chore: checkpoint for the demo. almost!!
Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
This commit is contained in:
652
crates/libmarathon/tests/multi_node_sync_test.rs
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652
crates/libmarathon/tests/multi_node_sync_test.rs
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@@ -0,0 +1,652 @@
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//! Multi-node sync integration tests with real iroh-gossip networking
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//!
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//! These tests verify actual message passing and synchronization between nodes
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//! using real iroh-gossip with localhost connections.
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mod test_utils;
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use anyhow::Result;
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use test_utils::{TestContext, create_test_app, wait_for_sync, count_entities_with_id, setup_gossip_pair, setup_gossip_trio};
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use bevy::prelude::*;
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use iroh::{Endpoint, protocol::Router};
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use libmarathon::networking::{
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CurrentSession,
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NetworkEntityMap,
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NetworkedEntity,
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SessionState,
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Synced,
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};
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use libmarathon::persistence::Persisted;
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use std::time::Duration;
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use tokio::time::Instant;
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use uuid::Uuid;
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// ============================================================================
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// Integration Tests
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// ============================================================================
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// Note: All test utilities (gossip setup, test app creation, sync helpers)
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// are now in the shared test_utils module to avoid duplication
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/// Test: Two nodes can synchronize a cube spawn using real iroh-gossip
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#[tokio::test(flavor = "multi_thread")]
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async fn test_two_nodes_sync_cube_spawn() -> Result<()> {
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println!("=== Starting test_two_nodes_sync_cube_spawn ===");
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let ctx1 = TestContext::new();
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let ctx2 = TestContext::new();
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let (ep1, ep2, router1, router2, bridge1, bridge2) = setup_gossip_pair().await?;
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let node1_id = bridge1.node_id();
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let node2_id = bridge2.node_id();
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let mut app1 = create_test_app(node1_id, ctx1.db_path(), bridge1);
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let mut app2 = create_test_app(node2_id, ctx2.db_path(), bridge2);
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println!("Node1 ID: {}", node1_id);
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println!("Node2 ID: {}", node2_id);
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// Initialize both apps
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app1.update();
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app2.update();
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// Connect both to the same session
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use libmarathon::networking::SessionId;
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let session_id = SessionId::new();
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{
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let mut session1 = app1.world_mut().resource_mut::<CurrentSession>();
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session1.session.id = session_id.clone();
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session1.transition_to(SessionState::Active);
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}
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{
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let mut session2 = app2.world_mut().resource_mut::<CurrentSession>();
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session2.session.id = session_id.clone();
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session2.transition_to(SessionState::Active);
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}
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// Node 1: Spawn a cube
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let cube_id = Uuid::new_v4();
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{
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app1.world_mut().spawn((
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NetworkedEntity::with_id(cube_id, node1_id),
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Persisted::with_id(cube_id),
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Synced,
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Transform::from_xyz(1.0, 2.0, 3.0),
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));
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}
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println!("Node1: Spawned cube {}", cube_id);
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// Wait for sync
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wait_for_sync(&mut app1, &mut app2, Duration::from_secs(5), |_w1, w2| {
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let entity_map = w2.resource::<NetworkEntityMap>();
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entity_map.get_entity(cube_id).is_some()
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})
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.await?;
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println!("✓ Node2 successfully received cube from Node1");
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// Verify vector clocks converged
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{
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use libmarathon::networking::NodeVectorClock;
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let clock1 = app1.world().resource::<NodeVectorClock>();
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let clock2 = app2.world().resource::<NodeVectorClock>();
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println!("Node1 clock: {:?}", clock1.clock);
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println!("Node2 clock: {:?}", clock2.clock);
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// Both clocks should know about both nodes
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assert!(
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clock2.clock.node_count() >= 2,
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"Node2 should know about both nodes in its clock"
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);
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}
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// Cleanup
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router1.shutdown().await?;
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router2.shutdown().await?;
