honestly fixed so much and forgot to commit

Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
This commit is contained in:
2025-12-28 17:39:27 +00:00
parent 28909e8b76
commit e890b0213a
47 changed files with 2248 additions and 438 deletions

View File

@@ -6,9 +6,14 @@ use bevy::prelude::*;
use libmarathon::{
engine::GameAction,
platform::input::InputController,
networking::{EntityLockRegistry, NetworkedEntity, NetworkedSelection, NodeVectorClock},
networking::{
EntityLockRegistry, LocalSelection, NetworkedEntity,
NodeVectorClock,
},
};
use crate::cube::CubeMarker;
use super::event_buffer::InputEventBuffer;
pub struct InputHandlerPlugin;
@@ -16,7 +21,9 @@ pub struct InputHandlerPlugin;
impl Plugin for InputHandlerPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<InputControllerResource>()
.add_systems(Update, handle_game_actions);
// handle_game_actions updates selection - must run before release_locks_on_deselection_system
.add_systems(Update, handle_game_actions.before(libmarathon::networking::release_locks_on_deselection_system))
.add_systems(PostUpdate, update_lock_visuals);
}
}
@@ -46,9 +53,10 @@ fn to_bevy_vec2(v: glam::Vec2) -> bevy::math::Vec2 {
fn handle_game_actions(
input_buffer: Res<InputEventBuffer>,
mut controller_res: ResMut<InputControllerResource>,
mut lock_registry: ResMut<EntityLockRegistry>,
lock_registry: Res<EntityLockRegistry>,
node_clock: Res<NodeVectorClock>,
mut cube_query: Query<(&NetworkedEntity, &mut Transform, &mut NetworkedSelection), With<crate::cube::CubeMarker>>,
mut selection: ResMut<LocalSelection>,
mut cube_query: Query<(&NetworkedEntity, &mut Transform), With<crate::cube::CubeMarker>>,
camera_query: Query<(&Camera, &GlobalTransform)>,
window_query: Query<&Window>,
) {
@@ -65,14 +73,23 @@ fn handle_game_actions(
for action in all_actions {
match action {
GameAction::SelectEntity { position } => {
apply_select_entity(
// Do raycasting to find which entity (if any) was clicked
let entity_id = raycast_entity(
position,
&mut lock_registry,
node_id,
&mut cube_query,
&cube_query,
&camera_query,
&window_query,
);
// Update selection
// The release_locks_on_deselection_system will automatically handle lock changes
selection.clear();
if let Some(id) = entity_id {
selection.insert(id);
info!("Selected entity {}", id);
} else {
info!("Deselected all entities");
}
}
GameAction::MoveEntity { delta } => {
@@ -98,32 +115,32 @@ fn handle_game_actions(
}
}
/// Apply SelectEntity action - raycast to find clicked cube and select it
fn apply_select_entity(
/// Raycast to find which entity was clicked
///
/// Returns the network ID of the closest entity hit by the ray, or None if nothing was hit.
fn raycast_entity(
position: glam::Vec2,
lock_registry: &mut EntityLockRegistry,
node_id: uuid::Uuid,
cube_query: &mut Query<(&NetworkedEntity, &mut Transform, &mut NetworkedSelection), With<crate::cube::CubeMarker>>,
cube_query: &Query<(&NetworkedEntity, &mut Transform), With<crate::cube::CubeMarker>>,
camera_query: &Query<(&Camera, &GlobalTransform)>,
window_query: &Query<&Window>,
) {
) -> Option<uuid::Uuid> {
// Get the camera and window
let Ok((camera, camera_transform)) = camera_query.single() else {
return;
return None;
};
let Ok(window) = window_query.single() else {
return;
return None;
};
// Convert screen position to world ray
let Some(ray) = screen_to_world_ray(position, camera, camera_transform, window) else {
return;
return None;
};
// Find the closest cube hit by the ray
let mut closest_hit: Option<(uuid::Uuid, f32)> = None;
for (networked, transform, _) in cube_query.iter() {
for (networked, transform) in cube_query.iter() {
// Test ray against cube AABB (1x1x1 cube)
if let Some(distance) = ray_aabb_intersection(
ray.origin,
@@ -137,31 +154,7 @@ fn apply_select_entity(
}
}
// If we hit a cube, clear all selections and select this one
if let Some((hit_entity_id, _)) = closest_hit {
// Clear all previous selections and locks
for (networked, _, mut selection) in cube_query.iter_mut() {
selection.clear();
lock_registry.release(networked.network_id, node_id);
}
// Select and lock the clicked cube
for (networked, _, mut selection) in cube_query.iter_mut() {
if networked.network_id == hit_entity_id {
