BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
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<main>
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<h1 id="character-evolution"><a class="header" href="#character-evolution">Character Evolution</a></h1>
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<p>This example models a character who evolves through multiple life stages, demonstrating how life arcs, behavior trees, and templates work together to represent growth over time.</p>
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<h2 id="the-apprentices-journey"><a class="header" href="#the-apprentices-journey">The Apprentice’s Journey</a></h2>
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<p>Elena starts as a nervous apprentice and grows into a confident master baker. Her evolution touches every aspect of her character: skills, personality, relationships, and daily routine.</p>
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<h3 id="schema"><a class="header" href="#schema">Schema</a></h3>
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<pre><code class="language-storybook">enum SkillLevel { novice, beginner, intermediate, advanced, expert, master }
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enum Confidence { timid, uncertain, growing, steady, confident, commanding }
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template Apprentice {
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skill_level: novice
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confidence: timid
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can_work_independently: false
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recipes_mastered: 0..5
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}
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template Journeyman {
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skill_level: intermediate
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confidence: growing
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can_work_independently: true
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recipes_mastered: 10..30
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}
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template MasterBaker {
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skill_level: master
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confidence: commanding
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can_work_independently: true
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can_teach: true
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recipes_mastered: 50..200
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}
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</code></pre>
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<h3 id="the-character-at-different-stages"><a class="header" href="#the-character-at-different-stages">The Character at Different Stages</a></h3>
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<pre><code class="language-storybook">// Elena starts as an apprentice
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character Elena: Human from Apprentice {
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age: 16
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natural_talent: 0.8
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dedication: 0.9
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recipes_mastered: 2
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confidence: timid
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mentor: Martha
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---backstory
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Elena comes from a family of farmers who could never afford to
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buy bread from the bakery. When Martha offered her an apprenticeship,
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she jumped at the chance to learn a trade.
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---
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}
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</code></pre>
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<h3 id="the-evolution-life-arc"><a class="header" href="#the-evolution-life-arc">The Evolution Life Arc</a></h3>
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<pre><code class="language-storybook">life_arc ElenaCareer {
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---description
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Tracks Elena's progression from nervous apprentice to
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confident master baker over several years.
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---
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state apprentice_early {
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on enter {
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Elena.skill_level: novice
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Elena.confidence: timid
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Elena.can_work_independently: false
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}
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on recipes_mastered > 5 -> apprentice_growing
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---narrative
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Elena's hands shake as she measures flour. She checks the
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recipe three times before adding each ingredient. Martha
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patiently corrects her technique.
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---
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}
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state apprentice_growing {
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on enter {
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Elena.skill_level: beginner
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Elena.confidence: uncertain
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}
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on recipes_mastered > 15 -> journeyman
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---narrative
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The shaking stops. Elena can make basic breads without
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looking at the recipe. She still doubts herself but
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Martha's encouragement is taking root.
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---
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}
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state journeyman {
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on enter {
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Elena.skill_level: intermediate
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Elena.confidence: growing
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Elena.can_work_independently: true
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}
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on recipes_mastered > 30 and confidence is steady -> senior_journeyman
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---narrative
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Elena runs the morning shift alone while Martha handles
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special orders. Customers start asking for "Elena's rolls."
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She begins experimenting with her own recipes.
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---
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}
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state senior_journeyman {
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on enter {
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Elena.skill_level: advanced
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Elena.confidence: steady
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}
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on recipes_mastered > 50 and passed_master_trial -> master
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---narrative
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Elena develops her signature recipe: rosemary olive bread
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that becomes the bakery's bestseller. She handles difficult
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customers with grace and trains new helpers.
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---
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}
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state master {
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on enter {
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Elena.skill_level: master
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Elena.confidence: commanding
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Elena.can_teach: true
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}
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---narrative
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Master Baker Elena. She has earned it. The guild acknowledges
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her mastery, and Martha beams with pride. Elena begins
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mentoring her own apprentice.
