BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
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[Chapter Title]
Learning Objective: By the end of this chapter, you'll be able to [specific skill].
Why This Matters
[Motivation - explain why this concept is important for storytelling. Connect to narrative creation, not just technical details. Make it inspiring!]
The Concept
[Gentle introduction with metaphor or analogy. Explain in plain language before showing code. Build intuition.]
Example: [Descriptive Name]
Let's see this in action with [character/scenario]:
[Complete, working example with meaningful names]
Walking Through the Example
[Step-by-step explanation of the code above. Call attention to important details. Explain each part's purpose.]
Why It Works
[Explain the semantics - what happens when this code runs? Connect code structure to narrative outcome.]
Try It Yourself
[Guided exercise with clear instructions. Suggest modifications. Encourage experimentation.]
[Exercise template or starting point]
Common Patterns
[Show 2-3 variations of this concept. Highlight when to use each.]
Tips and Tricks
- [Tip 1]: [Practical advice]
- [Tip 2]: [Helpful hint]
- [Tip 3]: [Common pitfall to avoid]
Key Takeaways
- [Main concept 1]
- [Main concept 2]
- [Main concept 3]
- [How this enables storytelling]
What's Next
[Bridge to next chapter. Create excitement. Show how concepts build.]
Quick Reference: [Link to relevant reference section]