
||||||
|
/// let app = App::new();
|
||||||
|
/// // ... configure app with plugins and systems ...
|
||||||
|
///
|
||||||
|
/// executor::run(app).expect("Failed to run executor");
|
||||||
|
/// ```
|
||||||
pub fn run(app: App) -> Result<(), Box<dyn std::error::Error>> {
|
pub fn run(app: App) -> Result<(), Box<dyn std::error::Error>> {
|
||||||
let event_loop = EventLoop::new()?;
|
let event_loop = EventLoop::new()?;
|
||||||
|
|
||||||
// TODO: Add battery power detection and adaptive frame/tick rate limiting
|
// TODO(@siennathesane): Add battery power detection and adaptive frame/tick rate limiting
|
||||||
// When on battery: reduce to 60fps cap, lower ECS tick rate
|
// When on battery: reduce to 60fps cap, lower ECS tick rate
|
||||||
// When plugged in: run unbounded for maximum performance
|
// When plugged in: run unbounded for maximum performance
|
||||||
|
// See GitHub issue #TBD for implementation details
|
||||||
|
|
||||||
// Run as fast as possible (unbounded)
|
// Run as fast as possible (unbounded)
|
||||||
event_loop.set_control_flow(ControlFlow::Poll);
|
event_loop.set_control_flow(ControlFlow::Poll);
|
||||||
|
|
||||||
info!("Starting executor (unbounded mode)");
|
info!("Starting executor (unbounded mode)");
|
||||||
|
|
||||||
// Create handler in Initializing state
|
// Create handler in Initializing state with the app
|
||||||
// It will transition to Running state on first resumed() callback
|
// It will transition to Running state on first resumed() callback
|
||||||
let mut handler = AppHandler::Initializing { app };
|
let mut handler = AppHandler::Initializing { app: Some(app) };
|
||||||
|
|
||||||
event_loop.run_app(&mut handler)?;
|
event_loop.run_app(&mut handler)?;
|
||||||
|
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ blake3 = "1.5"
|
|||||||
rand = "0.8"
|
rand = "0.8"
|
||||||
tokio.workspace = true
|
tokio.workspace = true
|
||||||
blocking = "1.6"
|
blocking = "1.6"
|
||||||
|
crossbeam-channel = "0.5"
|
||||||
iroh = { workspace = true, features = ["discovery-local-network"] }
|
iroh = { workspace = true, features = ["discovery-local-network"] }
|
||||||
iroh-gossip.workspace = true
|
iroh-gossip.workspace = true
|
||||||
|
|
||||||
|
|||||||
@@ -4,8 +4,9 @@
|
|||||||
//! to engine-agnostic InputEvents.
|
//! to engine-agnostic InputEvents.
|
||||||
|
|
||||||
use crate::engine::{InputEvent, KeyCode, Modifiers, MouseButton, TouchPhase};
|
use crate::engine::{InputEvent, KeyCode, Modifiers, MouseButton, TouchPhase};
|
||||||
|
use crossbeam_channel::{Receiver, Sender, unbounded};
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use std::sync::Mutex;
|
use std::sync::{Mutex, OnceLock};
|
||||||
use winit::event::{ElementState, MouseButton as WinitMouseButton, MouseScrollDelta, WindowEvent};
|
use winit::event::{ElementState, MouseButton as WinitMouseButton, MouseScrollDelta, WindowEvent};
|
||||||
use winit::keyboard::PhysicalKey;
|
use winit::keyboard::PhysicalKey;
|
||||||
|
|
||||||
@@ -31,11 +32,15 @@ pub enum RawWinitEvent {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Thread-safe buffer for winit events
|
/// Lock-free channel for winit events
|
||||||
///
|
///
|
||||||
/// The winit event loop pushes events here.
|
/// The winit event loop sends events here.
|
||||||
/// The engine drains them each frame.
|
/// The engine receives them each frame.
