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storybook/docs/reference/14-schedules.md

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# Schedules
Schedules define time-based routines for characters and institutions. They specify what activities occur during specific time ranges, support seasonal variations, recurring events, and template composition. Schedules enable rich temporal behavior from simple daily routines to complex year-long patterns.
## What is a Schedule?
A schedule is a collection of time blocks that define activities throughout a day, week, season, or year:
- **Blocks**: Time ranges (e.g., `06:00 - 14:00`) with associated activities/behaviors
- **Temporal constraints**: When blocks apply (season, day of week, month)
- **Recurrence patterns**: Repeating events (e.g., "Market Day every Earthday")
- **Composition**: Schedules can extend and override other schedules
```
Schedule: BakerySchedule
├─ Block: 06:00 - 08:00 → prepare_dough
├─ Block: 08:00 - 14:00 → serve_customers
├─ Recurrence: Market Day (on Earthday) → special_market_hours
└─ Modifies: BaseBusiness (inherits closing hours)
```
## Syntax
```bnf
<schedule-decl> ::= "schedule" <identifier> <modifies-clause>? <body>
<modifies-clause> ::= "modifies" <identifier>
<body> ::= "{" <schedule-item>* "}"
<schedule-item> ::= <schedule-block>
| <recurrence-pattern>
<schedule-block> ::= "block" <block-name>? "{" <block-content>+ "}"
<block-name> ::= <identifier>
<block-content> ::= <time-range>
| "action" ":" <qualified-path>
| <temporal-constraint>
| <field>
<time-range> ::= <time> "-" <time>
<temporal-constraint> ::= "on" <temporal-spec>
<temporal-spec> ::= "season" <identifier>
| "day" <identifier>
| "month" <identifier>
| "dates" <string> ".." <string>
<recurrence-pattern> ::= "recurs" <identifier> <temporal-constraint> "{" <schedule-block>+ "}"
```
## Schedule Blocks
A schedule block defines an activity during a specific time range.
### Basic Block
```storybook
schedule SimpleBaker {
block {
06:00 - 14:00
action: baking::prepare_and_sell
}
}
```
### Named Block
Named blocks support the override system:
```storybook
schedule BakeryBase {
block work {
09:00 - 17:00
action: baking::standard_work
}
}
schedule EarlyBaker modifies BakeryBase {
block work { // Override by name
05:00 - 13:00
action: baking::early_shift
}
}
```
### Block Content
Blocks can contain:
1. **Time range** (required): `HH:MM - HH:MM`
2. **Action** (optional): Behavior tree reference
3. **Temporal constraint** (optional): When the block applies
4. **Fields** (optional): Additional metadata
```storybook
schedule CompleteBlock {
block morning_work {
06:00 - 12:00
action: work::morning_routine
on season summer
location: "Outdoor Market"
}
}
```
## Time Ranges
Time ranges use 24-hour clock format.
### Syntax
```storybook
HH:MM - HH:MM
```
- **HH**: Hour (00-23)
- **MM**: Minute (00-59)
- Optional seconds: `HH:MM:SS - HH:MM:SS`
### Examples
```storybook
schedule Examples {
block early { 05:00 - 08:00, action: prep }
block midday { 12:00 - 13:00, action: lunch }
block late { 20:00 - 23:59, action: closing }
}
```
### Overnight Ranges
Blocks can span midnight:
```storybook
schedule NightShift {
block night_work {
22:00 - 06:00 // 10 PM to 6 AM next day
action: security::patrol
}
}
```
The system interprets this as 22:00-24:00 (day 1) + 00:00-06:00 (day 2).
## Actions
The `action` field links a schedule block to a behavior tree.
### Syntax
```storybook
action: <qualified-path>
```
### Examples
```storybook
schedule BakerSchedule {
block morning {
05:00 - 08:00
action: baking::prepare_dough
}
block sales {
08:00 - 14:00
action: baking::serve_customers
}
block cleanup {
14:00 - 15:00
action: baking::close_shop
}
}
```
### Qualified Paths
Actions can reference behaviors from other modules:
```storybook
schedule GuardSchedule {
block patrol {
08:00 - 16:00
action: behaviors::guards::patrol_route
}
block training {
16:00 - 18:00
action: combat::training::drills
}
}
```
## Temporal Constraints
Temporal constraints specify when a block applies (season, day of week, month, date range).