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ep1.close().await;
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ep2.close().await;
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println!("✓ Two nodes sync cube spawn test passed");
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Ok(())
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}
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/// Test: Three nodes maintain consistent state using real iroh-gossip
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#[tokio::test(flavor = "multi_thread")]
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async fn test_three_nodes_consistency() -> Result<()> {
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println!("=== Starting test_three_nodes_consistency ===");
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let ctx1 = TestContext::new();
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let ctx2 = TestContext::new();
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let ctx3 = TestContext::new();
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let (ep1, ep2, ep3, router1, router2, router3, bridge1, bridge2, bridge3) =
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setup_gossip_trio().await?;
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let node1_id = bridge1.node_id();
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let node2_id = bridge2.node_id();
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let node3_id = bridge3.node_id();
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let mut app1 = create_test_app(node1_id, ctx1.db_path(), bridge1);
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let mut app2 = create_test_app(node2_id, ctx2.db_path(), bridge2);
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let mut app3 = create_test_app(node3_id, ctx3.db_path(), bridge3);
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println!("Node1 ID: {}", node1_id);
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println!("Node2 ID: {}", node2_id);
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println!("Node3 ID: {}", node3_id);
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// Initialize all apps
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app1.update();
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app2.update();
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app3.update();
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// Connect all to the same session
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use libmarathon::networking::SessionId;
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let session_id = SessionId::new();
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for app in [&mut app1, &mut app2, &mut app3] {
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let mut session = app.world_mut().resource_mut::<CurrentSession>();
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session.session.id = session_id.clone();
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session.transition_to(SessionState::Active);
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}
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// Each node spawns a cube
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let cube1_id = Uuid::new_v4();
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let cube2_id = Uuid::new_v4();
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let cube3_id = Uuid::new_v4();
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app1.world_mut().spawn((
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NetworkedEntity::with_id(cube1_id, node1_id),
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Persisted::with_id(cube1_id),
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Synced,
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Transform::from_xyz(1.0, 0.0, 0.0),
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));
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app2.world_mut().spawn((
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NetworkedEntity::with_id(cube2_id, node2_id),
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Persisted::with_id(cube2_id),
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Synced,
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Transform::from_xyz(0.0, 2.0, 0.0),
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));
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app3.world_mut().spawn((
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NetworkedEntity::with_id(cube3_id, node3_id),
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Persisted::with_id(cube3_id),
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Synced,
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Transform::from_xyz(0.0, 0.0, 3.0),
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));
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println!("All nodes spawned their cubes");
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// Wait for convergence - all nodes should have all 3 cubes
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let start = Instant::now();
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let mut converged = false;
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while start.elapsed() < Duration::from_secs(10) {
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app1.update();
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app2.update();
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app3.update();
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let map1 = app1.world().resource::<NetworkEntityMap>();
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let map2 = app2.world().resource::<NetworkEntityMap>();
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let map3 = app3.world().resource::<NetworkEntityMap>();
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let count1 = [cube1_id, cube2_id, cube3_id].iter().filter(|id| map1.get_entity(**id).is_some()).count();
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let count2 = [cube1_id, cube2_id, cube3_id].iter().filter(|id| map2.get_entity(**id).is_some()).count();
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let count3 = [cube1_id, cube2_id, cube3_id].iter().filter(|id| map3.get_entity(**id).is_some()).count();
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if count1 == 3 && count2 == 3 && count3 == 3 {
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println!("✓ All nodes converged to 3 cubes");
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converged = true;
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break;
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}
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tokio::time::sleep(Duration::from_millis(16)).await;
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}
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assert!(converged, "Nodes did not converge to consistent state");
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// Cleanup
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router1.shutdown().await?;
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router2.shutdown().await?;
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router3.shutdown().await?;
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ep1.close().await;
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ep2.close().await;
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ep3.close().await;
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println!("✓ Three nodes consistency test passed");
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Ok(())
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}
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/// Test: FullState sync does not create duplicate entities
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/// This tests the fix for the bug where apply_full_state() would spawn
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/// duplicate entities instead of reusing existing ones.
