release: Storybook v0.2.0 - Major syntax and features update
BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
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docs/examples/27-multi-character.md
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# Multi-Character Interactions
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This example models a complex social scene: a busy Saturday morning at Martha's bakery. Multiple characters interact simultaneously with interlocking behaviors, relationships, and a shared location buzzing with activity.
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## The Setting
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```storybook
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enum RushLevel { calm, busy, hectic, overwhelming }
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enum ServiceMode { normal, rush, emergency }
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location BakeryStorefront {
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rush_level: busy
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current_time: 07:30
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customers_waiting: 8
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display_items_remaining: 45
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oven_batches_in_progress: 3
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coffee_machine_running: true
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---description
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Saturday morning at Martha's bakery. The line stretches out
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the door. The display case gleams with fresh bread, pastries,
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and Elena's famous rosemary olive rolls. The air is warm with
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the smell of baking and the hum of conversation.
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---
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---atmosphere
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This is the bakery at its best and most stressful. Every
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Saturday brings the regulars, the farmers' market overflow,
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and tourists who heard about Martha's sourdough. The whole
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team works in concert to keep up.
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---
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}
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institution SaturdayMorningCrew {
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type: work_team
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purpose: serve_customers_and_bake
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members: 4
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coordination_level: 0.9
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---description
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The Saturday crew operates like a well-oiled machine. Martha
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runs the kitchen, Jane handles pastries, Elena manages the
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front counter, and Gregory -- the loyal regular -- unofficially
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helps direct the line.
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---
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}
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```
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## The Characters
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```storybook
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use schema::core_enums::{SkillLevel, Confidence, Specialty};
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use schema::templates::{Baker, BusinessOwner, Apprentice};
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use schema::beings::Human;
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character Martha: Human from Baker, BusinessOwner {
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age: 34
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specialty: sourdough
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skill_level: master
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confidence: commanding
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energy: 0.8
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stress_level: 0.4
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loaves_baked_today: 24
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orders_pending: 6
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---personality
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Calm under pressure. Martha thrives on Saturday mornings --
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the rush brings out her best. She coordinates the team with
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quiet efficiency, stepping in wherever needed while keeping
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the ovens running on schedule.
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---
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}
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character Jane: Human from Baker {
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age: 36
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specialty: pastries
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skill_level: expert
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confidence: confident
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energy: 0.9
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creative_mode: true
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pastries_decorated_today: 18
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---personality
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Jane works in focused silence during the rush. Her hands
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move with precision, piping decorations and assembling
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layered pastries. She communicates with Martha through
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glances and nods -- years of partnership have made words
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unnecessary.
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---
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}
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character Elena: Human from Apprentice {
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age: 17
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skill_level: intermediate
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confidence: growing
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energy: 1.0
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customers_served_today: 32
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mistakes_today: 1
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---personality
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Elena has grown into the front-counter role. She remembers
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regulars' names and orders, handles complaints with grace,
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and only calls Martha when truly stuck. The nervous girl
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who started a year ago is barely recognizable.
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---
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}
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character Gregory: Human {
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age: 68
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role: "regular_customer"
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visits_today: 1
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helping_with_line: true
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knows_everyone: true
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---personality
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Gregory arrives at exactly 7:15 every Saturday. He buys
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his sourdough loaf, then lingers near the door, chatting
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with other customers and unofficially managing the line.
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He considers this his contribution to the bakery.
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---
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}
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```
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## Interlocking Behaviors
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### Martha's Behavior
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```storybook
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behavior Martha_SaturdayMorning {
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---description
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Martha's Saturday morning routine: managing the kitchen,
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coordinating the team, and keeping the ovens running.
