Modify renderer initialization to accept winit handles #13

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opened 2025-12-17 01:58:37 +00:00 by siennathesane · 0 comments
siennathesane commented 2025-12-17 01:58:37 +00:00 (Migrated from github.com)

Refactor renderer initialization to work directly with winit window handles instead of Bevy Window components.

Scope:

  • Update render graph setup
  • Trace through renderer initialization path
  • Replace Window component dependencies
  • Use WindowInfo abstraction

Acceptance Criteria:

  • Renderer initializes with winit handles
  • No dependency on Bevy Window components
  • Render graph setup works correctly
  • Compiles on all platforms
Refactor renderer initialization to work directly with winit window handles instead of Bevy Window components. **Scope:** - Update render graph setup - Trace through renderer initialization path - Replace Window component dependencies - Use WindowInfo abstraction **Acceptance Criteria:** - [ ] Renderer initializes with winit handles - [ ] No dependency on Bevy Window components - [ ] Render graph setup works correctly - [ ] Compiles on all platforms
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Reference: studio/marathon#13