release: Storybook v0.2.0 - Major syntax and features update
BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
This commit is contained in:
499
docs/book/advanced/23-best-practices.html
Normal file
499
docs/book/advanced/23-best-practices.html
Normal file
@@ -0,0 +1,499 @@
|
||||
<!DOCTYPE HTML>
|
||||
<html lang="en" class="light sidebar-visible" dir="ltr">
|
||||
<head>
|
||||
<!-- Book generated using mdBook -->
|
||||
<meta charset="UTF-8">
|
||||
<title>Best Practices - Storybook Language Guide</title>
|
||||
|
||||
|
||||
<!-- Custom HTML head -->
|
||||
|
||||
<meta name="description" content="Comprehensive documentation for the Storybook narrative simulation language">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<meta name="theme-color" content="#ffffff">
|
||||
|
||||
<link rel="icon" href="../favicon.svg">
|
||||
<link rel="shortcut icon" href="../favicon.png">
|
||||
<link rel="stylesheet" href="../css/variables.css">
|
||||
<link rel="stylesheet" href="../css/general.css">
|
||||
<link rel="stylesheet" href="../css/chrome.css">
|
||||
<link rel="stylesheet" href="../css/print.css" media="print">
|
||||
|
||||
<!-- Fonts -->
|
||||
<link rel="stylesheet" href="../FontAwesome/css/font-awesome.css">
|
||||
<link rel="stylesheet" href="../fonts/fonts.css">
|
||||
|
||||
<!-- Highlight.js Stylesheets -->
|
||||
<link rel="stylesheet" href="../highlight.css">
|
||||
<link rel="stylesheet" href="../tomorrow-night.css">
|
||||
<link rel="stylesheet" href="../ayu-highlight.css">
|
||||
|
||||
<!-- Custom theme stylesheets -->
|
||||
|
||||
|
||||
<!-- Provide site root to javascript -->
|
||||
<script>
|
||||
var path_to_root = "../";
|
||||
var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "navy" : "light";
|
||||
</script>
|
||||
<!-- Start loading toc.js asap -->
|
||||
<script src="../toc.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="body-container">
|
||||
<!-- Work around some values being stored in localStorage wrapped in quotes -->
|
||||
<script>
|
||||
try {
|
||||
var theme = localStorage.getItem('mdbook-theme');
|
||||
var sidebar = localStorage.getItem('mdbook-sidebar');
|
||||
|
||||
if (theme.startsWith('"') && theme.endsWith('"')) {
|
||||
localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1));
|
||||
}
|
||||
|
||||
if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
|
||||
localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
|
||||
}
|
||||
} catch (e) { }
|
||||
</script>
|
||||
|
||||
<!-- Set the theme before any content is loaded, prevents flash -->
|
||||
<script>
|
||||
var theme;
|
||||
try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
|
||||
if (theme === null || theme === undefined) { theme = default_theme; }
|
||||
const html = document.documentElement;
|
||||
html.classList.remove('light')
|
||||
html.classList.add(theme);
|
||||
html.classList.add("js");
|
||||
</script>
|
||||
|
||||
<input type="checkbox" id="sidebar-toggle-anchor" class="hidden">
|
||||
|
||||
<!-- Hide / unhide sidebar before it is displayed -->
|
||||
<script>
|
||||
var sidebar = null;
|
||||
var sidebar_toggle = document.getElementById("sidebar-toggle-anchor");
|
||||
if (document.body.clientWidth >= 1080) {
|
||||
try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
|
||||
sidebar = sidebar || 'visible';
|
||||
} else {
|
||||
sidebar = 'hidden';
|
||||
}
|
||||
sidebar_toggle.checked = sidebar === 'visible';
|
||||
html.classList.remove('sidebar-visible');
|
||||
html.classList.add("sidebar-" + sidebar);
|
||||
</script>
|
||||
|
||||
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
||||
<!-- populated by js -->
|
||||
<mdbook-sidebar-scrollbox class="sidebar-scrollbox"></mdbook-sidebar-scrollbox>
|
||||
<noscript>
|
||||
<iframe class="sidebar-iframe-outer" src="../toc.html"></iframe>
|
||||
</noscript>
|
||||
<div id="sidebar-resize-handle" class="sidebar-resize-handle">
|
||||
<div class="sidebar-resize-indicator"></div>
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<div id="page-wrapper" class="page-wrapper">
|
||||
|
||||
<div class="page">
|
||||
<div id="menu-bar-hover-placeholder"></div>
|
||||
<div id="menu-bar" class="menu-bar sticky">
|
||||
<div class="left-buttons">
