Implement PhysicalPresence component with position and movement #80

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opened 2025-12-17 03:20:49 +00:00 by siennathesane · 0 comments
siennathesane commented 2025-12-17 03:20:49 +00:00 (Migrated from github.com)

Description

Implement the PhysicalPresence component that tracks entity position, velocity, and integrates with pathfinding and spatial indexing systems.

Acceptance Criteria

Scenario: PhysicalPresence works
  Given an entity exists in the world
  When PhysicalPresence is added
  Then entity has position and velocity
  And entity can pathfind to destinations
  And entity appears in spatial queries

Technical Notes

  • Position, velocity vectors
  • Integration with pathfinding system
  • Spatial indexing for proximity queries
  • Movement interpolation for smooth rendering
  • Handle indoor/outdoor transitions

Size: M (4 points)
Priority: P0
Phase: 1 - Foundation

## Description Implement the PhysicalPresence component that tracks entity position, velocity, and integrates with pathfinding and spatial indexing systems. ## Acceptance Criteria ```gherkin Scenario: PhysicalPresence works Given an entity exists in the world When PhysicalPresence is added Then entity has position and velocity And entity can pathfind to destinations And entity appears in spatial queries ``` ## Technical Notes - Position, velocity vectors - Integration with pathfinding system - Spatial indexing for proximity queries - Movement interpolation for smooth rendering - Handle indoor/outdoor transitions **Size:** M (4 points) **Priority:** P0 **Phase:** 1 - Foundation
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Reference: studio/marathon#80