Implement gizmo rendering for active sources #61

Open
opened 2025-12-17 02:57:09 +00:00 by siennathesane · 0 comments
siennathesane commented 2025-12-17 02:57:09 +00:00 (Migrated from github.com)

Description

Render sphere gizmos for active audio sources with falloff ranges using Bevy's gizmo system.

Acceptance Criteria

Scenario: Sources are visualized
  Given active audio sources
  When debug visualization is enabled
  Then sphere gizmos should render at source positions
  And falloff ranges should show min/max distance
  And visualizations should update in real-time

Technical Notes

  • Use Bevy gizmos to render spheres
  • Show source position (small sphere)
  • Show min_distance and max_distance (concentric spheres)
  • Update every frame
  • Make visualization toggleable
## Description Render sphere gizmos for active audio sources with falloff ranges using Bevy's gizmo system. ## Acceptance Criteria ```gherkin Scenario: Sources are visualized Given active audio sources When debug visualization is enabled Then sphere gizmos should render at source positions And falloff ranges should show min/max distance And visualizations should update in real-time ``` ## Technical Notes - Use Bevy gizmos to render spheres - Show source position (small sphere) - Show min_distance and max_distance (concentric spheres) - Update every frame - Make visualization toggleable
Sign in to join this conversation.
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: studio/marathon#61