Files
storybook/examples/alice-in-wonderland/world/schedules/wonderland_schedules.sb
Sienna Meridian Satterwhite 16deb5d237 release: Storybook v0.2.0 - Major syntax and features update
BREAKING CHANGES:
- Relationship syntax now requires blocks for all participants
- Removed self/other perspective blocks from relationships
- Replaced 'guard' keyword with 'if' for behavior tree decorators

Language Features:
- Add tree-sitter grammar with improved if/condition disambiguation
- Add comprehensive tutorial and reference documentation
- Add SBIR v0.2.0 binary format specification
- Add resource linking system for behaviors and schedules
- Add year-long schedule patterns (day, season, recurrence)
- Add behavior tree enhancements (named nodes, decorators)

Documentation:
- Complete tutorial series (9 chapters) with baker family examples
- Complete reference documentation for all language features
- SBIR v0.2.0 specification with binary format details
- Added locations and institutions documentation

Examples:
- Convert all examples to baker family scenario
- Add comprehensive working examples

Tooling:
- Zed extension with LSP integration
- Tree-sitter grammar for syntax highlighting
- Build scripts and development tools

Version Updates:
- Main package: 0.1.0 → 0.2.0
- Tree-sitter grammar: 0.1.0 → 0.2.0
- Zed extension: 0.1.0 → 0.2.0
- Storybook editor: 0.1.0 → 0.2.0
2026-02-13 21:52:03 +00:00

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//! Schedules for Wonderland characters
//!
//! v0.2.0 upgrade: Adding year-long schedule composition features
//! - Schedule inheritance and composition
//! - Behavior tree references
//! - Recurrence patterns for special events
// Base schedule for court members
schedule CourtSchedule {
block morning_duties { 08:00 -> 12:00, action: CourtDuties }
block lunch { 12:00 -> 13:00, action: Eating }
block afternoon_duties { 13:00 -> 17:00, action: CourtDuties }
block evening_rest { 18:00 -> 22:00, action: Resting }
}
// Queen's schedule (extends court schedule with special blocks)
schedule QueenSchedule extends CourtSchedule {
override morning_duties {
08:00 -> 12:00
action: RuleWithTyranny
mood: "imperious"
}
override afternoon_duties {
13:00 -> 17:00
action: CroquetAndExecutions
}
// Croquet games on specific days
recurrence CroquetDay on Thursday {
block croquet {
14:00 -> 17:00
action: PlayCroquet
mallets: "flamingos"
balls: "hedgehogs"
}
}
}
// Mad Tea Party schedule (perpetually stuck at tea time)
schedule TeaPartySchedule {
block eternal_teatime {
18:00 -> 18:01
action: EndlessTeaParty
time_moves: false
}
recurrence MoveChairs on Daily {
block chair_rotation {
18:00 -> 18:00
action: MoveToNextSeat
}
}
}
// White Rabbit's frantic schedule
schedule RabbitSchedule {
block panic_mode {
00:00 -> 23:59
action: AlwaysLate
anxiety: "extreme"
}
recurrence ImportantDate on FirstOfMonth {
block extra_panic {
06:00 -> 06:30
action: CheckPocketWatch
repetitions: 1000
}
}
}
// Caterpillar's leisurely schedule
schedule CaterpillarSchedule {
block smoke_hookah { 10:00 -> 16:00, action: PhilosophizeOnMushroom }
block metamorphosis_rest { 16:00 -> 23:59, action: Sleeping }
}
// Cheshire Cat's schedule (mostly appearing and disappearing)
schedule CheshireSchedule {
block appear { 00:00 -> 23:59, action: AppearAtRandom }
recurrence GrinningTime on Daily {
block extra_grin {
12:00 -> 12:01
action: LeaveOnlyGrin
}
}
}