BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
538 lines
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<h1 id="day-in-the-life"><a class="header" href="#day-in-the-life">Day in the Life</a></h1>
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<p>This example models a complete day for a baker character, showing how schedules, behaviors, and life arcs work together to create a rich daily simulation.</p>
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<h2 id="the-baker"><a class="header" href="#the-baker">The Baker</a></h2>
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<pre><code class="language-storybook">use schema::core_enums::{Season, DayOfWeek};
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use schema::beings::Human;
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use schema::templates::SkilledWorker;
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character Martha: Human from SkilledWorker {
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age: 42
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occupation: "Master Baker"
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skill_level: 0.95
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energy: 1.0
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mood: 0.8
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uses schedule: MarthaDailySchedule
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uses behaviors: [
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{ tree: BakerRoutine, priority: normal },
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{ tree: HandleEmergency, when: emergency_detected, priority: critical }
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]
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---backstory
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Martha has been baking since she was twelve, learning from her
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grandmother. She now runs the most popular bakery in town and
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is known for her sourdough bread and apple pastries.
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---
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}
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</code></pre>
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<h2 id="the-schedule"><a class="header" href="#the-schedule">The Schedule</a></h2>
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<pre><code class="language-storybook">schedule MarthaDailySchedule {
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block wake_up {
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04:00 - 04:30
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action: routines::morning_wake
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}
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block early_baking {
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04:30 - 07:00
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action: baking::prepare_morning_goods
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}
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block open_shop {
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07:00 - 07:15
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action: shop::open_for_business
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}
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block morning_rush {
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07:15 - 10:00
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action: shop::serve_morning_customers
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}
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block midday_baking {
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10:00 - 12:00
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action: baking::prepare_afternoon_goods
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}
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block lunch_break {
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12:00 - 13:00
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action: social::lunch_with_family
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}
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block afternoon_sales {
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13:00 - 16:00
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action: shop::serve_afternoon_customers
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}
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block close_shop {
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16:00 - 16:30
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action: shop::close_for_day
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}
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block evening_prep {
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16:30 - 17:30
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action: baking::prepare_dough_for_tomorrow
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}
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block family_time {
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18:00 - 21:00
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action: social::family_evening
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}
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block sleep {
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21:00 - 04:00
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action: routines::sleep
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}
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// Saturday: Market day
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recurs MarketDay on day saturday {
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block market_prep {
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03:00 - 05:00
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action: baking::market_batch
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}
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block market_sales {
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06:00 - 14:00
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action: market::sell_at_stall
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}
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block market_cleanup {
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14:00 - 15:00
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action: market::pack_up
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}
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}
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// Summer: Extended hours
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block summer_afternoon {
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13:00 - 18:00
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action: shop::extended_summer_hours
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on season summer
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}
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}
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</code></pre>
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<h2 id="behaviors"><a class="header" href="#behaviors">Behaviors</a></h2>
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<h3 id="morning-routine"><a class="header" href="#morning-routine">Morning Routine</a></h3>
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<pre><code class="language-storybook">behavior BakerMorningRoutine {
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then morning_sequence {
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WakeUp
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WashFace
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DressInWorkClothes
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// Check the sourdough starter
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then check_starter {
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ExamineStarter
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if(starter_healthy) {
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FeedStarter
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}
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}
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WalkToKitchen
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LightOven
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}
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}
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</code></pre>
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<h3 id="baking-behavior"><a class="header" href="#baking-behavior">Baking Behavior</a></h3>
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<pre><code class="language-storybook">behavior BakerRoutine {
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choose baking_priority {
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// Handle special orders first
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then special_orders {
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if(has_special_orders)
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then fill_order {
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ReviewOrderDetails
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GatherSpecialIngredients
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PrepareSpecialItem
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PackageForCustomer
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}
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}
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// Regular daily baking
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then daily_bread {
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then sourdough {
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MixDough(recipe: "sourdough", quantity: 10)
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KneadDough(duration: 15m)
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FirstRise(duration: 2h)
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ShapLoaves
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SecondRise(duration: 1h)
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BakeLoaves(temperature: 230, duration: 35m)
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}
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}
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// Pastries if time permits
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then pastries {
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succeed_always {
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then apple_pastries {
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PrepareFillingApple
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RollPastryDough
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AssemblePastries
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BakePastries(temperature: 200, duration: 25m)
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}
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}
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}