|
||||
<label id="sidebar-toggle" class="icon-button" for="sidebar-toggle-anchor" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar">
|
||||
<i class="fa fa-bars"></i>
|
||||
</label>
|
||||
<button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list">
|
||||
<i class="fa fa-paint-brush"></i>
|
||||
</button>
|
||||
<ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
|
||||
<li role="none"><button role="menuitem" class="theme" id="light">Light</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li>
|
||||
</ul>
|
||||
<button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar">
|
||||
<i class="fa fa-search"></i>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<h1 class="menu-title">Storybook Language Guide</h1>
|
||||
|
||||
<div class="right-buttons">
|
||||
<a href="../print.html" title="Print this book" aria-label="Print this book">
|
||||
<i id="print-button" class="fa fa-print"></i>
|
||||
</a>
|
||||
<a href="https://github.com/r3t-studios/storybook" title="Git repository" aria-label="Git repository">
|
||||
<i id="git-repository-button" class="fa fa-github"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="search-wrapper" class="hidden">
|
||||
<form id="searchbar-outer" class="searchbar-outer">
|
||||
<input type="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
|
||||
</form>
|
||||
<div id="searchresults-outer" class="searchresults-outer hidden">
|
||||
<div id="searchresults-header" class="searchresults-header"></div>
|
||||
<ul id="searchresults">
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
|
||||
<script>
|
||||
document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
|
||||
document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
|
||||
Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
|
||||
link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
|
||||
});
|
||||
</script>
|
||||
|
||||
<div id="content" class="content">
|
||||
<main>
|
||||
<h1 id="best-practices"><a class="header" href="#best-practices">Best Practices</a></h1>
|
||||
<p>This chapter compiles best practices for writing clear, maintainable, and effective Storybook code. These guidelines apply across all declaration types and project sizes.</p>
|
||||
<h2 id="naming-conventions"><a class="header" href="#naming-conventions">Naming Conventions</a></h2>
|
||||
<h3 id="declarations"><a class="header" href="#declarations">Declarations</a></h3>
|
||||
<p>Use <strong>PascalCase</strong> for all declaration names:</p>
|
||||
<pre><code class="language-storybook">character MasterBaker { } // Good
|
||||
species DomesticCat { } // Good
|
||||
behavior GuardPatrol { } // Good
|
||||
|
||||
character master_baker { } // Avoid
|
||||
behavior guard-patrol { } // Invalid (no hyphens)
|
||||
</code></pre>
|
||||
<h3 id="fields"><a class="header" href="#fields">Fields</a></h3>
|
||||
<p>Use <strong>snake_case</strong> for field names:</p>
|
||||
<pre><code class="language-storybook">character Martha {
|
||||
skill_level: 0.95 // Good
|
||||
emotional_state: focused // Good
|
||||
years_experience: 22 // Good
|
||||
|
||||
skillLevel: 0.95 // Avoid (camelCase)
|
||||
}
|
||||
</code></pre>
|
||||
<h3 id="behavior-tree-labels"><a class="header" href="#behavior-tree-labels">Behavior Tree Labels</a></h3>
|
||||
<p>Use <strong>snake_case</strong> for node labels, with descriptive names:</p>
|
||||
<pre><code class="language-storybook">choose survival_instinct { // Good
|
||||
then fight_response { } // Good
|
||||
then flight_response { } // Good
|
||||
}
|
||||
|
||||
choose s1 { // Avoid (meaningless)
|
||||
then a { } // Avoid
|
||||
}
|
||||
</code></pre>
|
||||
<h3 id="enum-variants"><a class="header" href="#enum-variants">Enum Variants</a></h3>
|
||||
<p>Use <strong>PascalCase</strong> or <strong>snake_case</strong> consistently within an enum:</p>
|
||||
<pre><code class="language-storybook">// PascalCase (good for short names)
|
||||
enum Size { Tiny, Small, Normal, Large, Huge }
|
||||
|
||||
// snake_case (good for compound names)
|
||||
enum GovernmentStyle {
|
||||
absolute_tyranny,
|
||||
constitutional_monarchy,
|
||||
direct_democracy
|
||||
}
|
||||
</code></pre>
|
||||
