BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
478 lines
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<h1 id="creating-characters"><a class="header" href="#creating-characters">Creating Characters</a></h1>
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<p>Characters are the heart of every Storybook world. In this chapter, you will learn how to define characters with fields, prose blocks, species, and templates.</p>
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<h2 id="a-simple-character"><a class="header" href="#a-simple-character">A Simple Character</a></h2>
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<p>The simplest character has a name and some fields:</p>
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<pre><code class="language-storybook">character Martha {
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age: 34
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skill_level: 0.95
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is_open: true
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}
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</code></pre>
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<p>Fields use the <code>name: value</code> format. Storybook supports several value types:</p>
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<div class="table-wrapper"><table><thead><tr><th>Type</th><th>Example</th><th>Description</th></tr></thead><tbody>
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<tr><td>Integer</td><td><code>42</code></td><td>Whole numbers</td></tr>
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<tr><td>Float</td><td><code>0.85</code></td><td>Decimal numbers</td></tr>
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<tr><td>String</td><td><code>"hello"</code></td><td>Text in double quotes</td></tr>
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<tr><td>Boolean</td><td><code>true</code> / <code>false</code></td><td>Yes or no values</td></tr>
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<tr><td>Time</td><td><code>14:30</code></td><td>Clock times</td></tr>
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<tr><td>Duration</td><td><code>2h30m</code></td><td>Time intervals</td></tr>
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<tr><td>List</td><td><code>[1, 2, 3]</code></td><td>Ordered collections</td></tr>
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</tbody></table>
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</div>
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<h2 id="adding-descriptions-with-prose-blocks"><a class="header" href="#adding-descriptions-with-prose-blocks">Adding Descriptions with Prose Blocks</a></h2>
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<p>Prose blocks embed narrative text directly alongside data. They start and end with <code>---</code> and have a tag name:</p>
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<pre><code class="language-storybook">character Martha {
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age: 34
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skill_level: 0.95
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---backstory
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Martha learned to bake from her grandmother, starting at age
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twelve with simple bread recipes. She mastered sourdough and
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pastries, eventually opening the most popular bakery in town.
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---
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---appearance
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A confident woman in her mid-thirties, usually dusted with
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flour. Her hands are calloused from years of kneading dough.
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---
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}
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</code></pre>
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<p>You can use any tag name you like. Common ones include <code>backstory</code>, <code>appearance</code>, <code>personality</code>, <code>motivation</code>, and <code>secrets</code>.</p>
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<h2 id="defining-species"><a class="header" href="#defining-species">Defining Species</a></h2>
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<p>Species define what a character fundamentally <em>is</em>. Define them separately, then reference them with the <code>:</code> syntax:</p>
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<pre><code class="language-storybook">species Human {
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lifespan: 70
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---description
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Bipedal mammals with complex language and tool use.
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---
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}
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species Cat {
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lifespan: 15
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---description
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Domestic cats make loyal companions and effective
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pest control for bakeries.
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---
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}
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</code></pre>
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<p>Now use species when creating characters:</p>
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<pre><code class="language-storybook">character Martha: Human {
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age: 34
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}
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character Whiskers: Cat {
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friendly: true
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catches_mice: true
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}
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</code></pre>
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<p>The <code>: Human</code> part says “Martha is a Human.” She inherits the species’ fields (like <code>lifespan: 70</code>) automatically.</p>
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<p>A character can have only one species – you cannot be both Human and Cat.</p>
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<h3 id="but-what-about-hybrids"><a class="header" href="#but-what-about-hybrids">But what about hybrids?</a></h3>
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<p>If you want a character that combines traits from different sources, use <strong>composition with templates</strong> instead:</p>
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<pre><code class="language-storybook">species Human {
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lifespan: 70
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reasoning_ability: 1.0
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}
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template CulinaryExpert {
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palate_sensitivity: 0.5..1.0
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recipes_mastered: 0..500
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can_identify_ingredients: true
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}
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template BusinessOwner {
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business_acumen: 0.0..1.0
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manages_finances: true
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leadership: 0.0..1.0
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}
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// A character combining species with multiple templates
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character Martha: Human from CulinaryExpert, BusinessOwner {
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age: 34
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// From CulinaryExpert
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palate_sensitivity: 0.9
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recipes_mastered: 150
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can_identify_ingredients: true
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// From BusinessOwner
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business_acumen: 0.8
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manages_finances: true
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leadership: 0.85
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// Unique traits
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specialty: "sourdough"
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years_experience: 22
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---personality
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A perfectionist in the kitchen who demands the best from her
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ingredients and her team. Warm with customers but exacting
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with her apprentices.