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}
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}
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</code></pre>
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<h3 id="customer-service"><a class="header" href="#customer-service">Customer Service</a></h3>
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<pre><code class="language-storybook">behavior ServeCustomer {
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then service_sequence {
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GreetCustomer
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if(customer_is_regular) {
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RecallPreferences
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}
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choose service_type {
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then take_order {
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if(customer_knows_what_they_want)
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AcceptOrder
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PackageItem
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}
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then help_decide {
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if(not customer_knows_what_they_want)
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OfferRecommendation
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ProvidesSample
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AcceptOrder
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PackageItem
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}
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}
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CollectPayment
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ThankCustomer
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}
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}
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</code></pre>
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<h3 id="emergency-handling"><a class="header" href="#emergency-handling">Emergency Handling</a></h3>
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<pre><code class="language-storybook">behavior HandleEmergency {
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choose emergency_type {
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then oven_fire {
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if(oven_overheating)
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TurnOffOven
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GrabFireExtinguisher
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ExtinguishFire
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AssessDamage
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}
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then ingredient_shortage {
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if(critical_ingredient_missing)
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CheckBackupSupply
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choose procurement {
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SendApprenticeToMarket
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SubstituteIngredient
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AdjustMenu
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}
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}
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then equipment_failure {
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if(equipment_broken)
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StopProduction
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AttemptQuickFix
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choose fallback {
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UseBackupEquipment
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CallRepairPerson
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}
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}
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}
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}
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</code></pre>
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<h2 id="life-arc-career-and-energy"><a class="header" href="#life-arc-career-and-energy">Life Arc: Career and Energy</a></h2>
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<pre><code class="language-storybook">life_arc MarthaEnergyLevel {
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state rested {
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on enter {
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Martha.energy: 1.0
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Martha.mood: 0.8
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}
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on energy < 0.5 -> tired
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}
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state tired {
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on enter {
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Martha.mood: 0.6
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}
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on energy < 0.2 -> exhausted
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on energy > 0.7 -> rested
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}
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state exhausted {
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on enter {
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Martha.mood: 0.3
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Martha.quality_output: 0.7
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}
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on energy > 0.5 -> tired
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}
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}
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</code></pre>
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<h2 id="relationships"><a class="header" href="#relationships">Relationships</a></h2>
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<pre><code class="language-storybook">relationship MarthaAndApprentice {
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Martha as mentor self {
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patience: 0.8
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investment: 0.9
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} other {
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sees_potential: 0.85
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}
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|
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Elena as apprentice self {
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dedication: 0.9
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learning_rate: 0.7
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} other {
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respect: 0.95
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||
admiration: 0.8
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}
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bond: 0.85
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years_together: 2
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}
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relationship MarthaAndRegularCustomer {
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Martha as shopkeeper
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OldManGregory as regular_customer
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||
|
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bond: 0.7
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years_known: 15
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always_orders: "sourdough_loaf"
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||
|
||
---dynamics
|
||
Gregory has been buying Martha's bread every morning for
|
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fifteen years. They exchange brief pleasantries about the
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weather and local gossip. He is her most reliable customer.
|
||
---
|
||
}
|
||
</code></pre>
|
||
<h2 id="key-takeaways"><a class="header" href="#key-takeaways">Key Takeaways</a></h2>
|
||
<p>This example demonstrates:</p>
|
||
<ol>
|
||
<li><strong>Schedule-driven daily flow</strong>: Precise time blocks govern Martha’s entire day</li>
|
||
<li><strong>Seasonal and weekly variations</strong>: Summer hours and Saturday market</li>
|
||
<li><strong>Layered behaviors</strong>: Emergency behavior preempts normal routine via priority</li>
|
||
<li><strong>Realistic action sequences</strong>: Baking modeled step by step with parameters</li>
|
||
<li><strong>Energy management</strong>: Life arc tracks fatigue affecting mood and output quality</li>
|
||
<li><strong>Social connections</strong>: Relationships with apprentice and customers add depth</li>
|
||
</ol>
|
||
<h2 id="cross-references"><a class="header" href="#cross-references">Cross-References</a></h2>
|
||
<ul>
|
||
<li><a href="../reference/14-schedules.html">Schedules Reference</a> - Schedule syntax</li>
|
||
<li><a href="../reference/11-behavior-trees.html">Behavior Trees Reference</a> - Behavior syntax</li>
|
||
<li><a href="../reference/13-life-arcs.html">Life Arcs Reference</a> - Life arc syntax</li>
|
||
</ul>
|
||
|
||
</main>
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<nav class="nav-wrapper" aria-label="Page navigation">
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<!-- Mobile navigation buttons -->
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</a>
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<a rel="next prefetch" href="../examples/26-character-evolution.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
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</nav>
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</div>
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<nav class="nav-wide-wrapper" aria-label="Page navigation">
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</div>
|
||
|
||
<!-- Livereload script (if served using the cli tool) -->
|
||
<script>
|
||
const wsProtocol = location.protocol === 'https:' ? 'wss:' : 'ws:';
|
||
const wsAddress = wsProtocol + "//" + location.host + "/" + "__livereload";
|
||
const socket = new WebSocket(wsAddress);
|
||
socket.onmessage = function (event) {
|
||
if (event.data === "reload") {
|
||
socket.close();
|
||
location.reload();
|
||
}
|
||
};
|
||
|
||
window.onbeforeunload = function() {
|
||
socket.close();
|
||
}
|
||
</script>
|
||
|
||
|
||
|
||
<script>
|
||
window.playground_copyable = true;
|
||
</script>
|
||
|
||
|
||
<script src="../elasticlunr.min.js"></script>
|
||
<script src="../mark.min.js"></script>
|
||
<script src="../searcher.js"></script>
|
||
|
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<script src="../clipboard.min.js"></script>
|
||
<script src="../highlight.js"></script>
|
||
<script src="../book.js"></script>
|
||
|
||
<!-- Custom JS scripts -->
|
||
|
||
|
||
</div>
|
||
</body>
|
||
</html>
|