### Season Constraint
```storybook
schedule SeasonalHours {
block summer_hours {
06:00 - 20:00
action: work::long_day
on season summer
}
block winter_hours {
07:00 - 18:00
action: work::short_day
on season winter
}
}
```
**Season values** are defined by enums in your storybook:
```storybook
enum Season {
spring
summer
fall
winter
}
```
### Day of Week Constraint
```storybook
schedule WeeklyPattern {
block weekday_work {
09:00 - 17:00
action: work::standard
on day monday // Also: tuesday, wednesday, thursday, friday, saturday, sunday
}
block weekend_rest {
10:00 - 16:00
action: leisure::relax
on day saturday
}
}
```
**Day values** are typically defined by a `DayOfWeek` enum:
```storybook
enum DayOfWeek {
monday
tuesday
wednesday
thursday
friday
saturday
sunday
}
```
### Month Constraint
```storybook
schedule AnnualPattern {
block harvest {
06:00 - 20:00
action: farming::harvest_crops
on month october
}
block spring_planting {
07:00 - 19:00
action: farming::plant_seeds
on month april
}
}
```
### Date Range Constraint
```storybook
schedule TouristSeason {
block high_season {
08:00 - 22:00
action: tourism::busy_service
on dates "Jun 1" .. "Sep 1"
}
}
```
**Note**: Date format is implementation-specific. Check your runtime for supported formats.
## Recurrence Patterns
Recurrence patterns define recurring events that modify the schedule.
### Syntax
```storybook
recurs EventName on <temporal-constraint> {
<schedule-block>+
}
```
### Examples
#### Weekly Recurring Event
```storybook
schedule MarketSchedule {
// Regular daily hours
block work {
08:00 - 17:00
action: shop::regular_sales
}
// Market day every saturday
recurs MarketDay on day saturday {
block setup {
06:00 - 08:00
action: market::setup_stall
}
block busy_market {
08:00 - 18:00
action: market::busy_sales
}
block teardown {
18:00 - 20:00
action: market::pack_up
}
}
}
```
#### Monthly Recurring Event
```storybook
schedule TownSchedule {
recurs CouncilMeeting on month first_monday {
block meeting {
18:00 - 21:00
action: governance::council_session
}
}
}
```
#### Seasonal Recurring Event
```storybook
schedule FarmSchedule {
recurs SpringPlanting on season spring {
block planting {
06:00 - 18:00
action: farming::plant_all_fields
}
}
recurs FallHarvest on season fall {
block harvest {
06:00 - 20:00
action: farming::harvest_all_crops
}
}
}
```
## Schedule Composition
Schedules can extend other schedules using `modifies`, inheriting and overriding blocks.
### Modifies Clause
```storybook
schedule Base {
block work {
09:00 - 17:00
action: work::standard
}
}
schedule Extended modifies Base {
block work { // Override inherited block
05:00 - 13:00
action: work::early_shift
}
}
```
### Override Semantics
When extending a schedule:
1. **Named blocks** with matching names override base blocks
2. **Unnamed blocks** are appended
3. **Time range** can change
4. **Action** can change
5. **Constraints** can be added/changed
### Multiple Levels
```storybook
schedule BaseWork {
block work {
09:00 - 17:00
action: work::standard
}
}
schedule BakerWork modifies BaseWork {
block work {
05:00 - 13:00 // Earlier hours
action: baking::work
}
}
schedule MasterBaker modifies BakerWork {
block work {
03:00 - 11:00 // Even earlier!
action: baking::master_work
}
block teaching {
14:00 - 16:00
action: baking::teach_apprentice
}
}
```
**Resolution:**
- `work` block: 03:00-11:00 with `baking::master_work` (MasterBaker overrides BakerWork overrides BaseWork)
- `teaching` block: 14:00-16:00 with `baking::teach_apprentice` (from MasterBaker)
## Complete Examples
### Simple Daily Schedule
```storybook
schedule SimpleFarmer {
block sleep {
22:00 - 05:00
action: rest::sleep
}
block morning_chores {
05:00 - 08:00
action: farming::feed_animals
}
block fieldwork {
08:00 - 17:00
action: farming::tend_crops
}
block evening_chores {
17:00 - 19:00
action: farming::evening_tasks
}
block leisure {
19:00 - 22:00
action: social::family_time
}
}
```
### Seasonal Variation
```storybook
schedule SeasonalBaker {
block summer_work {
06:00 - 20:00
action: baking::long_shift
on season summer
}
block winter_work {
07:00 - 18:00
action: baking::short_shift
on season winter
}
block spring_work {
06:30 - 19:00
action: baking::medium_shift
on season spring
}
block fall_work {
06:30 - 19:00
action: baking::medium_shift
on season fall
}
}
```
### Weekly Pattern with Recurrence
```storybook
schedule InnkeeperSchedule {
// Weekday routine
block weekday_service {
08:00 - 22:00
action: inn::regular_service
on day monday // Repeat for each weekday
}
block weekday_service {
08:00 - 22:00
action: inn::regular_service
on day tuesday
}
// ... (wednesday, thursday, friday)
// Weekend hours
block weekend_service {
10:00 - 24:00
action: inn::busy_service
on day saturday
}
block weekend_service {
10:00 - 24:00
action: inn::busy_service
on day sunday
}
// Weekly market day
recurs MarketDay on day wednesday {
block market_prep {
06:00 - 08:00
action: inn::prepare_market_goods
}
block market_rush {
08:00 - 16:00
action: inn::market_day_chaos
}
}
}
```
### Extended Schedule
```storybook
schedule BaseShopkeeper {
block open {
09:00 - 17:00
action: shop::standard_hours
}
}
schedule BlacksmithSchedule modifies BaseShopkeeper {
block open { // Override
06:00 - 18:00 // Longer hours
action: smithing::work
}
block forge_heat { // New block
05:00 - 06:00
action: smithing::heat_forge
}
}
```
### Complex Year-Round Schedule
```storybook
schedule MasterBakerYear {
// Daily base pattern
block prep {
04:00 - 06:00
action: baking::prepare
}
block baking {
06:00 - 10:00
action: baking::bake
}
block sales {
10:00 - 16:00
action: baking::serve
}
block cleanup {
16:00 - 17:00
action: baking::clean
}
// Seasonal variations
block summer_hours {
10:00 - 20:00 // Extended sales
action: baking::busy_summer
on season summer
}
// Weekly market
recurs MarketDay on day saturday {
block market_prep {
02:00 - 04:00
action: baking::market_prep
}
block market_sales {
08:00 - 18:00
action: baking::market_rush
}
}
// Annual events
recurs HarvestFestival on dates "Sep 20" .. "Sep 25" {
block festival {
06:00 - 23:00
action: baking::festival_mode
}
}
}
```
## Integration with Characters
Characters link to schedules using the `uses schedule` clause:
```storybook
character Martha {
uses schedule: BakerySchedule
}
```
**Multiple schedules:**
```storybook
character Innkeeper {
uses schedules: [WeekdaySchedule, WeekendSchedule]
}
```
See [Characters](./10-characters.md#schedule-integration) for complete integration syntax.
