//! Camera configuration //! //! This module handles the 3D camera setup for the cube demo. use bevy::prelude::*; pub struct CameraPlugin; impl Plugin for CameraPlugin { fn build(&self, app: &mut App) { app.add_systems(Startup, setup_camera); } } /// Set up the 3D camera /// /// Camera is positioned at (4, 3, 6) looking at the cube's initial position (0, 0.5, 0). /// This provides a good viewing angle to see the cube, ground plane, and any movements. fn setup_camera(mut commands: Commands) { info!("Setting up camera"); commands.spawn(( Camera3d::default(), Transform::from_xyz(4.0, 3.0, 6.0) .looking_at(Vec3::new(0.0, 0.5, 0.0), Vec3::Y), )); }