|
||||||
static BUFFER: Mutex<Vec<RawWinitEvent>> = Mutex::new(Vec::new());
|
static EVENT_CHANNEL: OnceLock<(Sender<RawWinitEvent>, Receiver<RawWinitEvent>)> = OnceLock::new();
|
||||||
|
|
||||||
|
fn get_event_channel() -> &'static (Sender<RawWinitEvent>, Receiver<RawWinitEvent>) {
|
||||||
|
EVENT_CHANNEL.get_or_init(|| unbounded())
|
||||||
|
}
|
||||||
|
|
||||||
/// Current input state for tracking drags and modifiers
|
/// Current input state for tracking drags and modifiers
|
||||||
static INPUT_STATE: Mutex<InputState> = Mutex::new(InputState {
|
static INPUT_STATE: Mutex<InputState> = Mutex::new(InputState {
|
||||||
@@ -83,13 +88,13 @@ pub fn push_window_event(event: &WindowEvent) {
|
|||||||
MouseButton::Middle => input_state.middle_pressed = *state == ElementState::Pressed,
|
MouseButton::Middle => input_state.middle_pressed = *state == ElementState::Pressed,
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Ok(mut buf) = BUFFER.lock() {
|
// Send to lock-free channel (never blocks or fails)
|
||||||
buf.push(RawWinitEvent::MouseButton {
|
let (sender, _) = get_event_channel();
|
||||||
button: mouse_button,
|
let _ = sender.send(RawWinitEvent::MouseButton {
|
||||||
state: *state,
|
button: mouse_button,
|
||||||
position,
|
state: *state,
|
||||||
});
|
position,
|
||||||
}
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -101,9 +106,8 @@ pub fn push_window_event(event: &WindowEvent) {
|
|||||||
|
|
||||||
// Generate drag events for any pressed buttons
|
// Generate drag events for any pressed buttons
|
||||||
if input_state.left_pressed || input_state.right_pressed || input_state.middle_pressed {
|
if input_state.left_pressed || input_state.right_pressed || input_state.middle_pressed {
|
||||||
if let Ok(mut buf) = BUFFER.lock() {
|
let (sender, _) = get_event_channel();
|
||||||
buf.push(RawWinitEvent::CursorMoved { position: pos });
|
let _ = sender.send(RawWinitEvent::CursorMoved { position: pos });
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -112,13 +116,12 @@ pub fn push_window_event(event: &WindowEvent) {
|
|||||||
// Only handle physical keys
|
// Only handle physical keys
|
||||||
if let PhysicalKey::Code(key_code) = key_event.physical_key {
|
if let PhysicalKey::Code(key_code) = key_event.physical_key {
|
||||||
if let Ok(input_state) = INPUT_STATE.lock() {
|
if let Ok(input_state) = INPUT_STATE.lock() {
|
||||||
if let Ok(mut buf) = BUFFER.lock() {
|
let (sender, _) = get_event_channel();
|
||||||
buf.push(RawWinitEvent::Keyboard {
|
let _ = sender.send(RawWinitEvent::Keyboard {
|
||||||
key: key_code,
|
key: key_code,
|
||||||
state: key_event.state,
|
state: key_event.state,
|
||||||
modifiers: input_state.modifiers,
|
modifiers: input_state.modifiers,
|
||||||
});
|
});
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -141,12 +144,11 @@ pub fn push_window_event(event: &WindowEvent) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if let Ok(input_state) = INPUT_STATE.lock() {
|
if let Ok(input_state) = INPUT_STATE.lock() {
|
||||||
if let Ok(mut buf) = BUFFER.lock() {
|
let (sender, _) = get_event_channel();
|
||||||
buf.push(RawWinitEvent::MouseWheel {
|
let _ = sender.send(RawWinitEvent::MouseWheel {
|
||||||
delta: scroll_delta,
|
delta: scroll_delta,
|
||||||
position: input_state.last_position,
|
position: input_state.last_position,
|
||||||
});
|
});
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -157,17 +159,15 @@ pub fn push_window_event(event: &WindowEvent) {
|
|||||||
/// Drain all buffered winit events and convert to InputEvents
|
/// Drain all buffered winit events and convert to InputEvents
|
||||||
///
|
///
|
||||||
/// Call this from your engine's input processing to consume events.
|
/// Call this from your engine's input processing to consume events.
|
||||||
|
/// This uses a lock-free channel so it never blocks and can't silently drop events.
|
||||||
pub fn drain_as_input_events() -> Vec<InputEvent> {
|
pub fn drain_as_input_events() -> Vec<InputEvent> {
|
||||||
BUFFER
|
let (_, receiver) = get_event_channel();
|
||||||
.lock()
|
|
||||||
.ok()
|
// Drain all events from the channel
|
||||||
.map(|mut b| {
|
receiver
|
||||||
std::mem::take(&mut *b)
|
.try_iter()
|
||||||
.into_iter()
|
.filter_map(raw_to_input_event)
|
||||||
.filter_map(raw_to_input_event)
|
.collect()
|
||||||
.collect()
|
|
||||||
})
|
|
||||||
.unwrap_or_default()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Convert a raw winit event to an engine InputEvent
|
/// Convert a raw winit event to an engine InputEvent
|
||||||
|
|||||||
Reference in New Issue
Block a user