Files
marathon/crates/app/src/debug_ui.rs
2025-12-11 22:10:06 +00:00

90 lines
3.2 KiB
Rust

//! Debug UI overlay using egui
use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts, EguiPrimaryContextPass};
use lib::networking::{GossipBridge, NodeVectorClock};
pub struct DebugUiPlugin;
impl Plugin for DebugUiPlugin {
fn build(&self, app: &mut App) {
app.add_systems(EguiPrimaryContextPass, render_debug_ui);
}
}
/// Render the debug UI panel
fn render_debug_ui(
mut contexts: EguiContexts,
node_clock: Option<Res<NodeVectorClock>>,
gossip_bridge: Option<Res<GossipBridge>>,
cube_query: Query<(&Transform, &lib::networking::NetworkedEntity), With<crate::cube::CubeMarker>>,
) {
let Ok(ctx) = contexts.ctx_mut() else {
return;
};
egui::Window::new("Debug Info")
.default_pos([10.0, 10.0])
.default_width(300.0)
.resizable(true)
.show(ctx, |ui| {
ui.heading("Network Status");
ui.separator();
// Node information
if let Some(clock) = &node_clock {
ui.label(format!("Node ID: {}", &clock.node_id.to_string()[..8]));
// Show the current node's clock value (timestamp)
let current_timestamp = clock.clock.clocks.get(&clock.node_id).copied().unwrap_or(0);
ui.label(format!("Clock: {}", current_timestamp));
ui.label(format!("Known nodes: {}", clock.clock.clocks.len()));
} else {
ui.label("Node: Not initialized");
}
ui.add_space(5.0);
// Gossip bridge status
if let Some(bridge) = &gossip_bridge {
ui.label(format!("Bridge Node: {}", &bridge.node_id().to_string()[..8]));
ui.label("Status: Connected");
} else {
ui.label("Gossip: Not ready");
}
ui.add_space(10.0);
ui.heading("Cube State");
ui.separator();
// Cube information
match cube_query.iter().next() {
Some((transform, networked)) => {
let pos = transform.translation;
ui.label(format!("Position: ({:.2}, {:.2}, {:.2})", pos.x, pos.y, pos.z));
let (axis, angle) = transform.rotation.to_axis_angle();
let angle_deg: f32 = angle.to_degrees();
ui.label(format!("Rotation: {:.2}° around ({:.2}, {:.2}, {:.2})",
angle_deg, axis.x, axis.y, axis.z));
ui.label(format!("Scale: ({:.2}, {:.2}, {:.2})",
transform.scale.x, transform.scale.y, transform.scale.z));
ui.add_space(5.0);
ui.label(format!("Network ID: {}", &networked.network_id.to_string()[..8]));
ui.label(format!("Owner: {}", &networked.owner_node_id.to_string()[..8]));
}
None => {
ui.label("Cube: Not spawned yet");
}
}
ui.add_space(10.0);
ui.heading("Controls");
ui.separator();
ui.label("Left drag: Move cube (XY)");
ui.label("Right drag: Rotate cube");
ui.label("Scroll: Move cube (Z)");
});
}