feat(examples): rewrite baker-family as coherent Competition Week narrative

Rewrote the baker-family example around a unified story: the annual Harvest
Baking Competition is Saturday. Martha's sourdough starter Old Maggie is
sluggish from a cold snap, Jane is secretly entering the FreeStyle category,
Emma's science fair project is "The Chemistry of Fermentation", Henry is
judging for the first time and worried about impartiality, and Roland is
defending last year's title.

The week's schedules (Mon guild meeting → Tue test bakes → Wed sourcing →
Thu dough prep → Fri science fair → Sat competition → Sun recovery) are
now fully populated with narrative-specific actions.

Files split for composability:
- behaviors/baker_behaviors.sb → 5 focused files by character/domain
- schema/types.sb → 4 files (core, baking, world, social)
- schedules/work_schedules.sb → 4 files (one per schedule)
- relationships/baker_family_relationships.sb → family + bakery

Strong typing: replaced all enumerable string fields with concepts
(BakerSpecialty, Occupation, LocationType, InstitutionType, ParentingStyle,
Intensity, BakeryDomain, BakingDiscipline, ManagementDomain,
CompetitiveAdvantage).

Remove new-syntax-demo.sb (superseded by baker-family example).
This commit is contained in:
2026-02-23 21:51:01 +00:00
parent 1fa90aff0e
commit abd54e4c33
29 changed files with 820 additions and 587 deletions

View File

@@ -1,6 +1,7 @@
//! Behavior trees for the Baker family
//! Core baking behaviors — Martha and Jane's craft
//!
//! These are referenced by schedule blocks via the action: field
//! These behaviors are referenced by the Baker template and BakerSchedule.
//! See also: competition_behaviors.sb for competition-week-specific actions.
// Main baking work routine
behavior BakingWork {
@@ -42,48 +43,7 @@ behavior SellAtMarket {
}
}
// Assistant work (subset of main baking)
behavior AssistWithBaking {
then {
check_orders
prepare_ingredients
choose {
assist_with_bread
assist_with_pastries
}
clean_workspace
}
}
// Quick morning prep
behavior QuickPrep {
then {
check_supplies
organize_workspace
}
}
// Basic needs (from Person template)
behavior BasicNeeds {
repeat {
choose {
if(self.hunger is hungry) { eat }
if(self.hunger is satisfied) { rest }
if(self.thirst is thirsty) { drink }
}
}
}
// Social interaction
behavior SocialInteraction {
choose {
greet_neighbors
chat_with_customers
family_time
}
}
// Baking skills
// Baker skill behaviors (from Baker template)
behavior BakingSkills {
then {
assess_dough
@@ -92,7 +52,6 @@ behavior BakingSkills {
}
}
// Customer service
behavior CustomerService {
then {
greet_warmly
@@ -101,20 +60,3 @@ behavior CustomerService {
handle_payment
}
}
// Child behaviors
behavior PlayBehavior {
choose {
play_outside
play_with_toys
draw_pictures
}
}
behavior LearnBehavior {
then {
attend_school
do_homework
read_books
}
}