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---
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repeat {
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choose saturday_priority {
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// Check ovens first (highest priority)
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then oven_management {
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if(oven_timer_near_done)
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CheckOvenTemperature
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RemoveFinishedBatch
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LoadNextBatch
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SetTimer
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}
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// Handle special orders
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then special_orders {
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if(has_special_orders)
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choose order_type {
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PrepareWeddingCake
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BoxCustomOrder
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DecorateSpecialLoaf
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}
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}
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// Support Elena at counter
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then help_counter {
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if(elena_needs_help)
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choose counter_support {
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AnswerCustomerQuestion
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HandleComplaint
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ProcessLargeOrder
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}
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}
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// Coordinate with Jane
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then coordinate_pastries {
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if(display_items_remaining < 10)
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SignalJaneToRestockPastries
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RearrangeDisplay
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}
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// Default: knead next batch
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then prep_dough {
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MixNextBatch
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KneadDough
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ShapeLoaves
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}
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}
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}
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}
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```
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### Jane's Behavior
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```storybook
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behavior Jane_SaturdayMorning {
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repeat {
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choose jane_priority {
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// Restock display when signaled
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then restock_pastries {
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if(martha_signaled_restock)
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PlateFinishedPastries
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CarryToDisplay
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ArrangeAttractively
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}
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// Decorate current batch
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then decorating {
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if(has_undecorated_pastries)
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PipeIcing
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AddGarnish
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InspectQuality
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}
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// Start new pastry batch
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then new_batch {
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if(pastry_dough_ready)
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RollPastryDough
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CutShapes
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AddFilling
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PlaceOnBakingSheet
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}
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// Prepare specialty items
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then specialty_items {
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if(specialty_order_pending)
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ReviewOrderNotes
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SelectPremiumIngredients
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CraftSpecialtyItem
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}
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}
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}
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}
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```
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### Elena's Behavior
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```storybook
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behavior Elena_SaturdayCounter {
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choose counter_state {
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// Serve waiting customers
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then serve_customer {
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if(customer_waiting)
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then service_sequence {
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GreetCustomer
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if(customer_is_regular) {
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RecallPreferences
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}
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choose order_handling {
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then quick_order {
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if(customer_knows_what_they_want)
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AcceptOrder
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PackageItem
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}
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then help_decide {
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if(not customer_knows_what_they_want)
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OfferRecommendation
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OfferSample
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AcceptOrder
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PackageItem
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}
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}
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CollectPayment
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ThankCustomer
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}
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}
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// Handle problems
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then handle_issue {
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if(customer_has_complaint)
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choose resolution {
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then resolve_alone {
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if(confidence > 0.5)
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ListenCarefully
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OfferSolution
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ApplyResolution
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}
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then escalate {
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if(confidence <= 0.5)
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AcknowledgeProblem
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CallMarthaForHelp
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}
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}
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}
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// Manage the line
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then manage_queue {
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if(line_length > 5)
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AnnounceWaitTime
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SuggestPopularItems
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}
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}
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}
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```
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### Gregory's Behavior
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```storybook
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behavior Gregory_SaturdayVisit {
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then saturday_routine {
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// Arrive and order
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then arrival {
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EnterBakery
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GreetElena
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OrderSourdoughLoaf
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PayExactChange
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}
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// Linger and help
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choose lingering_activity {
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then manage_line {
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if(line_is_long)
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DirectNewCustomersToEndOfLine
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ChatWithWaitingCustomers
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RecommendPopularItems
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}
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then catch_up {
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if(sees_familiar_face)
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GreetNeighbor
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ExchangeLocalNews
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DiscussWeather
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}
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then observe_elena {
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if(elena_handling_difficult_customer)
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StandNearbyForMoralSupport
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NodEncouragingly
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}
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}
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// Eventually leave
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then departure {
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WaveToMartha
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SayGoodbyeToElena
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ExitWithBread
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}
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}
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}
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```
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## Relationships
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```storybook
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relationship BakeryPartnership {
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Martha {
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role: co_owner
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coordination: 1.0
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handles_bread: true
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---perspective
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Martha and Jane communicate without words during the rush.
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A glance toward the display case means "we're running low."
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A nod means "I'll handle it." Years of working side by side
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have created an effortless rhythm.
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---
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}
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Jane {
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role: co_owner
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coordination: 1.0
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handles_pastries: true
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---perspective
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Jane trusts Martha's judgment completely during the Saturday
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rush. If Martha signals, Jane reprioritizes. If Jane needs
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oven time, Martha adjusts. They are two halves of a single
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well-run kitchen.
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---
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}
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bond: 0.95
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}
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relationship TeamAndApprentice {
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Martha as mentor
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Jane as senior_colleague
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Elena as apprentice
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bond: 0.8
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---dynamics
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Elena looks up to both Martha and Jane, but in different ways.
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Martha teaches her the fundamentals -- technique, discipline,
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consistency. Jane shows her the creative side -- decoration,
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presentation, flavor combinations. Together they are shaping
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Elena into a complete baker.