<h2 id="file-organization"><a class="header" href="#file-organization">File Organization</a></h2>
|
||||
<h3 id="separate-schema-from-world"><a class="header" href="#separate-schema-from-world">Separate Schema from World</a></h3>
|
||||
<p>Keep reusable type definitions separate from instance data:</p>
|
||||
<pre><code>project/
|
||||
schema/ # Reusable across stories
|
||||
core_enums.sb # Enum definitions
|
||||
templates.sb # Template definitions
|
||||
beings.sb # Species definitions
|
||||
world/ # Specific to this story
|
||||
characters/ # Character instances
|
||||
behaviors/ # Behavior trees
|
||||
relationships/ # Relationship instances
|
||||
locations/ # Location instances
|
||||
</code></pre>
|
||||
<h3 id="one-concern-per-file"><a class="header" href="#one-concern-per-file">One Concern per File</a></h3>
|
||||
<p>Group related declarations, but avoid putting unrelated things together:</p>
|
||||
<pre><code class="language-storybook">// characters/bakery_staff.sb - Good: related characters together
|
||||
character Martha { }
|
||||
character Jane { }
|
||||
character Elena { }
|
||||
|
||||
// everything.sb - Avoid: everything in one file
|
||||
character Martha { }
|
||||
behavior BakeRoutine { }
|
||||
schedule DailyRoutine { }
|
||||
relationship Partnership { }
|
||||
</code></pre>
|
||||
<h3 id="explicit-imports"><a class="header" href="#explicit-imports">Explicit Imports</a></h3>
|
||||
<p>Prefer explicit imports over wildcards:</p>
|
||||
<pre><code class="language-storybook">// Good: clear what is being used
|
||||
use schema::core_enums::{SkillLevel, Specialty};
|
||||
use schema::beings::Human;
|
||||
|
||||
// Avoid: unclear dependencies
|
||||
use schema::core_enums::*;
|
||||
use schema::beings::*;
|
||||
</code></pre>
|
||||
<h2 id="character-design"><a class="header" href="#character-design">Character Design</a></h2>
|
||||
<h3 id="use-species-for-identity-templates-for-traits"><a class="header" href="#use-species-for-identity-templates-for-traits">Use Species for Identity, Templates for Traits</a></h3>
|
||||
<pre><code class="language-storybook">// Species: ontological identity
|
||||
species Human { lifespan: 70 }
|
||||
|
||||
// Templates: compositional traits
|
||||
template Warrior { strength: 10..20 }
|
||||
template Scholar { intelligence: 15..20 }
|
||||
|
||||
// Character: combines identity and traits
|
||||
character Aragorn: Human from Warrior {
|
||||
strength: 18
|
||||
}
|
||||
</code></pre>
|
||||
<h3 id="document-with-prose-blocks"><a class="header" href="#document-with-prose-blocks">Document with Prose Blocks</a></h3>
|
||||
<pre><code class="language-storybook">character Martha: Human {
|
||||
age: 34
|
||||
|
||||
---backstory
|
||||
Martha learned to bake from her grandmother, starting at
|
||||
age twelve. She now runs the most popular bakery in town.
|
||||
---
|
||||
|
||||
---personality
|
||||
Meticulous and patient, with an unwavering commitment to
|
||||
quality. Tough but fair with her staff.
|
||||
---
|
||||
}
|
||||
</code></pre>
|
||||
<h3 id="prefer-flat-inheritance"><a class="header" href="#prefer-flat-inheritance">Prefer Flat Inheritance</a></h3>
|
||||
<p>Avoid deep species hierarchies. Two or three levels is usually enough:</p>
|
||||
<pre><code class="language-storybook">// Good: shallow
|
||||
species Mammal { warm_blooded: true }
|
||||
species Human includes Mammal { sapient: true }
|
||||
|
||||
// Avoid: too deep
|
||||
species Being { }
|
||||
species LivingBeing includes Being { }
|
||||
species Animal includes LivingBeing { }
|
||||
species Vertebrate includes Animal { }
|
||||
species Mammal includes Vertebrate { }
|
||||
species Human includes Mammal { }
|
||||
</code></pre>
|
||||
<h2 id="behavior-tree-design"><a class="header" href="#behavior-tree-design">Behavior Tree Design</a></h2>
|
||||
<h3 id="name-every-composite-node"><a class="header" href="#name-every-composite-node">Name Every Composite Node</a></h3>
|
||||
<pre><code class="language-storybook">// Good: self-documenting
|
||||
choose daily_priority {
|
||||
then handle_emergency { }
|
||||
then do_work { }
|
||||
then relax { }
|
||||
}
|
||||
|
||||
// Avoid: anonymous nodes
|
||||
choose {
|
||||
then { }
|
||||
then { }
|
||||
