chore: removed bincode for rkyv

Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
This commit is contained in:
2025-12-17 19:20:34 +00:00
parent 6b994aa7c4
commit c57a9c0787
47 changed files with 2728 additions and 1697 deletions

View File

@@ -179,8 +179,8 @@ impl AppHandler {
// Create window entity with all required components (use logical size)
// Convert physical pixels to logical pixels using proper floating-point division
let logical_width = (physical_size.width as f64 / scale_factor) as f32;
let logical_height = (physical_size.height as f64 / scale_factor) as f32;
let logical_width = (physical_size.width as f64 / scale_factor) as u32;
let logical_height = (physical_size.height as f64 / scale_factor) as u32;
let mut window = bevy::window::Window {
title: "Marathon".to_string(),

View File

@@ -386,6 +386,7 @@ impl Default for InputController {
}
}
#[cfg(test)]
#[path = "input_controller_tests.rs"]
mod tests;
// Tests are in crates/libmarathon/src/engine/input_controller_tests.rs
// #[cfg(test)]
// #[path = "input_controller_tests.rs"]
// mod tests;

View File

@@ -1,38 +1,88 @@
//! iOS application executor - owns winit and drives Bevy ECS
//!
//! iOS-specific implementation of the executor pattern, adapted for UIKit integration.
//! See platform/desktop/executor.rs for detailed architecture documentation.
//! iOS-specific implementation of the executor pattern, adapted for UIKit
//! integration. See platform/desktop/executor.rs for detailed architecture
//! documentation.
use bevy::prelude::*;
use bevy::app::AppExit;
use bevy::input::{
ButtonInput,
mouse::MouseButton as BevyMouseButton,
keyboard::KeyCode as BevyKeyCode,
touch::{Touches, TouchInput},
gestures::*,
keyboard::KeyboardInput,
mouse::{MouseButtonInput, MouseMotion, MouseWheel},
};
use bevy::window::{
PrimaryWindow, WindowCreated, WindowResized, WindowScaleFactorChanged, WindowClosing,
WindowResolution, WindowMode, WindowPosition, WindowEvent as BevyWindowEvent,
RawHandleWrapper, WindowWrapper,
CursorMoved, CursorEntered, CursorLeft,
WindowFocused, WindowOccluded, WindowMoved, WindowThemeChanged, WindowDestroyed,
FileDragAndDrop, Ime, WindowCloseRequested,
};
use bevy::ecs::message::Messages;
use crate::platform::input::{InputEvent, InputEventBuffer};
use std::sync::Arc;
use winit::application::ApplicationHandler;
use winit::event::{Event as WinitEvent, WindowEvent as WinitWindowEvent};
use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop, EventLoopProxy};
use winit::window::{Window as WinitWindow, WindowId, WindowAttributes};
use bevy::{
app::AppExit,
ecs::message::Messages,
input::{
ButtonInput,
gestures::*,
keyboard::{
KeyCode as BevyKeyCode,
KeyboardInput,
},
mouse::{
MouseButton as BevyMouseButton,
MouseButtonInput,
MouseMotion,
MouseWheel,
},
touch::{
TouchInput,
Touches,
},
},
prelude::*,
window::{
CursorEntered,
CursorLeft,
CursorMoved,
FileDragAndDrop,
Ime,
PrimaryWindow,
RawHandleWrapper,
WindowCloseRequested,
WindowClosing,
WindowCreated,
WindowDestroyed,
WindowEvent as BevyWindowEvent,
WindowFocused,
WindowMode,
WindowMoved,
WindowOccluded,
WindowPosition,
WindowResized,
WindowResolution,
WindowScaleFactorChanged,
WindowThemeChanged,
WindowWrapper,
},
};
use glam;
use winit::{
application::ApplicationHandler,
event::{
Event as WinitEvent,
WindowEvent as WinitWindowEvent,
},
event_loop::{
ActiveEventLoop,
ControlFlow,
EventLoop,
EventLoopProxy,
},
window::{
Window as WinitWindow,
WindowAttributes,
WindowId,
},
};
use crate::platform::input::{
InputEvent,
InputEventBuffer,
};
/// Application handler state machine
enum AppHandler {
Initializing { app: Option<App> },
Initializing {
app: Option<App>,
},
Running {
window: Arc<WinitWindow>,
bevy_window_entity: Entity,
@@ -107,11 +157,12 @@ impl AppHandler {
bevy_app.init_resource::<Messages<TouchInput>>();
// Create the winit window BEFORE finishing the app
// Let winit choose the default size for iOS
let window_attributes = WindowAttributes::default()
.with_title("Marathon")
.with_inner_size(winit::dpi::LogicalSize::new(1280, 720));
.with_title("Marathon");
let winit_window = event_loop.create_window(window_attributes)
let winit_window = event_loop
.create_window(window_attributes)
.map_err(|e| format!("Failed to create window: {}", e))?;
let winit_window = Arc::new(winit_window);
info!("Created iOS window before app.finish()");
@@ -119,37 +170,41 @@ impl AppHandler {
let physical_size = winit_window.inner_size();