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#[tokio::test(flavor = "multi_thread")]
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async fn test_fullstate_no_duplicate_entities() -> Result<()> {
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println!("=== Starting test_fullstate_no_duplicate_entities ===");
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let ctx1 = TestContext::new();
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let ctx2 = TestContext::new();
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let (ep1, ep2, router1, router2, bridge1, bridge2) = setup_gossip_pair().await?;
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let node1_id = bridge1.node_id();
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let node2_id = bridge2.node_id();
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let mut app1 = create_test_app(node1_id, ctx1.db_path(), bridge1);
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let mut app2 = create_test_app(node2_id, ctx2.db_path(), bridge2);
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println!("Node1 ID: {}", node1_id);
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println!("Node2 ID: {}", node2_id);
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// Initialize both apps
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app1.update();
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app2.update();
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// Connect both to the same session
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use libmarathon::networking::SessionId;
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let session_id = SessionId::new();
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{
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let mut session1 = app1.world_mut().resource_mut::<CurrentSession>();
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session1.session.id = session_id.clone();
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session1.transition_to(SessionState::Active);
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}
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{
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let mut session2 = app2.world_mut().resource_mut::<CurrentSession>();
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session2.session.id = session_id.clone();
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session2.transition_to(SessionState::Active);
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}
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// Node 1: Spawn multiple cubes
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let cube1_id = Uuid::new_v4();
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let cube2_id = Uuid::new_v4();
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let cube3_id = Uuid::new_v4();
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{
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app1.world_mut().spawn((
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NetworkedEntity::with_id(cube1_id, node1_id),
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Persisted::with_id(cube1_id),
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Synced,
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Transform::from_xyz(1.0, 0.0, 0.0),
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));
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app1.world_mut().spawn((
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NetworkedEntity::with_id(cube2_id, node1_id),
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Persisted::with_id(cube2_id),
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Synced,
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Transform::from_xyz(2.0, 0.0, 0.0),
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));
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app1.world_mut().spawn((
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NetworkedEntity::with_id(cube3_id, node1_id),
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Persisted::with_id(cube3_id),
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Synced,
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Transform::from_xyz(3.0, 0.0, 0.0),
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));
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}
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println!("Node1: Spawned 3 cubes: {}, {}, {}", cube1_id, cube2_id, cube3_id);
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// Wait for sync - Node2 should receive all 3 cubes via FullState
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wait_for_sync(&mut app1, &mut app2, Duration::from_secs(5), |_w1, w2| {
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let entity_map = w2.resource::<NetworkEntityMap>();
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entity_map.get_entity(cube1_id).is_some()
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&& entity_map.get_entity(cube2_id).is_some()
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&& entity_map.get_entity(cube3_id).is_some()
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})
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.await?;
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println!("✓ Node2 received all cubes from Node1");
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// CRITICAL CHECK: Verify no duplicate entities were created
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// Each unique network_id should appear exactly once
