Commit Graph

6 Commits

Author SHA1 Message Date
ffe529852d checkpoint for the demo. almost!!
Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
2026-01-05 19:41:38 +00:00
e890b0213a honestly fixed so much and forgot to commit
Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
2025-12-28 17:39:27 +00:00
28909e8b76 fix keyboard input and app shutdown freeze
Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
2025-12-24 18:18:35 +00:00
3e840908f6 Connect engine NetworkingManager to Bevy GossipBridge
- Engine creates GossipBridge and returns it via NetworkingStarted event
- NetworkingManager forwards incoming gossip → GossipBridge.push_incoming()
- NetworkingManager polls GossipBridge.try_recv_outgoing() → broadcasts via iroh
- Bevy inserts GossipBridge resource when networking starts
- Added Debug impl for GossipBridge

Fixes gossip layer connectivity between iroh network and Bevy sync systems.

References: #131, #132
Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
2025-12-24 14:01:22 +00:00
6303c4b409 Fix egui session panel sync with engine state
The session UI panel was not updating when networking started via
control socket because poll_engine_events used commands.insert_resource
which queued updates until end of schedule. The UI could run before
the command was applied.

Fixed by:
- Initialize CurrentSession at startup in offline state (session.rs)
- Use direct ResMut mutation in poll_engine_events (engine_bridge.rs)
- Check session.state instead of resource existence (session_ui.rs)

This ensures Bevy's change detection triggers immediately when engine
events update the session state.

Refs #131, #132

Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
2025-12-24 11:32:30 +00:00
5cb258fe6b initial arhitectural overhaul
Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
2025-12-13 22:22:05 +00:00