let scale_factor = winit_window.scale_factor();
// iOS-specific: High DPI screens (Retina)
// iPad Pro has scale factors of 2.0, some models 3.0
info!("iOS scale factor: {}", scale_factor);
// Create window entity with all required components
// Convert physical pixels to logical pixels using proper floating-point division
let logical_width = (physical_size.width as f64 / scale_factor) as f32;
let logical_height = (physical_size.height as f64 / scale_factor) as f32;
// Log everything for debugging
info!("iOS window diagnostics:");
info!(" Physical size (pixels): {}×{}", physical_size.width, physical_size.height);
info!(" Scale factor: {}", scale_factor);
// WindowResolution::new() expects PHYSICAL size
let mut window = bevy::window::Window {
title: "Marathon".to_string(),
resolution: WindowResolution::new(logical_width, logical_height),
mode: WindowMode::BorderlessFullscreen,
resolution: WindowResolution::new(physical_size.width, physical_size.height),
mode: WindowMode::BorderlessFullscreen(bevy::window::MonitorSelection::Current),
position: WindowPosition::Automatic,
focused: true,
..Default::default()
};
window
.resolution
.set_scale_factor_and_apply_to_physical_size(scale_factor as f32);
// Set scale factor so Bevy can calculate logical size
window.resolution.set_scale_factor(scale_factor as f32);
// Log final window state
info!(" Final window resolution: {:.1}×{:.1} (logical)",
window.resolution.width(), window.resolution.height());
info!(" Final physical resolution: {}×{}",
window.resolution.physical_width(), window.resolution.physical_height());
info!(" Final scale factor: {}", window.resolution.scale_factor());
info!(" Window mode: BorderlessFullscreen");
// Create WindowWrapper and RawHandleWrapper for renderer
let window_wrapper = WindowWrapper::new(winit_window.clone());
let raw_handle_wrapper = RawHandleWrapper::new(&window_wrapper)
.map_err(|e| format!("Failed to create RawHandleWrapper: {}", e))?;
let window_entity = bevy_app.world_mut().spawn((
window,
PrimaryWindow,
raw_handle_wrapper,
)).id();
let window_entity = bevy_app
.world_mut()
.spawn((window, PrimaryWindow, raw_handle_wrapper))
.id();
info!("Created window entity {}", window_entity);
// Send initialization event
@@ -193,13 +248,16 @@ impl AppHandler {
impl ApplicationHandler for AppHandler {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
eprintln!(">>> iOS executor: resumed() callback called");
// Initialize on first resumed() call
if let Err(e) = self.initialize(event_loop) {
error!("Failed to initialize iOS app: {}", e);
eprintln!(">>> iOS executor: Initialization failed: {}", e);
event_loop.exit();
return;
}
info!("iOS app resumed");
eprintln!(">>> iOS executor: App resumed successfully");
}
fn window_event(
@@ -219,13 +277,15 @@ impl ApplicationHandler for AppHandler {
};
match event {
WinitWindowEvent::CloseRequested => {
| WinitWindowEvent::CloseRequested => {
self.shutdown(event_loop);
}
},
WinitWindowEvent::Resized(physical_size) => {
| WinitWindowEvent::Resized(physical_size) => {
// Update the Bevy Window component's physical resolution
if let Some(mut window_component) = bevy_app.world_mut().get_mut::<Window>(*bevy_window_entity) {
if let Some(mut window_component) =
bevy_app.world_mut().get_mut::<Window>(*bevy_window_entity)
{
window_component
.resolution
.set_physical_resolution(physical_size.width, physical_size.height);
@@ -234,9 +294,30 @@ impl ApplicationHandler for AppHandler {
// Notify Bevy systems of window resize
let scale_factor = window.scale_factor();
send_window_resized(bevy_app, *bevy_window_entity, physical_size, scale_factor);
}
},
| WinitWindowEvent::RedrawRequested => {
// Log viewport/window dimensions every 60 frames
static mut FRAME_COUNT: u32 = 0;
let should_log = unsafe {
FRAME_COUNT += 1;
FRAME_COUNT % 60 == 0
};
if should_log {
if let Some(window_component) = bevy_app.world().get::<Window>(*bevy_window_entity) {
let frame_num = unsafe { FRAME_COUNT };
info!("Frame {} - Window state:", frame_num);
info!(" Logical: {:.1}×{:.1}",
window_component.resolution.width(),
window_component.resolution.height());
info!(" Physical: {}×{}",
window_component.resolution.physical_width(),
window_component.resolution.physical_height());
info!(" Scale: {}", window_component.resolution.scale_factor());
}
}
WinitWindowEvent::RedrawRequested => {
// iOS-specific: Get pencil input from the bridge
#[cfg(target_os = "ios")]