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{
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let count1 = count_entities_with_id(app2.world_mut(), cube1_id);
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let count2 = count_entities_with_id(app2.world_mut(), cube2_id);
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let count3 = count_entities_with_id(app2.world_mut(), cube3_id);
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println!("Entity counts in Node2:");
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println!(" Cube1 ({}): {}", cube1_id, count1);
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println!(" Cube2 ({}): {}", cube2_id, count2);
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println!(" Cube3 ({}): {}", cube3_id, count3);
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assert_eq!(
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count1, 1,
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"Cube1 should appear exactly once, found {} instances",
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count1
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);
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assert_eq!(
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count2, 1,
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"Cube2 should appear exactly once, found {} instances",
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count2
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);
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assert_eq!(
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count3, 1,
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"Cube3 should appear exactly once, found {} instances",
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count3
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);
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}
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// Also verify total entity count matches expected
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{
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use libmarathon::networking::NetworkedEntity;
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let mut query = app2.world_mut().query::<&NetworkedEntity>();
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let total_count = query.iter(app2.world()).count();
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println!("Total NetworkedEntity count in Node2: {}", total_count);
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assert_eq!(
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total_count, 3,
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"Node2 should have exactly 3 networked entities, found {}",
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total_count
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);
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}
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println!("✓ No duplicate entities created - FullState correctly reused existing entities");
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// Continue syncing for a bit to ensure no duplicates appear over time
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let start = Instant::now();
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while start.elapsed() < Duration::from_secs(2) {
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app1.update();
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app2.update();
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tokio::time::sleep(Duration::from_millis(16)).await;
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}
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// Final verification - counts should still be correct
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{
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let count1 = count_entities_with_id(app2.world_mut(), cube1_id);
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let count2 = count_entities_with_id(app2.world_mut(), cube2_id);
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let count3 = count_entities_with_id(app2.world_mut(), cube3_id);
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assert_eq!(count1, 1, "Cube1 count changed during continued sync");
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assert_eq!(count2, 1, "Cube2 count changed during continued sync");
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assert_eq!(count3, 1, "Cube3 count changed during continued sync");
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}
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println!("✓ Entity counts remained stable during continued sync");
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// Cleanup
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router1.shutdown().await?;
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router2.shutdown().await?;
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ep1.close().await;
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ep2.close().await;
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println!("✓ FullState no duplicate entities test passed");
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Ok(())
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}
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/// Test: Remote delta does not cause feedback loop
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/// Verifies that applying a remote operation doesn't trigger re-broadcasting
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/// the same change back to the network (runaway vector clock bug)
