Implement tool quality affecting output #109

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opened 2025-12-17 03:25:43 +00:00 by siennathesane · 0 comments
siennathesane commented 2025-12-17 03:25:43 +00:00 (Migrated from github.com)

Description

Better tools produce better results.

Acceptance Criteria

Scenario: Tool quality works
  Given entity uses tool
  When tool has quality
  Then good hammer produces quality nails
  And poor oven produces inconsistent bread
  And master anvil enables masterwork swords

Technical Notes

  • Tool quality: 0.0 (broken) to 1.0 (masterwork)
  • Quality affects: success probability, output quality, time required
  • Quality degradation: tools wear with use
  • Repair: tools can be repaired by skilled workers
  • Quality cascade: good tool + skilled worker = best output

Size: S (2 points)
Priority: P2
Phase: 9 - Tools & Capabilities

## Description Better tools produce better results. ## Acceptance Criteria ```gherkin Scenario: Tool quality works Given entity uses tool When tool has quality Then good hammer produces quality nails And poor oven produces inconsistent bread And master anvil enables masterwork swords ``` ## Technical Notes - Tool quality: 0.0 (broken) to 1.0 (masterwork) - Quality affects: success probability, output quality, time required - Quality degradation: tools wear with use - Repair: tools can be repaired by skilled workers - Quality cascade: good tool + skilled worker = best output **Size:** S (2 points) **Priority:** P2 **Phase:** 9 - Tools & Capabilities
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Reference: studio/marathon#109