}
|
||||
</code></pre>
|
||||
<h3 id="keep-trees-shallow"><a class="header" href="#keep-trees-shallow">Keep Trees Shallow</a></h3>
|
||||
<p>Extract deep subtrees into separate behaviors:</p>
|
||||
<pre><code class="language-storybook">// Good: flat with includes
|
||||
behavior Main {
|
||||
choose mode {
|
||||
include CombatBehavior
|
||||
include ExplorationBehavior
|
||||
include SocialBehavior
|
||||
}
|
||||
}
|
||||
|
||||
// Avoid: deeply nested
|
||||
behavior Main {
|
||||
choose {
|
||||
then { choose { then { choose { then { Action } } } } }
|
||||
}
|
||||
}
|
||||
</code></pre>
|
||||
<h3 id="use-decorators-for-control-flow"><a class="header" href="#use-decorators-for-control-flow">Use Decorators for Control Flow</a></h3>
|
||||
<pre><code class="language-storybook">// Good: decorator handles timing
|
||||
cooldown(30s) { CastSpell }
|
||||
timeout(10s) { SolvePuzzle }
|
||||
retry(3) { PickLock }
|
||||
|
||||
// Avoid: manual timing in actions
|
||||
CheckCooldownTimer
|
||||
IfCooldownReady { CastSpell }
|
||||
</code></pre>
|
||||
<h2 id="expression-writing"><a class="header" href="#expression-writing">Expression Writing</a></h2>
|
||||
<h3 id="use-parentheses-for-clarity"><a class="header" href="#use-parentheses-for-clarity">Use Parentheses for Clarity</a></h3>
|
||||
<pre><code class="language-storybook">// Good: explicit grouping
|
||||
on (health < 50 or is_poisoned) and has_antidote -> healing
|
||||
|
||||
// Risky: relies on precedence knowledge
|
||||
on health < 50 or is_poisoned and has_antidote -> healing
|
||||
</code></pre>
|
||||
<h3 id="break-complex-conditions-into-multiple-transitions"><a class="header" href="#break-complex-conditions-into-multiple-transitions">Break Complex Conditions into Multiple Transitions</a></h3>
|
||||
<pre><code class="language-storybook">// Good: separate transitions, easy to read
|
||||
state combat {
|
||||
on health < 20 and not has_potion -> desperate
|
||||
on surrounded and not has_escape -> desperate
|
||||
on enemy_count > 10 -> desperate
|
||||
}
|
||||
|
||||
// Avoid: one massive condition
|
||||
state combat {
|
||||
on (health < 20 and not has_potion) or (surrounded and not has_escape) or enemy_count > 10 -> desperate
|
||||
}
|
||||
</code></pre>
|
||||
<h3 id="use-is-for-enum-comparisons"><a class="header" href="#use-is-for-enum-comparisons">Use <code>is</code> for Enum Comparisons</a></h3>
|
||||
<pre><code class="language-storybook">// Good: reads naturally
|
||||
on status is active -> active_state
|
||||
on skill_level is master -> teach_others
|
||||
|
||||
// Works but less readable
|
||||
on status == active -> active_state
|
||||
</code></pre>
|
||||
<h2 id="schedule-design"><a class="header" href="#schedule-design">Schedule Design</a></h2>
|
||||
<h3 id="use-named-blocks-for-override-support"><a class="header" href="#use-named-blocks-for-override-support">Use Named Blocks for Override Support</a></h3>
|
||||
<pre><code class="language-storybook">// Good: named blocks can be overridden
|
||||
schedule Base {
|
||||
block work { 09:00 - 17:00, action: standard_work }
|
||||
}
|
||||
|
||||
schedule Variant extends Base {
|
||||
block work { 05:00 - 13:00, action: early_work }
|
||||
}
|
||||
</code></pre>
|
||||
<h3 id="group-related-blocks"><a class="header" href="#group-related-blocks">Group Related Blocks</a></h3>
|
||||
<pre><code class="language-storybook">schedule DailyRoutine {
|
||||
// Morning
|
||||
block wake { 06:00 - 07:00, action: morning_routine }
|
||||
block breakfast { 07:00 - 08:00, action: eat }
|
||||
|
||||
// Work
|
||||
block commute { 08:00 - 09:00, action: travel }
|
||||
block work { 09:00 - 17:00, action: work }
|
||||
|
||||
// Evening
|
||||
block leisure { 18:00 - 22:00, action: relax }
|
||||
block sleep { 22:00 - 06:00, action: sleep }
|
||||
}
|
||||
</code></pre>
|
||||
<h2 id="relationship-design"><a class="header" href="#relationship-design">Relationship Design</a></h2>
|
||||
<h3 id="use-roles-for-clarity"><a class="header" href="#use-roles-for-clarity">Use Roles for Clarity</a></h3>
|
||||
<pre><code class="language-storybook">// Good: roles clarify the relationship
|
||||
relationship Marriage {
|
||||
Martha as spouse