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#[tokio::test(flavor = "multi_thread")]
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async fn test_remote_delta_no_feedback_loop() -> Result<()> {
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println!("=== Starting test_remote_delta_no_feedback_loop ===");
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let ctx1 = TestContext::new();
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let ctx2 = TestContext::new();
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let (ep1, ep2, router1, router2, bridge1, bridge2) = setup_gossip_pair().await?;
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let node1_id = bridge1.node_id();
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let node2_id = bridge2.node_id();
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let mut app1 = create_test_app(node1_id, ctx1.db_path(), bridge1);
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let mut app2 = create_test_app(node2_id, ctx2.db_path(), bridge2);
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println!("Node1 ID: {}", node1_id);
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println!("Node2 ID: {}", node2_id);
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// Initialize both apps
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app1.update();
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app2.update();
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|
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// Connect both to the same session
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use libmarathon::networking::SessionId;
|
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let session_id = SessionId::new();
|
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|
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{
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let mut session1 = app1.world_mut().resource_mut::<CurrentSession>();
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session1.session.id = session_id.clone();
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session1.transition_to(SessionState::Active);
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}
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{
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let mut session2 = app2.world_mut().resource_mut::<CurrentSession>();
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session2.session.id = session_id.clone();
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session2.transition_to(SessionState::Active);
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}
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// Node 1: Spawn a cube
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let cube_id = Uuid::new_v4();
|
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{
|
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app1.world_mut().spawn((
|
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NetworkedEntity::with_id(cube_id, node1_id),
|
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Persisted::with_id(cube_id),
|
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Synced,
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Transform::from_xyz(1.0, 2.0, 3.0),
|
||||
));
|
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}
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println!("Node1: Spawned cube {}", cube_id);
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// Wait for initial sync
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wait_for_sync(&mut app1, &mut app2, Duration::from_secs(5), |_w1, w2| {
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let entity_map = w2.resource::<NetworkEntityMap>();
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entity_map.get_entity(cube_id).is_some()
|
||||
})
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.await?;
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println!("✓ Node2 received cube from Node1");
|
||||
|
||||
// Get initial clock sequences
|
||||
let node1_initial_seq = {
|
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let clock1 = app1.world().resource::<libmarathon::networking::NodeVectorClock>();
|
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clock1.sequence()
|
||||
};
|
||||
let node2_initial_seq = {
|
||||
let clock2 = app2.world().resource::<libmarathon::networking::NodeVectorClock>();
|
||||
clock2.sequence()
|
||||
};
|
||||
|
||||
println!("Initial clocks: Node1={}, Node2={}", node1_initial_seq, node2_initial_seq);
|
||||
|
||||
// Run both apps for a few seconds to see if clocks stabilize
|
||||
// If there's a feedback loop, clocks will keep incrementing rapidly
|
||||
let start = Instant::now();
|
||||
while start.elapsed() < Duration::from_secs(2) {
|
||||
app1.update();
|
||||
app2.update();
|
||||
tokio::time::sleep(Duration::from_millis(16)).await;
|
||||
}
|
||||
|
||||
// Check final clock sequences
|
||||
let node1_final_seq = {
|
||||
let clock1 = app1.world().resource::<libmarathon::networking::NodeVectorClock>();
|
||||
clock1.sequence()
|
||||
};
|
||||
let node2_final_seq = {
|
||||
let clock2 = app2.world().resource::<libmarathon::networking::NodeVectorClock>();
|
||||
clock2.sequence()
|
||||
};
|
||||
|
||||
println!("Final clocks: Node1={}, Node2={}", node1_final_seq, node2_final_seq);
|
||||
|
||||
// Calculate clock growth
|
||||
let node1_growth = node1_final_seq - node1_initial_seq;
|
||||
let node2_growth = node2_final_seq - node2_initial_seq;
|
||||
