Implement audio graph initialization and lifecycle #34

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opened 2025-12-17 02:46:37 +00:00 by siennathesane · 0 comments
siennathesane commented 2025-12-17 02:46:37 +00:00 (Migrated from github.com)

Description

Create the audio graph, manage the real-time audio thread, and handle graceful shutdown. This is the core of the Firewheel integration.

Acceptance Criteria

Scenario: Audio graph lifecycle works
  Given the audio module structure
  When the audio system is initialized
  Then an audio graph should be created
  And a real-time audio thread should be spawned
  And the system should shut down gracefully without panics

Technical Notes

  • Create AudioGraph wrapper around Firewheel graph
  • Spawn real-time audio thread
  • Handle initialization and shutdown lifecycle
  • Ensure lock-free communication between game thread and audio thread
  • Reference bevy_seedling for initialization patterns
## Description Create the audio graph, manage the real-time audio thread, and handle graceful shutdown. This is the core of the Firewheel integration. ## Acceptance Criteria ```gherkin Scenario: Audio graph lifecycle works Given the audio module structure When the audio system is initialized Then an audio graph should be created And a real-time audio thread should be spawned And the system should shut down gracefully without panics ``` ## Technical Notes - Create `AudioGraph` wrapper around Firewheel graph - Spawn real-time audio thread - Handle initialization and shutdown lifecycle - Ensure lock-free communication between game thread and audio thread - Reference bevy_seedling for initialization patterns
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Reference: studio/marathon#34