release: Storybook v0.2.0 - Major syntax and features update
BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
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@@ -55,6 +55,8 @@ fn valid_character_decl() -> impl Strategy<Value = (String, Declaration)> {
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species: None,
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fields: vec![],
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template: None,
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uses_behaviors: None,
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uses_schedule: None,
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span: Span::new(0, 10),
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});
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@@ -69,6 +71,8 @@ fn valid_template_decl() -> impl Strategy<Value = (String, Declaration)> {
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fields: vec![],
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strict: false,
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includes: vec![],
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uses_behaviors: None,
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uses_schedule: None,
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span: Span::new(0, 10),
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});
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(name, decl)
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@@ -161,6 +165,8 @@ proptest! {
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species: None,
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fields: vec![],
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template: None,
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uses_behaviors: None,
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uses_schedule: None,
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span: Span::new(i * 10, i * 10 + 10),
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})
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@@ -182,6 +188,8 @@ proptest! {
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species: None,
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fields: vec![],
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template: None,
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uses_behaviors: None,
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uses_schedule: None,
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span: Span::new(0, 10),
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}),
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@@ -260,6 +268,8 @@ proptest! {
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species: None,
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fields: vec![],
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template: None,
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uses_behaviors: None,
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uses_schedule: None,
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span: Span::new(0, 10),
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}),
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