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---
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}
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relationship GregoryAtTheBakery {
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Gregory {
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role: loyal_customer
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attachment: 0.9
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unofficial_helper: true
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---perspective
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The bakery is Gregory's third place -- not home, not the
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library where he used to teach, but the warm space where
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he belongs. He has watched Elena grow from a nervous girl
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to a confident young woman. He is proud, though he would
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never say so directly.
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---
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}
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Elena {
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role: counter_staff
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fondness: 0.8
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sees_as: "grandfather_figure"
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---perspective
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Elena looks forward to Gregory's arrival every morning.
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His exact-change payment and dry humor are a reliable
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anchor in the chaos of the morning rush.
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---
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}
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bond: 0.7
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}
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```
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## The Saturday Schedule
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```storybook
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schedule SaturdayRush {
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block early_prep {
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03:00 - 06:00
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action: baking::saturday_batch
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}
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block opening {
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06:00 - 06:15
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action: shop::open_doors
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}
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block morning_rush {
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06:15 - 11:00
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action: shop::saturday_rush_service
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}
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block midday_restock {
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11:00 - 12:00
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action: baking::midday_supplemental
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}
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block afternoon_wind_down {
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12:00 - 14:00
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action: shop::afternoon_sales
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}
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block close_and_clean {
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14:00 - 15:00
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action: shop::saturday_cleanup
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}
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}
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```
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## Life Arc: Elena's Saturday Confidence
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```storybook
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life_arc ElenaSaturdayGrowth {
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state nervous_start {
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on enter {
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Elena.confidence: uncertain
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Elena.energy: 1.0
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}
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on customers_served_today > 5 -> finding_rhythm
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---narrative
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The first few customers are always the hardest. Elena
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fumbles with the register, second-guesses prices, and
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looks to Martha for confirmation. But each successful
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transaction builds her up.
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---
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}
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state finding_rhythm {
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on enter {
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Elena.confidence: growing
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}
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on customers_served_today > 15 -> in_the_zone
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---narrative
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Something clicks. Elena stops thinking about each step
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and starts flowing. She remembers Mrs. Patterson's usual
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order before she says it. She bags the croissants without
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looking.
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---
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}
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state in_the_zone {
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on enter {
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Elena.confidence: confident
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}
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on handled_complaint_alone -> proud_moment
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on energy < 0.3 -> running_on_fumes
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---narrative
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Elena is running the counter like she was born to it.
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Gregory gives her a quiet nod of approval from his spot
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by the door. She barely notices -- she is too busy being
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competent.
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---
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}
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state proud_moment {
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on enter {
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Elena.confidence: confident
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Elena.self_respect: 0.9
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}
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---narrative
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A customer complained about a stale roll. Elena apologized,
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replaced it with a fresh one, and offered a free cookie.
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The customer left smiling. Elena handled it alone, without
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calling Martha. She stands a little taller afterward.
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---
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}
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state running_on_fumes {
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on enter {
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Elena.energy: 0.2
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Elena.confidence: uncertain
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}
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on break_taken -> finding_rhythm
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---narrative
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The rush has been going for four hours. Elena's smile
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is getting harder to maintain. Martha notices and sends
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her to the back for a five-minute break and a pastry.
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---
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}
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}
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```
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## Key Takeaways
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This example demonstrates:
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1. **Multiple characters with interlocking behaviors**: Martha, Jane, Elena, and Gregory react to each other
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2. **Character coordination**: Martha and Jane operate as a seamless team
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3. **Asymmetric group dynamics**: Gregory is an unofficial helper, Elena is growing into her role
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4. **Location as context**: The busy bakery storefront defines the scene
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5. **Institution modeling**: The Saturday crew as a coordinated work team
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6. **Visitor arc**: Elena's confidence through the Saturday rush modeled as a life arc
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7. **Rich prose**: Every character and relationship includes narrative perspective
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## Cross-References
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- [Relationships Reference](../reference/15-relationships.md) - Multi-party relationships
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- [Behavior Trees Reference](../reference/11-behavior-trees.md) - Coordinated behaviors
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- [Life Arcs Reference](../reference/13-life-arcs.md) - Scene-based state machines
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- [Baker Family Complete](./24-baker-family-complete.md) - Full project context
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