|
||||
println!("Clock growth: Node1=+{}, Node2=+{}", node1_growth, node2_growth);
|
||||
|
||||
// With feedback loop: clocks would grow by 100s (every frame generates delta)
|
||||
// Without feedback loop: clocks should grow by 0-5 (only periodic sync)
|
||||
assert!(
|
||||
node1_growth < 10,
|
||||
"Node1 clock grew too much ({}) - indicates feedback loop",
|
||||
node1_growth
|
||||
);
|
||||
assert!(
|
||||
node2_growth < 10,
|
||||
"Node2 clock grew too much ({}) - indicates feedback loop",
|
||||
node2_growth
|
||||
);
|
||||
|
||||
println!("✓ No runaway vector clock - feedback loop prevented");
|
||||
|
||||
// Cleanup
|
||||
router1.shutdown().await?;
|
||||
router2.shutdown().await?;
|
||||
ep1.close().await;
|
||||
ep2.close().await;
|
||||
|
||||
println!("✓ Remote delta feedback loop prevention test passed");
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Test: Local change after remote delta gets broadcast
|
||||
/// Verifies that making a local change after receiving a remote delta
|
||||
/// still results in broadcasting the local change (with one frame delay)
|
||||
#[tokio::test(flavor = "multi_thread")]
|
||||
async fn test_local_change_after_remote_delta() -> Result<()> {
|
||||
println!("=== Starting test_local_change_after_remote_delta ===");
|
||||
|
||||
let ctx1 = TestContext::new();
|
||||
let ctx2 = TestContext::new();
|
||||
|
||||
let (ep1, ep2, router1, router2, bridge1, bridge2) = setup_gossip_pair().await?;
|
||||
|
||||
let node1_id = bridge1.node_id();
|
||||
let node2_id = bridge2.node_id();
|
||||
|
||||
let mut app1 = create_test_app(node1_id, ctx1.db_path(), bridge1);
|
||||
let mut app2 = create_test_app(node2_id, ctx2.db_path(), bridge2);
|
||||
|
||||
println!("Node1 ID: {}", node1_id);
|
||||
println!("Node2 ID: {}", node2_id);
|
||||
|
||||
// Initialize both apps
|
||||
app1.update();
|
||||
app2.update();
|
||||
|
||||
// Connect both to the same session
|
||||
use libmarathon::networking::SessionId;
|
||||
let session_id = SessionId::new();
|
||||
|
||||
{
|
||||
let mut session1 = app1.world_mut().resource_mut::<CurrentSession>();
|
||||
session1.session.id = session_id.clone();
|
||||
session1.transition_to(SessionState::Active);
|
||||
}
|
||||
{
|
||||
let mut session2 = app2.world_mut().resource_mut::<CurrentSession>();
|
||||
session2.session.id = session_id.clone();
|
||||
session2.transition_to(SessionState::Active);
|
||||
}
|
||||
|
||||
// Node 1: Spawn a cube at position (1, 2, 3)
|
||||
let cube_id = Uuid::new_v4();
|
||||
{
|
||||
app1.world_mut().spawn((
|
||||
NetworkedEntity::with_id(cube_id, node1_id),
|
||||
Persisted::with_id(cube_id),
|
||||
Synced,
|
||||
Transform::from_xyz(1.0, 2.0, 3.0),
|
||||
));
|
||||
}
|
||||
|
||||
println!("Node1: Spawned cube {} at (1, 2, 3)", cube_id);
|
||||
|
||||
// Wait for sync
|
||||
wait_for_sync(&mut app1, &mut app2, Duration::from_secs(5), |_w1, w2| {
|
||||
let entity_map = w2.resource::<NetworkEntityMap>();
|
||||
entity_map.get_entity(cube_id).is_some()
|
||||
})
|
||||
.await?;
|
||||
|
||||
println!("✓ Node2 received cube");
|
||||
|
||||
// Node 2: Make a local change (move cube to 10, 20, 30)
|
||||
{
|
||||
let entity_map = app2.world().resource::<NetworkEntityMap>();
|
||||
let entity = entity_map.get_entity(cube_id).expect("Cube should exist on Node2");
|
||||
|
||||
if let Ok(mut entity_mut) = app2.world_mut().get_entity_mut(entity) {
|
||||
if let Some(mut transform) = entity_mut.get_mut::<Transform>() {
|
||||
transform.translation = Vec3::new(10.0, 20.0, 30.0);
|
||||
println!("Node2: Moved cube to (10, 20, 30)");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for Node1 to receive the update from Node2
|
||||
wait_for_sync(&mut app1, &mut app2, Duration::from_secs(5), |w1, _w2| {
|
||||
let entity_map = w1.resource::<NetworkEntityMap>();
|
||||
if let Some(entity) = entity_map.get_entity(cube_id) {
|
||||
if let Ok(entity_ref) = w1.get_entity(entity) {
|
||||
if let Some(transform) = entity_ref.get::<Transform>() {
|
||||
// Check if position is close to (10, 20, 30)
|
||||
let pos = transform.translation;
|
||||
(pos.x - 10.0).abs() < 0.1 &&
|
||||
(pos.y - 20.0).abs() < 0.1 &&
|
||||
(pos.z - 30.0).abs() < 0.1
|
||||
} else {
|
||||
false
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
})
|
||||
.await?;
|
||||
|
||||
println!("✓ Node1 received local change from Node2");
|
||||
|
||||
// Verify final position on Node1
|
||||
{
|
||||
let entity_map = app1.world().resource::<NetworkEntityMap>();
|
||||
let entity = entity_map.get_entity(cube_id).expect("Cube should exist on Node1");
|
||||
|
||||
if let Ok(entity_ref) = app1.world().get_entity(entity) {
|
||||
if let Some(transform) = entity_ref.get::<Transform>() {
|
||||
let pos = transform.translation;
|
||||
println!("Node1 final position: ({}, {}, {})", pos.x, pos.y, pos.z);
|
||||
|
||||
assert!(
|
||||
(pos.x - 10.0).abs() < 0.1,
|
||||
"X position should be ~10.0, got {}",
|
||||
pos.x
|
||||
);
|
||||
assert!(
|
||||
(pos.y - 20.0).abs() < 0.1,
|
||||
"Y position should be ~20.0, got {}",
|
||||
pos.y
|
||||
);
|
||||
assert!(
|
||||
(pos.z - 30.0).abs() < 0.1,
|
||||
"Z position should be ~30.0, got {}",
|
||||
pos.z
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
println!("✓ Local change after remote delta was successfully broadcast");
|
||||
|
||||
// Cleanup
|
||||
router1.shutdown().await?;
|
||||
router2.shutdown().await?;
|
||||
ep1.close().await;
|
||||
ep2.close().await;
|
||||
|
||||
println!("✓ Local change after remote delta test passed");
|
||||
|
||||
Ok(())
|
||||
}
|
||||
Reference in New Issue
Block a user