|
||||
David as spouse
|
||||
bond: 0.9
|
||||
}
|
||||
|
||||
// Less clear without roles
|
||||
relationship Marriage {
|
||||
Martha
|
||||
David
|
||||
bond: 0.9
|
||||
}
|
||||
</code></pre>
|
||||
<h3 id="use-perspectives-for-asymmetry"><a class="header" href="#use-perspectives-for-asymmetry">Use Perspectives for Asymmetry</a></h3>
|
||||
<pre><code class="language-storybook">// Good: captures different viewpoints
|
||||
relationship TeacherStudent {
|
||||
Gandalf as teacher self { patience: 0.8 } other { potential: 0.9 }
|
||||
Frodo as student self { motivation: 0.7 } other { admiration: 0.95 }
|
||||
bond: 0.85
|
||||
}
|
||||
</code></pre>
|
||||
<h2 id="general-principles"><a class="header" href="#general-principles">General Principles</a></h2>
|
||||
<ol>
|
||||
<li>
|
||||
<p><strong>Readability over brevity</strong>: Storybook code should read like a narrative, not a puzzle.</p>
|
||||
</li>
|
||||
<li>
|
||||
<p><strong>Explicit over implicit</strong>: Say what you mean. Use named nodes, explicit imports, and clear field names.</p>
|
||||
</li>
|
||||
<li>
|
||||
<p><strong>Flat over deep</strong>: Shallow hierarchies, short behavior trees, and focused files are easier to maintain.</p>
|
||||
</li>
|
||||
<li>
|
||||
<p><strong>Composition over inheritance</strong>: Prefer combining templates over building deep species hierarchies.</p>
|
||||
</li>
|
||||
<li>
|
||||
<p><strong>Document with prose</strong>: Prose blocks are a feature, not clutter. Use them to explain intent alongside data.</p>
|
||||
</li>
|
||||
<li>
|
||||
<p><strong>One concept per declaration</strong>: Each behavior tree, life arc, or schedule should have a single clear purpose.</p>
|
||||
</li>
|
||||
</ol>
|
||||
<h2 id="cross-references"><a class="header" href="#cross-references">Cross-References</a></h2>
|
||||
<ul>
|
||||
<li><a href="./20-patterns.html">Design Patterns</a> - Common structural patterns</li>
|
||||
<li><a href="../reference/19-validation.html">Validation Rules</a> - What the compiler checks</li>
|
||||
<li><a href="../reference/09-overview.html">Language Overview</a> - Language philosophy</li>
|
||||
</ul>
|
||||
|
||||
</main>
|
||||
|
||||
<nav class="nav-wrapper" aria-label="Page navigation">
|
||||
<!-- Mobile navigation buttons -->
|
||||
<a rel="prev" href="../advanced/22-integration.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||
<i class="fa fa-angle-left"></i>
|
||||
</a>
|
||||
|
||||
<a rel="next prefetch" href="../examples/24-baker-family-complete.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||
<i class="fa fa-angle-right"></i>
|
||||
</a>
|
||||
|
||||
<div style="clear: both"></div>
|
||||
</nav>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<nav class="nav-wide-wrapper" aria-label="Page navigation">
|
||||
<a rel="prev" href="../advanced/22-integration.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||
<i class="fa fa-angle-left"></i>
|
||||
</a>
|
||||
|
||||
<a rel="next prefetch" href="../examples/24-baker-family-complete.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||
<i class="fa fa-angle-right"></i>
|
||||
</a>
|
||||
</nav>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Livereload script (if served using the cli tool) -->
|
||||
<script>
|
||||
const wsProtocol = location.protocol === 'https:' ? 'wss:' : 'ws:';
|
||||
const wsAddress = wsProtocol + "//" + location.host + "/" + "__livereload";
|
||||
const socket = new WebSocket(wsAddress);
|
||||
socket.onmessage = function (event) {
|
||||
if (event.data === "reload") {
|
||||
socket.close();
|
||||
location.reload();
|
||||
}
|
||||
};
|
||||
|
||||
window.onbeforeunload = function() {
|
||||
socket.close();
|
||||
}
|
||||
</script>
|
||||
|
||||
|
||||
|
||||
<script>
|
||||
window.playground_copyable = true;
|
||||
</script>
|
||||
|
||||
|
||||
<script src="../elasticlunr.min.js"></script>
|
||||
<script src="../mark.min.js"></script>
|
||||
<script src="../searcher.js"></script>
|
||||
|
||||
<script src="../clipboard.min.js"></script>
|
||||
<script src="../highlight.js"></script>
|
||||
<script src="../book.js"></script>
|
||||
|
||||
<!-- Custom JS scripts -->
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user