release: Storybook v0.2.0 - Major syntax and features update
BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
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@@ -1,28 +1,28 @@
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//! Core enumerations for Wonderland domain modeling
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enum Size {
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tiny, // 3 inches tall
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small, // 1 foot tall
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normal, // Human-sized
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large, // 9 feet tall
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huge // House-sized
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Tiny, // 3 inches tall
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Small, // 1 foot tall
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Normal, // Human-sized
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Large, // 9 feet tall
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Huge // House-sized
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}
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enum EmotionalState {
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curious,
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frightened,
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confused,
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brave,
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angry,
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melancholy,
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amused
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Curious,
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Frightened,
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Confused,
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Brave,
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Angry,
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Melancholy,
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Amused
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}
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enum CardSuit {
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hearts,
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diamonds,
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clubs,
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spades
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Hearts,
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Diamonds,
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Clubs,
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Spades
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}
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enum CardRank {
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@@ -1,4 +1,5 @@
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//! Template definitions for Wonderland entities
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//! v0.2.0: Templates now include behavior and schedule references
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use schema::core_enums::{Size, EmotionalState};
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@@ -33,6 +34,8 @@ template PlayingCard strict {
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// Template for residents of the Mad Tea Party
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template MadTeaPartyMember {
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include WonderlandCreature
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uses behaviors: EndlessTeaParty, MoveToNextSeat
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uses schedule: TeaPartySchedule
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stuck_at_teatime: true
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riddles_asked: 0..1000
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@@ -43,6 +46,7 @@ template MadTeaPartyMember {
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// Template for royal court members
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template CourtMember {
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include WonderlandCreature
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uses schedule: CourtSchedule
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loyalty_to_queen: 0.0..1.0
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times_threatened_with_beheading: 0..100
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