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---
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}
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||
</code></pre>
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<p>By combining a species with templates, you can achieve any combination you need. The species defines <em>what</em> the character fundamentally is, while templates add <em>traits</em> from other sources.</p>
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<h2 id="reusing-traits-with-templates"><a class="header" href="#reusing-traits-with-templates">Reusing Traits with Templates</a></h2>
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<p>Templates define reusable sets of attributes. Characters inherit from them using the <code>from</code> keyword:</p>
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<pre><code class="language-storybook">template SkilledWorker {
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skill_level: 0.0..1.0
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years_experience: 0..50
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}
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template Baker {
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include SkilledWorker
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specialty: "general"
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recipes_mastered: 0..500
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}
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</code></pre>
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<p>Notice the <code>0.0..1.0</code> syntax – that is a <strong>range</strong>. When a character uses this template, a specific value within that range is selected. Ranges are only valid in templates.</p>
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<p>Characters can inherit from multiple templates:</p>
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<pre><code class="language-storybook">character Martha: Human from Baker, BusinessOwner {
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age: 34
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skill_level: 0.95
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specialty: "sourdough"
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recipes_mastered: 150
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}
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</code></pre>
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<p>The <code>from Baker, BusinessOwner</code> part says “Martha has the traits from both templates.” You can override any inherited field by specifying it directly.</p>
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<h2 id="species-vs-templates"><a class="header" href="#species-vs-templates">Species vs. Templates</a></h2>
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||
<p>Understanding the difference is important:</p>
|
||
<div class="table-wrapper"><table><thead><tr><th></th><th>Species (<code>:</code>)</th><th>Templates (<code>from</code>)</th></tr></thead><tbody>
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||
<tr><td><strong>Meaning</strong></td><td>What the character <em>is</em></td><td>What the character <em>has</em></td></tr>
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<tr><td><strong>Count</strong></td><td>Exactly one</td><td>Zero or more</td></tr>
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<tr><td><strong>Example</strong></td><td><code>: Human</code></td><td><code>from Baker, BusinessOwner</code></td></tr>
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</tbody></table>
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</div>
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<p>Think of it this way: a character <strong>is</strong> a Human, but <strong>has</strong> baking skills and business acumen.</p>
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<h2 id="field-resolution"><a class="header" href="#field-resolution">Field Resolution</a></h2>
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<p>When a character inherits from multiple sources, fields are resolved in priority order:</p>
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<ol>
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<li><strong>Species fields</strong> (lowest priority)</li>
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<li><strong>Template fields</strong> (left to right in the <code>from</code> clause)</li>
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<li><strong>Character fields</strong> (highest priority – always wins)</li>
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</ol>
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<pre><code class="language-storybook">species Human {
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speed: 1.0
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}
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template Warrior {
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speed: 1.5
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strength: 10
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}
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template Berserker {
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speed: 2.0
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strength: 15
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}
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character Conan: Human from Warrior, Berserker {
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strength: 20
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}
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// Resolved: speed = 2.0 (Berserker), strength = 20 (Conan)
|
||
</code></pre>
|
||
<h2 id="using-enums-for-controlled-values"><a class="header" href="#using-enums-for-controlled-values">Using Enums for Controlled Values</a></h2>
|
||
<p>Enums define a fixed set of named values. They prevent typos and ensure consistency:</p>
|
||
<pre><code class="language-storybook">enum SkillLevel {
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Novice,
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Beginner,
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Intermediate,
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Advanced,
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Expert,
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Master
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}
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|
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enum Specialty {
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Sourdough,
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Pastries,
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Cakes,
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Bread,
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Confections
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}
|
||
</code></pre>
|
||
<p>Use enum values as field values:</p>
|
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<pre><code class="language-storybook">character Martha: Human {
|
||
skill_level: Master
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specialty: Sourdough
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||
}
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||
</code></pre>
|
||
<p>If you write <code>skill_level: Professional</code>, the compiler will catch the mistake because <code>Professional</code> is not defined in the <code>SkillLevel</code> enum.</p>
|
||
<h2 id="importing-across-files"><a class="header" href="#importing-across-files">Importing Across Files</a></h2>
|
||
<p>Real projects split definitions across multiple files. Use the <code>use</code> statement to import:</p>
|
||
<pre><code class="language-storybook">// In world/characters/martha.sb
|
||
use schema::core_enums::{SkillLevel, Specialty};
|
||
use schema::templates::Baker;
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use schema::beings::Human;
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||
|
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character Martha: Human from Baker {
|
||
skill_level: Master
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||
specialty: Sourdough
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||
}
|
||
</code></pre>
|
||
<p>The <code>use schema::core_enums::{SkillLevel, Specialty}</code> line imports two enums from the <code>schema/core_enums.sb</code> file. You can also import everything with <code>use schema::core_enums::*</code>.</p>
|
||
<h2 id="putting-it-all-together"><a class="header" href="#putting-it-all-together">Putting It All Together</a></h2>
|
||
<p>Here is a complete character definition with all the features:</p>
|
||
<pre><code class="language-storybook">use schema::core_enums::{SkillLevel, Specialty};
|
||
use schema::templates::{Baker, BusinessOwner};
|
||
use schema::beings::Human;
|
||
|
||
character Martha: Human from Baker, BusinessOwner {
|
||
// Core identity
|
||
age: 34
|
||
skill_level: Master
|
||
specialty: Sourdough
|
||
|
||
// Professional
|
||
years_experience: 22
|
||
recipes_mastered: 150
|
||
can_teach: true
|
||
|
||
// Business
|
||
business_acumen: 0.8
|
||
leadership: 0.85
|
||
|
||
---backstory
|
||
Martha learned to bake from her grandmother, starting at age
|
||
twelve with simple bread recipes. She mastered sourdough and
|
||
pastries, eventually opening the most popular bakery in town.
|
||
---
|
||
|
||
---personality
|
||
A perfectionist in the kitchen who demands the best from her
|
||
ingredients and her team. Warm with customers but exacting
|
||
with her apprentices. Known for arriving at 4 AM to start
|
||
the morning batch.
|
||
---
|
||
}
|
||
</code></pre>
|
||
<h2 id="next-steps"><a class="header" href="#next-steps">Next Steps</a></h2>
|
||
<p>Now that Martha exists, let us give her something to do. In <a href="./03-first-behavior-tree.html">Your First Behavior Tree</a>, you will learn how characters make decisions.</p>
|
||
<hr />
|
||
<p><strong>Reference</strong>: For complete character syntax details, see the <a href="../reference/10-characters.html">Characters Reference</a>.</p>
|
||
|
||
</main>
|
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|
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<nav class="nav-wrapper" aria-label="Page navigation">
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