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---
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}
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}
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</code></pre>
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<h3 id="evolving-behaviors"><a class="header" href="#evolving-behaviors">Evolving Behaviors</a></h3>
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<p>Elena’s behavior changes as she progresses:</p>
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<pre><code class="language-storybook">// Early apprentice: hesitant, checks everything
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behavior Elena_ApprenticeEarly {
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then cautious_baking {
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CheckRecipeThreeTimes
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MeasureCarefully
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AskMarthaForConfirmation
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ProceedSlowly
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CheckResultAnxiously
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}
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}
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// Growing apprentice: more confident
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behavior Elena_ApprenticeGrowing {
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then competent_baking {
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ReviewRecipe
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MeasureIngredients
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MixWithConfidence
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choose problem_handling {
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then handle_alone {
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if(confidence > 0.4)
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AssessSituation
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ApplyLearning
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}
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AskMarthaForHelp
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}
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}
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}
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// Journeyman: independent and creative
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behavior Elena_Journeyman {
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choose work_mode {
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then creative_mode {
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if(inspiration_high)
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ExperimentWithRecipe
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TasteTest
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if(result_good) {
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RecordNewRecipe
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}
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}
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then production_mode {
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ExecuteRecipeFromMemory
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MonitorOvenTimings
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ManageMultipleBatches
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}
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then teaching_mode {
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if(helper_present)
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DemonstrateTeechnique
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ObserveHelper
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ProvideGentleFeedback
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}
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}
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}
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// Master: leadership and mentoring
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behavior Elena_Master {
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choose master_activity {
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then mentor_apprentice {
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if(apprentice_needs_guidance)
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AssessApprenticeProgress
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DesignLearningChallenge
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ObserveAndFeedback
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}
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then innovate {
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if(creative_energy_high)
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ResearchNewTechniques
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ExperimentWithIngredients
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DocumentFindings
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}
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then lead_production {
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PlanDailyProduction
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DelegateToTeam
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QualityCheckResults
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}
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}
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}
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</code></pre>
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<h3 id="evolving-relationships"><a class="header" href="#evolving-relationships">Evolving Relationships</a></h3>
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<p>The mentor relationship changes as Elena grows:</p>
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<pre><code class="language-storybook">// Early apprenticeship
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relationship EarlyMentorship {
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Martha as mentor self {
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patience: 0.9
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teaching_intensity: 0.8
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} other {
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sees_potential: 0.8
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reminds_her_of_herself: true
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}
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Elena as apprentice self {
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gratitude: 1.0
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anxiety: 0.7
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} other {
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admiration: 0.95
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intimidated: 0.5
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}
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bond: 0.6
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}
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// Later: colleagues and friends
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relationship MaturePartnership {
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Martha as senior_partner self {
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pride_in_elena: 0.95
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ready_to_step_back: 0.6
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} other {
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sees_equal: 0.8
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trusts_judgment: 0.9
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}
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Elena as junior_partner self {
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confidence: 0.85
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gratitude: 0.9
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} other {
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respect: 0.95
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sees_as_mother_figure: 0.7
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}
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bond: 0.95
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}
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</code></pre>
|
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<h3 id="evolving-schedules"><a class="header" href="#evolving-schedules">Evolving Schedules</a></h3>
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<p>Elena’s schedule changes as she takes on more responsibility:</p>
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<pre><code class="language-storybook">// Apprentice schedule: supervised hours
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schedule ElenaApprentice {
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block arrive {
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||
06:00 - 06:15
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action: routines::arrive_early
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}
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block learn_and_assist {
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06:15 - 14:00
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action: baking::assist_martha
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}
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block cleanup_duty {
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14:00 - 15:00
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action: shop::cleanup
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}
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block study {
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||
15:00 - 16:00
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action: learning::study_recipes
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}
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}
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// Master schedule: leadership hours
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schedule ElenaMaster extends ElenaApprentice {
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block arrive {
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04:00 - 04:15
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action: routines::open_bakery
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}
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block learn_and_assist {
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||
04:15 - 12:00
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action: baking::lead_production
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||
}
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block cleanup_duty {
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||
12:00 - 13:00
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action: social::lunch_with_team
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}
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||
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block study {
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||
13:00 - 15:00
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action: baking::mentor_apprentice
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||
}
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||
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||
block business {
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||
15:00 - 17:00
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||
action: management::business_planning
|
||
}
|
||
}
|
||
</code></pre>
|
||
<h2 id="key-takeaways"><a class="header" href="#key-takeaways">Key Takeaways</a></h2>
|
||
<p>This example demonstrates:</p>
|
||
<ol>
|
||
<li><strong>Life arcs as character development</strong>: Elena’s career progression modeled as states</li>
|
||
<li><strong>Evolving behaviors</strong>: Different behavior trees for each stage of growth</li>
|
||
<li><strong>Changing relationships</strong>: The mentor dynamic shifts from dependency to partnership</li>
|
||
<li><strong>Schedule evolution</strong>: Responsibilities grow with skill level</li>
|
||
<li><strong>Narrative prose</strong>: Each life arc state tells a story about who Elena is becoming</li>
|
||
<li><strong>Template progression</strong>: Templates define the capability profile at each stage</li>
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||
</ol>
|
||
<h2 id="cross-references"><a class="header" href="#cross-references">Cross-References</a></h2>
|
||
<ul>
|
||
<li><a href="../reference/13-life-arcs.html">Life Arcs Reference</a> - State machine syntax</li>
|
||
<li><a href="../advanced/20-patterns.html">Design Patterns</a> - Progressive development pattern</li>
|
||
<li><a href="../advanced/23-best-practices.html">Best Practices</a> - Character design guidelines</li>
|
||
</ul>
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|
||
</main>
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</a>
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