## Execution Semantics
### Time-Based Selection
At any given time, the runtime:
1. **Evaluates temporal constraints**: Which blocks apply right now?
2. **Selects matching block**: First block whose time range and constraint match
3. **Executes action**: Runs the associated behavior tree
4. **Repeats next tick**
### Priority Order
When multiple blocks could apply:
1. **Recurrences** take priority over regular blocks
2. **Constraints** filter blocks (season, day, month)
3. **Time ranges** must overlap current time
4. **First match** wins (declaration order)
### Block Overlap
Blocks can overlap in time. The runtime selects the first matching block.
**Example:**
```storybook
schedule Overlapping {
block general {
08:00 - 17:00
action: work::general
}
block specialized {
10:00 - 12:00 // Overlaps with general
action: work::specialized
on day wednesday
}
}
```
On Wednesday at 11:00, `specialized` block is selected (more specific constraint).
## Validation Rules
1. **Time format**: Times must be valid HH:MM or HH:MM:SS (24-hour)
2. **Time order**: Start time must be before end time (unless spanning midnight)
3. **Modifies exists**: If using `modifies`, base schedule must be defined
4. **No circular modifies**: Cannot form circular dependency chains
5. **Named blocks unique**: Block names must be unique within a schedule
6. **Action exists**: Action references must resolve to defined behaviors
7. **Constraint values**: Temporal constraint values must reference defined enums
8. **Recurrence names unique**: Recurrence names must be unique within a schedule
## Best Practices
### 1. Use Named Blocks for Overrides
**Avoid:**
```storybook
schedule Extended modifies Base {
block { 05:00 - 13:00, action: work } // Appends instead of overriding
}
```
**Prefer:**
```storybook
schedule Extended modifies Base {
block work { 05:00 - 13:00, action: early_work } // Overrides by name
}
```
### 2. Group Related Blocks
```storybook
schedule DailyRoutine {
// Sleep blocks
block night_sleep { 22:00 - 05:00, action: sleep }
// Morning blocks
block wake_up { 05:00 - 06:00, action: morning_routine }
block breakfast { 06:00 - 07:00, action: eat_breakfast }
// Work blocks
block commute { 07:00 - 08:00, action: travel_to_work }
block work { 08:00 - 17:00, action: work }
}
```
### 3. Use Recurrences for Special Events
**Avoid:** Duplicating blocks manually
**Prefer:**
```storybook
recurs MarketDay on day saturday {
block market { 08:00 - 16:00, action: market_work }
}
```
### 4. Extend for Variations
**Avoid:** Duplicating entire schedules
**Prefer:**
```storybook
schedule WorkerBase { ... }
schedule EarlyWorker modifies WorkerBase { ... }
schedule NightWorker modifies WorkerBase { ... }
```
### 5. Use Temporal Constraints for Clarity
```storybook
block summer_hours {
06:00 - 20:00
action: long_shift
on season summer // Explicit and readable
}
```
## Cross-References
- [Characters](./10-characters.md) - Linking schedules to characters
- [Behavior Trees](./11-behavior-trees.md) - Actions reference behavior trees
- [Value Types](./18-value-types.md) - Time and duration literals
- [Enums](../reference/16-other-declarations.md#enums) - Defining seasons, days, months
## Related Concepts
- **Time-based AI**: Schedules drive time-dependent behavior
- **Template inheritance**: `modifies` enables schedule reuse
- **Temporal constraints**: Filter blocks by season, day, month
- **Recurrence patterns**: Define repeating events
- **Composition**: Build complex schedules from simple parts