Files
marathon/crates/app/src/main.rs
2025-12-11 22:10:06 +00:00

102 lines
2.8 KiB
Rust

//! Replicated cube demo - macOS and iPad
//!
//! This demonstrates real-time CRDT synchronization with Apple Pencil input.
use bevy::prelude::*;
use bevy_egui::EguiPlugin;
use lib::{
networking::{NetworkingConfig, NetworkingPlugin},
persistence::{PersistenceConfig, PersistencePlugin},
};
use std::path::PathBuf;
use uuid::Uuid;
mod camera;
mod cube;
mod debug_ui;
mod rendering;
mod setup;
#[cfg(not(target_os = "ios"))]
mod input {
pub mod mouse;
pub use mouse::MouseInputPlugin;
}
#[cfg(target_os = "ios")]
mod input {
pub mod pencil;
pub use pencil::PencilInputPlugin;
}
use camera::*;
use cube::*;
use debug_ui::*;
use input::*;
use rendering::*;
use setup::*;
fn main() {
// Initialize logging
tracing_subscriber::fmt()
.with_env_filter(
tracing_subscriber::EnvFilter::from_default_env()
.add_directive("wgpu=error".parse().unwrap())
.add_directive("naga=warn".parse().unwrap()),
)
.init();
// Create node ID (in production, load from config or generate once)
let node_id = Uuid::new_v4();
info!("Starting app with node ID: {}", node_id);
// Database path
let db_path = PathBuf::from("cube_demo.db");
// Create Bevy app
App::new()
.add_plugins(DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
title: format!("Replicated Cube Demo - Node {}", &node_id.to_string()[..8]),
resolution: (1280, 720).into(),
..default()
}),
..default()
})
.disable::<bevy::log::LogPlugin>() // Disable Bevy's logger, using tracing-subscriber instead
)
.add_plugins(EguiPlugin::default())
// Networking (bridge will be set up in startup)
.add_plugins(NetworkingPlugin::new(NetworkingConfig {
node_id,
sync_interval_secs: 1.0,
prune_interval_secs: 60.0,
tombstone_gc_interval_secs: 300.0,
}))
// Persistence
.add_plugins(PersistencePlugin::with_config(
db_path,
PersistenceConfig {
flush_interval_secs: 2,
checkpoint_interval_secs: 30,
battery_adaptive: true,
..Default::default()
},
))
// Camera
.add_plugins(CameraPlugin)
// Rendering
.add_plugins(RenderingPlugin)
// Input
.add_plugins(MouseInputPlugin)
// Cube management
.add_plugins(CubePlugin)
// Debug UI
.add_plugins(DebugUiPlugin)
// Gossip networking setup
.add_systems(Startup, setup_gossip_networking)
.add_systems(Update, poll_gossip_bridge)
.run();
}