selection.add(hit_entity_id);
let _ = lock_registry.try_acquire(hit_entity_id, node_id);
info!("Selected cube {}", hit_entity_id);
break;
}
}
} else {
// Clicked on empty space - deselect all
for (networked, _, mut selection) in cube_query.iter_mut() {
selection.clear();
lock_registry.release(networked.network_id, node_id);
}
info!("Deselected all cubes");
}
closest_hit.map(|(entity_id, _)| entity_id)
}
/// Apply MoveEntity action to locked cubes
@@ -169,12 +162,12 @@ fn apply_move_entity(
delta: glam::Vec2,
lock_registry: &EntityLockRegistry,
node_id: uuid::Uuid,
cube_query: &mut Query<(&NetworkedEntity, &mut Transform, &mut NetworkedSelection), With<crate::cube::CubeMarker>>,
cube_query: &mut Query<(&NetworkedEntity, &mut Transform), With<crate::cube::CubeMarker>>,
) {
let bevy_delta = to_bevy_vec2(delta);
let sensitivity = 0.01; // Scale factor
for (networked, mut transform, _) in cube_query.iter_mut() {
for (networked, mut transform) in cube_query.iter_mut() {
if lock_registry.is_locked_by(networked.network_id, node_id, node_id) {
transform.translation.x += bevy_delta.x * sensitivity;
transform.translation.y -= bevy_delta.y * sensitivity; // Invert Y for screen coords
@@ -187,12 +180,12 @@ fn apply_rotate_entity(
delta: glam::Vec2,
lock_registry: &EntityLockRegistry,
node_id: uuid::Uuid,
cube_query: &mut Query<(&NetworkedEntity, &mut Transform, &mut NetworkedSelection), With<crate::cube::CubeMarker>>,
cube_query: &mut Query<(&NetworkedEntity, &mut Transform), With<crate::cube::CubeMarker>>,
) {
let bevy_delta = to_bevy_vec2(delta);
let sensitivity = 0.01;
for (networked, mut transform, _) in cube_query.iter_mut() {
for (networked, mut transform) in cube_query.iter_mut() {
if lock_registry.is_locked_by(networked.network_id, node_id, node_id) {
let rotation_x = Quat::from_rotation_y(bevy_delta.x * sensitivity);
let rotation_y = Quat::from_rotation_x(-bevy_delta.y * sensitivity);
@@ -206,11 +199,11 @@ fn apply_move_depth(
delta: f32,
lock_registry: &EntityLockRegistry,
node_id: uuid::Uuid,
cube_query: &mut Query<(&NetworkedEntity, &mut Transform, &mut NetworkedSelection), With<crate::cube::CubeMarker>>,
cube_query: &mut Query<(&NetworkedEntity, &mut Transform), With<crate::cube::CubeMarker>>,
) {
let sensitivity = 0.1;
for (networked, mut transform, _) in cube_query.iter_mut() {
for (networked, mut transform) in cube_query.iter_mut() {
if lock_registry.is_locked_by(networked.network_id, node_id, node_id) {
transform.translation.z += delta * sensitivity;
}
@@ -221,9 +214,9 @@ fn apply_move_depth(
fn apply_reset_entity(
lock_registry: &EntityLockRegistry,
node_id: uuid::Uuid,
cube_query: &mut Query<(&NetworkedEntity, &mut Transform, &mut NetworkedSelection), With<crate::cube::CubeMarker>>,
cube_query: &mut Query<(&NetworkedEntity, &mut Transform), With<crate::cube::CubeMarker>>,
) {
for (networked, mut transform, _) in cube_query.iter_mut() {
for (networked, mut transform) in cube_query.iter_mut() {
if lock_registry.is_locked_by(networked.network_id, node_id, node_id) {
transform.translation = Vec3::ZERO;
transform.rotation = Quat::IDENTITY;
@@ -317,3 +310,38 @@ fn ray_aabb_intersection(
Some(tmin)
}
}
/// System to update visual appearance based on lock state
///
/// Color scheme:
/// - Green: Locked by us (we can edit)
/// - Blue: Locked by someone else (they can edit, we can't)
/// - Pink: Not locked (nobody is editing)
fn update_lock_visuals(
lock_registry: Res<EntityLockRegistry>,
node_clock: Res<NodeVectorClock>,
mut cubes: Query<(&NetworkedEntity, &mut MeshMaterial3d<StandardMaterial>), With<CubeMarker>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
for (networked, material_handle) in cubes.iter_mut() {
let entity_id = networked.network_id;
// Determine color based on lock state
let node_id = node_clock.node_id;
let color = if lock_registry.is_locked_by(entity_id, node_id, node_id) {
// Locked by us - green
Color::srgb(0.3, 0.8, 0.3)
} else if lock_registry.is_locked(entity_id, node_id) {
// Locked by someone else - blue
Color::srgb(0.3, 0.5, 0.9)
} else {
// Not locked - default pink
Color::srgb(0.8, 0.3, 0.6)
};
// Update material color
if let Some(mat) = materials.get_mut(&material_handle.0) {
mat.base_color = color;
}
}
}