Verify PBR materials work with new architecture #17

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opened 2025-12-17 01:59:13 +00:00 by siennathesane · 0 comments
siennathesane commented 2025-12-17 01:59:13 +00:00 (Migrated from github.com)

Comprehensive verification that PBR materials render correctly with the refactored renderer architecture.

Test Coverage:

  • Metallic materials render correctly
  • Roughness values display properly
  • Normal maps add surface detail
  • Ambient occlusion works
  • Materials look correct on low-poly assets

Notes:
This is verification that the renderer refactor didn't break PBR functionality. Should be tested before proceeding to Phase 3.

Comprehensive verification that PBR materials render correctly with the refactored renderer architecture. **Test Coverage:** - [ ] Metallic materials render correctly - [ ] Roughness values display properly - [ ] Normal maps add surface detail - [ ] Ambient occlusion works - [ ] Materials look correct on low-poly assets **Notes:** This is verification that the renderer refactor didn't break PBR functionality. Should be tested before proceeding to Phase 3.
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Reference: studio/marathon#17