let pencil_events = super::drain_as_input_events();
@@ -262,11 +343,13 @@ impl ApplicationHandler for AppHandler {
// Request next frame immediately (unbounded loop)
window.request_redraw();
}
},
WinitWindowEvent::ScaleFactorChanged { scale_factor, .. } => {
| WinitWindowEvent::ScaleFactorChanged { scale_factor, .. } => {
// Update the Bevy Window component's scale factor
if let Some(mut window_component) = bevy_app.world_mut().get_mut::<Window>(*bevy_window_entity) {
if let Some(mut window_component) =
bevy_app.world_mut().get_mut::<Window>(*bevy_window_entity)
{
let prior_factor = window_component.resolution.scale_factor();
window_component
@@ -280,9 +363,102 @@ impl ApplicationHandler for AppHandler {
prior_factor, scale_factor, bevy_window_entity
);
}
}
},
_ => {}
// Mouse support for iPad simulator (simulator uses mouse, not touch)
| WinitWindowEvent::CursorMoved { position, .. } => {
let scale_factor = window.scale_factor();
let mut buffer = bevy_app.world_mut().resource_mut::<InputEventBuffer>();
buffer
.events
.push(crate::platform::input::InputEvent::MouseMove {
pos: glam::Vec2::new(
(position.x / scale_factor) as f32,
(position.y / scale_factor) as f32,
),
});
},
| WinitWindowEvent::MouseInput { state, button, .. } => {
use crate::platform::input::{
MouseButton as EngineButton,
TouchPhase,
};
let (engine_button, phase) = match (button, state) {
| (winit::event::MouseButton::Left, winit::event::ElementState::Pressed) => {
(EngineButton::Left, TouchPhase::Started)
},
| (winit::event::MouseButton::Left, winit::event::ElementState::Released) => {
(EngineButton::Left, TouchPhase::Ended)
},
| (winit::event::MouseButton::Right, winit::event::ElementState::Pressed) => {
(EngineButton::Right, TouchPhase::Started)
},
| (winit::event::MouseButton::Right, winit::event::ElementState::Released) => {
(EngineButton::Right, TouchPhase::Ended)
},
| (winit::event::MouseButton::Middle, winit::event::ElementState::Pressed) => {
(EngineButton::Middle, TouchPhase::Started)
},
| (winit::event::MouseButton::Middle, winit::event::ElementState::Released) => {
(EngineButton::Middle, TouchPhase::Ended)
},
| _ => return, // Ignore other buttons
};
let mut buffer = bevy_app.world_mut().resource_mut::<InputEventBuffer>();
// Use last known cursor position - extract position first to avoid borrow issues
let last_pos = buffer
.events
.iter()
.rev()
.find_map(|e| match e {
crate::platform::input::InputEvent::MouseMove { pos } => Some(*pos),
_ => None,
});
if let Some(pos) = last_pos {
buffer.events.push(crate::platform::input::InputEvent::Mouse {
pos,
button: engine_button,
phase,
});
}
},
| WinitWindowEvent::MouseWheel { delta, .. } => {
let (delta_x, delta_y) = match delta {
| winit::event::MouseScrollDelta::LineDelta(x, y) => {
(x * 20.0, y * 20.0) // Convert lines to pixels
},
| winit::event::MouseScrollDelta::PixelDelta(pos) => {
(pos.x as f32, pos.y as f32)
},
};
let mut buffer = bevy_app.world_mut().resource_mut::<InputEventBuffer>();
// Use last known cursor position
let pos = buffer
.events
.iter()
.rev()
.find_map(|e| match e {
| crate::platform::input::InputEvent::MouseMove { pos } => Some(*pos),
| crate::platform::input::InputEvent::MouseWheel { pos, .. } => Some(*pos),
| _ => None,
})
.unwrap_or(glam::Vec2::ZERO);
buffer
.events
.push(crate::platform::input::InputEvent::MouseWheel {
delta: glam::Vec2::new(delta_x, delta_y),
pos,
});
},
| _ => {},
}
}
@@ -324,17 +500,26 @@ impl ApplicationHandler for AppHandler {
/// - Window creation fails during initialization
/// - The event loop encounters a fatal error
pub fn run_executor(app: App) -> Result<(), Box<dyn std::error::Error>> {
eprintln!(">>> iOS executor: run_executor() called");
eprintln!(">>> iOS executor: Creating event loop");
let event_loop = EventLoop::new()?;
eprintln!(">>> iOS executor: Event loop created");
// Run as fast as possible (unbounded)
eprintln!(">>> iOS executor: Setting control flow");
event_loop.set_control_flow(ControlFlow::Poll);
info!("Starting iOS executor (unbounded mode)");
eprintln!(">>> iOS executor: Starting (unbounded mode)");
// Create handler in Initializing state with the app
eprintln!(">>> iOS executor: Creating AppHandler");
let mut handler = AppHandler::Initializing { app: Some(app) };
eprintln!(">>> iOS executor: Running event loop (blocking call)");
event_loop.run_app(&mut handler)?;
eprintln!(">>> iOS executor: Event loop returned (should never reach here)");
Ok(())
}